Gatekeeper: Infinity similar games & best alternatives
Gatekeeper: Infinity
2023
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Quick resume
Prologue version of the game Gatekeeper. Gatekeeper: Infinity is a fast-paced rogue-lite shooter where you'll search for the stolen Heart of the Universe and battle machine enemies! Play solo or join forces with friends in co-op mode.
Global score
92/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Free To Play, Sport
Similar games
Pros
- Free to play demo
- Smooth and polished gameplay
- Engaging cooperative multiplayer
- Strong sci-fi atmosphere and visuals
- Multiple characters and build options
Cons
- Limited content and variety in demo
- Some balance issues and ease at higher levels
- Repetitive maps and objectives
- Lack of deep story and progression systems
- Occasional technical issues and crashes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose from multiple unique characters with distinct skills and upgrade paths, and make in-run decisions about skill upgrades and item builds, supporting a high degree of personal control."
Endless Alice
"Players can choose from multiple unique characters and builds, select upgrades on the fly, and make strategic decisions during runs, indicating a strong sense of control over actions."
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Competence
Game with the same Competence vibe
3"The game offers skill-based combat with upgrades and challenges, though some tasks can be repetitive."
Prototype™
"The game offers skill-based combat, challenges that increase in difficulty, and feedback through progression and upgrades, though some players noted it can become easy or repetitive."
-
Competition
Game with the same Competition vibe
1"Includes online multiplayer with leaderboards and achievements, but competition is not the main focus; more about cooperative play and personal skill."
Dungeons & Dragons: Chronicles of Mystara
"Includes online co-op and multiplayer modes, but no strong emphasis on ranked or leaderboard competition; social play is present but not highly competitive."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging gameplay loops that encourage repeated runs despite limited content."
Breachway
"Many players report engaging gameplay loops that encourage multiple runs and long sessions, though some mention potential repetitiveness and desire for more content to sustain long-term engagement."
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Cooperation
Game with the same Cooperation vibe
4"Supports up to 4-player local and online co-op, with many reviews praising fun multiplayer experiences."
Warhammer 40,000: Shootas, Blood & Teef
"Supports online co-op for up to 4 players with positive feedback on cooperative play experiences."
-
Creativity
Game with the same Creativity vibe
2"Players can experiment with different characters and builds, but map and loot variety is limited, reducing creative expression."
ELDEN RING NIGHTREIGN
"Players can experiment with different builds and character abilities, but the game currently has limited map and item variety, restricting creative expression."
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Domination
Game with the same Domination vibe
-3"Interactions emphasize shared play and cooperation rather than exerting control or superiority over others."
Bloons TD 6
"Player interactions emphasize cooperation and shared experiences rather than dominance or power over others."
-
Escapism
Game with the same Escapism vibe
4"Players describe immersion in a unique sci-fi world and engaging gameplay as a form of escape and enjoyment."
Ctrl Alt Ego
"Players describe immersion in sci-fi roguelike world with engaging gameplay and atmospheric music, providing a strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
Age of Wonders 4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different character builds, tactics, and story choices; modding community further supports experimentation."
Dragon Age™ Inquisition
"The game encourages trying different characters, builds, and strategies, though limited content currently restricts extensive experimentation."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of maps and objectives occurs, but maps and objectives are somewhat repetitive and limited in variety."
The Outlast Trials
"Some exploration of different levels and objectives exists, but maps and objectives are often described as repetitive and lacking variety."
-
Expression
Game with the same Expression vibe
1"Limited character customization; some self-expression through choices but no avatar personalization."
Life is Strange - Episode 1
"Character selection and build customization allow some self-expression, but visual customization and avatar personalization are limited."
-
Fantasy
Game with the same Fantasy vibe
4"The game features a space sci-fi setting with imaginative factions, characters, and scenarios beyond realistic experiences."
The Outer Worlds 2
"Set in a sci-fi universe with unique heroes and abilities, the game offers an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
3"Community and cooperative multiplayer foster a sense of belonging and shared goals."
Terrorhedron Tower Defense
"Strong community and cooperative multiplayer elements foster a sense of belonging and shared goals."
-
Growth
Game with the same Growth vibe
3"Players develop skills, knowledge, and character builds through gameplay progression."
Toukiden 2
"Players develop skills and knowledge through gameplay, character progression, and learning effective builds."
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Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity or health-related features."
ARMORED CORE™ VI FIRES OF RUBICON™
"Typical sedentary gaming experience with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during runs; not designed for passive or background play."
Trinity Fusion
"Requires focused attention and continuous engagement during runs; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
2"Cooperative play encourages social interaction and bonding, though emotional closeness is limited."
Gears 5
"Cooperative play with friends and social interactions occur, but emotional closeness or deep relationships are not emphasized."
-
Leadership
Game with the same Leadership vibe
-2"Players generally participate equally in cooperative play without strong leadership or authoritative roles."
Borderlands: The Pre-Sequel
"Players generally participate as equals in cooperative play without strong leadership or authoritative roles."
-
Progression
Game with the same Progression vibe
4"Game features ability upgrades, collectibles, and progression through levels."
Pinball Spire
"Game features item collection, character upgrades, and progression through levels and challenges."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the gameplay flow relaxing and satisfying, though others note tension from difficulty."
Velocity®Ultra
"Some players find the gameplay flow satisfying and relaxing, though others note tension and challenge especially at higher difficulties."
-
Sensation
Game with the same Sensation vibe
4"Dynamic visuals, sound effects, and music provide strong sensory stimulation and excitement."
One Finger Death Punch
"Dynamic visuals, sound effects, and music provide strong sensory stimulation and excitement."
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Status
Game with the same Status vibe
1"Some recognition through multiplayer and community, but no strong emphasis on social status or ranking."
Rising Lords
"Some recognition through multiplayer and community presence, but no strong emphasis on social status or ranking."
-
Story
Game with the same Story vibe
2"Contains a sci-fi narrative told through cutscenes, though story is secondary to gameplay and somewhat vague."
MURI
"Contains a sci-fi narrative and lore elements, though story depth is limited in the current demo."
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Strategy
Game with the same Strategy vibe
3"Requires tactical decision-making in combat, character builds, and resource management."
Kingsway
"Requires tactical decision-making in character builds, item choices, and combat strategies."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from challenging combat and unpredictable enemy encounters."
NIMRODS
"Players experience suspense and excitement from combat challenges and survival elements."
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Value
Game with the same Value vibe
4"Free demo with substantial content; players perceive good return on time invested and potential for full game."
Taora : Beginning
"Free demo with polished gameplay offers high perceived value; players anticipate good return on investment for full release."
-
Violence
Game with the same Violence vibe
4"Combat and destruction of enemies are central gameplay elements."
Shin Megami Tensei III Nocturne HD Remaster
"Combat and destruction of enemies are central gameplay elements."
-
Survival
Game with the same Survival vibe
3"Players must avoid damage, manage resources, and survive waves of enemies to succeed."
Gearbits
"Players must manage threats, avoid damage, and survive waves of enemies."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026