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Exiled Kingdoms similar games & best alternatives

Exiled Kingdoms

PC (Microsoft Windows), Mac, Android, Linux • 2018

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Quick resume

Roam freely through a huge open world full with dangers, ancient secrets and adventure. An old-school action-RPG with a challenging environment, tough choices and a unique setting. Explore, fight, make friends and enemies... and above all, Roleplay!

Global score

90/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

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    Pros

    • Large open world with rich lore and quests
    • Challenging and rewarding combat
    • Deep character customization and progression
    • Immersive fantasy setting
    • Excellent value for price with high replayability

    Cons

    • Dated graphics and clunky controls
    • Some grinding required for progression
    • No multiplayer or social features
    • Limited avatar customization
    • Save system can be punishing in dungeons

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose their own party composition, and make meaningful decisions affecting story and quests."

      Capsule for Baldur's Gate: Enhanced Edition Baldur's Gate: Enhanced Edition

      "Players have freedom to explore a large open world, choose quests and character builds, and make meaningful decisions affecting story and faction reputation."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill and mastery of combos and stamina management; some grinding is needed but gameplay is challenging and rewarding."

      Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

      "Combat is challenging and requires skillful play, preparation, and strategic use of companions and equipment, though some grinding is needed."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration rather than competing against other players; no multiplayer or ranked modes."

      Capsule for Low Magic Age Low Magic Age

      "Focus is on personal progression and exploration rather than direct competition with other players; no multiplayer or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Extremely high replayability and long play sessions; players report thousands of hours invested."

      Capsule for Europa Universalis IV Europa Universalis IV

      "Players report hundreds of hours invested, with high replayability due to multiple classes, builds, and large content."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Companions accompany players and contribute to combat and story, but multiplayer or cooperative play is absent."

      Capsule for The Outer Worlds The Outer Worlds

      "Includes companions with distinct classes and personalities that assist in combat, but no multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize characters with different skill builds and equipment, allowing creative approaches to gameplay."

      Capsule for Immortal Empire Immortal Empire

      "Character customization through skills, traits, and equipment allows creative build development; some player choice in quest outcomes."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared story and faction relationships rather than exerting control or superiority over others."

      Capsule for Disciples: Liberation Disciples: Liberation

      "Interactions emphasize balanced faction reputation and story choices rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a deep immersive fantasy escape with rich worldbuilding, story, and exploration."

      Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

      "Players use the game as immersive escape into a rich fantasy world with engaging story and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new classes, skills, and quest orders; multiple playthroughs reveal different outcomes."

      Capsule for Romancing SaGa 2: Revenge of the Seven Romancing SaGa 2: Revenge of the Seven

      "Encourages trying different classes, builds, strategies, and quest approaches; multiple playthroughs common."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with many secrets, dungeons, and quests encourages extensive exploration."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Large open world with many areas, dungeons, secrets, and quests to discover; exploration is a core element."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through gear and jobs, but limited avatar personalization beyond equipment."

      Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

      "Some avatar customization through equipment and character portraits, but limited visual customization overall."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

      Capsule for The Bloodline The Bloodline

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore; clear departure from realism."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social elements through companions and factions, but mostly single-player experience"

      Capsule for ELEX II ELEX II

      "Some social connection through companions and faction interactions, but primarily a single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and character upgrades; learning game mechanics and strategies is rewarding."

      Capsule for TRON 2.0 TRON 2.0

      "Players develop skills, knowledge, and character builds over time; learning game mechanics and strategies is rewarding."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity; long sessions reported."

      Capsule for Nine Parchments Nine Parchments

      "Typical sedentary gameplay with no physical activity; long sessions reported."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to challenging combat and complex exploration."

      Capsule for Hedon Bloodrite Hedon Bloodrite

      "Requires continuous attention and focus due to challenging combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Interactions are mostly surface-level with NPCs; no deep emotional or social bonding."

      Capsule for Cloudpunk Cloudpunk

      "Limited to surface-level interactions with NPCs and companions; no deep emotional or social relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage party composition and strategy but no explicit leadership roles over others."

      Capsule for Child of Light Child of Light

      "Players manage companions and make decisions affecting factions, but no explicit leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring gear, unlocking skills, and completing quests."

      Capsule for DRAGON QUEST I & II HD-2D Remake DRAGON QUEST I & II HD-2D Remake

      "Strong emphasis on leveling up, acquiring gear, unlocking skills, and completing quests to advance."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is tense and challenging, requiring careful planning and focus, not designed for relaxation."

      Capsule for Tom Clancy's Rainbow Six® 3 Gold Tom Clancy's Rainbow Six® 3 Gold

      "Game is challenging and tense, requiring careful planning and attention; not designed for relaxation."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are simple and cartoonish, providing moderate sensory stimulation without intense excitement."

      Capsule for The Political Machine 2020 The Political Machine 2020

      "Visuals and audio are simple and retro-style, providing moderate sensory stimulation without intense excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements exist but community is small."

      Capsule for Need For Drink Need For Drink

      "No social status or recognition systems; achievements are personal and community is small."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character development, dialogue, and multiple quest outcomes; story is a key motivation."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Engaging narrative with quests, lore, character interactions, and multiple endings; story is a key motivator."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning character builds, quest approaches, and tactical combat decisions."

      Capsule for The Elder Scrolls III: Morrowind® Game of the Year Edition The Elder Scrolls III: Morrowind® Game of the Year Edition

      "Requires tactical combat decisions, character build planning, and quest approach strategies."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration provide suspense and challenge, though not high-risk thrills."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Combat and exploration provide suspense and challenge, with risk of death and need for careful play."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for money with hundreds of hours of content and free updates."

      Capsule for Heroes of Steel RPG Heroes of Steel RPG

      "Players report excellent value for money with hundreds of hours of content and frequent updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters with weapons and magic; violence is a core gameplay element."

      Capsule for Legend of Grimrock Legend of Grimrock

      "Combat involves fighting monsters and enemies with weapons and magic; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, health, and avoid death in a challenging environment."

      Capsule for Legend of Grimrock 2 Legend of Grimrock 2

      "Players must manage health, resources, and avoid death in a challenging environment with threats and traps."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026