Planet Alcatraz 2 Thumbnail

Planet Alcatraz 2 similar games & best alternatives

Planet Alcatraz 2

PC (Microsoft Windows) • 2015

Related articles

Quick resume

The sequel to Planet Alcatraz tells the story of sergeant Hartman, the leader of the Ghoul strike unit, that remained MIA in the original game. Only Russian language is supported at the time of Steam release.

Global score

91/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Deep tactical rpg gameplay
    • Rich dark humor and atmosphere
    • Open world with many quests
    • Character and team customization
    • High replay value

    Cons

    • Technical bugs and crashes
    • Dated graphics and animations
    • Somewhat uneven story and dialogue
    • Language barrier for non-russian speakers
    • Ai and pathfinding issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their actions and decisions with varied mechanics and gameplay styles, requiring active cooperation and problem solving."

      Capsule for Split Fiction Split Fiction

      "Players can choose their own team, select play modes, and decide on approaches to quests and combat, indicating a high degree of control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, challenges that increase in difficulty, and feedback through progression and upgrades, though some players noted it can become easy or repetitive."

      Capsule for Gatekeeper: Infinity Gatekeeper: Infinity

      "The game features skill-based combat, character progression, and tactical decision-making, though some reviews note that difficulty can become trivial later."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo play and personal progress without competitive or ranked multiplayer elements."

      Capsule for Caves of Lore Caves of Lore

      "Focus is on solo play and personal progress without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report replaying the game multiple times and wanting more content."

      Capsule for Island Dash Island Dash

      "Many players report replaying the game multiple times and engaging in long play sessions due to its depth and content."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players can recruit companions who assist in combat, but gameplay is primarily individual."

      Capsule for Marfusha:Sentinel Girls Marfusha:Sentinel Girls

      "Players can recruit and manage a team of companions, but gameplay is primarily single-player with limited cooperative mechanics."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character appearance, equipment, and skill builds, adding creative expression within the RPG elements."

      Capsule for Shadowhand: RPG Card Game Shadowhand: RPG Card Game

      "Players can customize characters, choose skills, and modify equipment, allowing creative approaches within the RPG framework."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions with NPCs are hostile but not focused on dominance; cooperative and equal play is emphasized."

      Capsule for The Long Drive The Long Drive

      "Interactions with NPCs and companions emphasize mutual respect and narrative choices rather than dominance or power assertion."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to escape reality into a gritty, fictional prison planet with dark humor and immersive atmosphere."

      Capsule for Planet Alcatraz Planet Alcatraz

      "The game offers immersive roleplaying in a fictional sci-fi prison world with dark humor, providing strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."

      Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

      "Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, skills, and exploration paths; some experimentation with combat strategies is encouraged."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "Multiple play styles, skill trees, and tactical combat encourage experimentation with different strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with multiple areas, side quests, collectibles, and secrets encourages discovery and curiosity."

      Capsule for River City Girls 2 River City Girls 2

      "Open world with many locations, side quests, and dynamic encounters encourages discovery and exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and equipment choices allow personal expression within gameplay."

      Capsule for PuzzleQuest: Challenge of the Warlords PuzzleQuest: Challenge of the Warlords

      "Character customization and equipment choices allow personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in sci-fi universe with alien planets and creatures, featuring humorous and exaggerated character archetypes and fictional scenarios."

      Capsule for Space Colony: Steam Edition Space Colony: Steam Edition

      "Set in a fictional sci-fi prison planet with surreal elements, monsters, and dark humor, emphasizing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Primarily single-player with minimal social community interaction mentioned."

      Capsule for Vertigo 2 Vertigo 2

      "Primarily a single-player experience with some team management but limited social community aspects."

    • Growth

      Game with the same Growth vibe

      4

      "Character progression, skill development, and learning game mechanics support personal growth."

      Capsule for Fallout 3: Game of the Year Edition Fallout 3: Game of the Year Edition

      "Character progression, skill development, and learning game mechanics support personal growth."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer RPG with no physical activity elements."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Typical sedentary computer RPG with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during tactical battles and questing; not suited for casual or background play."

      Capsule for King's Bounty: Dark Side King's Bounty: Dark Side

      "Requires focused attention due to tactical combat and quest management; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional engagement with characters is present, but social interactions are limited to narrative, not player relationships."

      Capsule for Asbury Pines Asbury Pines

      "Social interactions are limited to narrative and team management without deep emotional or relationship building."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead companions and coordinate strategies, though leadership is informal and cooperative."

      Capsule for Far Cry® 5 Far Cry® 5

      "Players lead a squad of companions and make strategic decisions, though leadership is within a single-player context."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring items, weapons, and upgrades throughout gameplay."

      Capsule for Fallout 3: Game of the Year Edition Fallout 3: Game of the Year Edition

      "Strong emphasis on leveling up, acquiring weapons, armor, and upgrades throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game engaging and enjoyable, though difficulty spikes and bugs can cause frustration."

      Capsule for Heroes of Might & Magic V: Hammers of Fate Heroes of Might & Magic V: Hammers of Fate

      "Some players find the game engaging and enjoyable, but others report frustration due to bugs and difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design create an atmospheric experience, though graphics are dated; battle animations praised."

      Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

      "The game provides atmospheric audio-visuals and intense combat effects, though graphics are dated."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal enjoyment and story immersion rather than social recognition or popularity."

      Capsule for Wintermoor Tactics Club Wintermoor Tactics Club

      "Focus is on personal experience and immersion rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      3

      "Narrative driven with character development and plot, though some find story and side quests less compelling."

      Capsule for Star Wars Outlaws Star Wars Outlaws

      "Narrative-driven with a main plot and many side quests, though some find the story uneven or secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical combat and resource management require planning and problem solving."

      Capsule for Crying Suns Crying Suns

      "Tactical combat and skill management require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration provide moments of suspense and excitement."

      Capsule for The Elder Scrolls V: Skyrim VR The Elder Scrolls V: Skyrim VR

      "Combat and exploration include suspenseful and risky encounters, providing moments of tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for money with extensive content and replayability."

      Capsule for ADACA ADACA

      "Players report high value for money due to extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves graphic violence, including critical hits and brutal death animations."

      Capsule for Fallout: A Post Nuclear Role Playing Game Fallout: A Post Nuclear Role Playing Game

      "Combat involves graphic violence, including dismemberment and brutal fights."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid threats, manage resources, and survive hostile environments."

      Capsule for Apsulov: End of Gods Apsulov: End of Gods

      "Players must manage resources, avoid threats, and survive hostile environments."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026