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Trickster VR: Co-op Dungeon Crawler similar games & best alternatives

Trickster VR: Co-op Dungeon Crawler

PC (Microsoft Windows) • 2019

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Quick resume

A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!

Global score

85/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Engaging and varied combat
    • Strong co-op multiplayer
    • Procedural levels for replayability
    • Frequent developer updates
    • Good value for price

    Cons

    • Some repetitiveness in quests
    • Occasional ai and collision bugs
    • Limited story depth
    • Melee combat could be improved
    • Small player base for multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to choose weapons, customize attachments, select game modes, and control movement options."

      Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

      "Players can choose weapons, customize loadouts, select movement modes, and decide combat tactics freely."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful timing, weapon management, counters, and adapting to enemy types; difficulty scales and rewards mastery."

      Capsule for Soulstice Soulstice

      "Combat requires skillful timing, aiming, and strategy with varied enemy types and difficulty progression."

    • Competition

      Game with the same Competition vibe

      2

      "Includes daily runs with leaderboards and some competitive elements, but primarily focuses on cooperative and personal progression."

      Capsule for Ember Knights Ember Knights

      "Includes leaderboards and some competitive elements, but mostly cooperative and personal progression focused."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, habitual play, and high replayability with ongoing updates and challenges."

      Capsule for Midnight Heist Midnight Heist

      "Players report long play sessions, habitual return, and high replayability due to procedural levels and updates."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op with teamwork, role synergy, and shared objectives."

      Capsule for Barony Barony

      "Strong emphasis on co-op multiplayer with teamwork to complete quests and defend portals."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."

      Capsule for The Mummy Demastered The Mummy Demastered

      "Customization of weapons and loadouts present, but level design is procedural with limited player modification."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared co-op experience and mutual challenge rather than dominance or power over others."

      Capsule for HUNTDOWN HUNTDOWN

      "Interactions emphasize shared teamwork and balanced co-op play rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive VR experience offering escapism through flying, exploration, and fantasy combat."

      Capsule for Windlands 2 Windlands 2

      "Highly immersive fantasy VR experience providing escapism through engaging combat and environments."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and intrinsic interest, not out of obligation or pressure."

      Capsule for Blazing Sails Blazing Sails

      "Players engage voluntarily for fun and intrinsic interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, weapons, and builds to find preferred playstyle and tactics."

      Capsule for Wild Assault Wild Assault

      "Players try different weapons, movement modes, and combat strategies to find preferred playstyle."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels and multiple biomes encourage discovery of new areas and secrets."

      Capsule for SULFUR SULFUR

      "Procedural levels and different biomes encourage discovery and varied experiences."

    • Expression

      Game with the same Expression vibe

      2

      "Some avatar and weapon customization exists or is requested, allowing personal expression."

      Capsule for VAIL VAIL

      "Some avatar and weapon customization options allow personal expression, though limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with elves, orcs, dragons, magic spells, and mythical settings."

      Capsule for Elven Assassin Elven Assassin

      "Strong fantasy theme with orcs, magic, and surreal floating island settings."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer co-op foster social connection and shared achievements."

      Capsule for Gunfire Reborn Gunfire Reborn

      "Community and multiplayer co-op foster social connection and shared achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop combat skills, learn enemy patterns, and progress through character upgrades."

      Capsule for Ghost of Tsushima DIRECTOR'S CUT Ghost of Tsushima DIRECTOR'S CUT

      "Players develop combat skills, learn enemy behaviors, and progress through unlocks and upgrades."

    • Health
      Insufficient data

      No nearest game available

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention and continuous engagement during combat and exploration."

      Capsule for VR Dungeon Knight VR Dungeon Knight

      "Requires active attention and continuous engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in co-op, but limited evidence for close emotional relationships."

      Capsule for Tinkerlands Tinkerlands

      "Some social interaction in co-op but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Co-op play emphasizes shared participation rather than leadership or authority roles."

      Capsule for Hellpoint Hellpoint

      "Co-op play emphasizes shared participation rather than clear leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, upgrade weapons, and unlock abilities to advance."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "Players unlock weapons, upgrade gear, and advance through quests and levels."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Offers moments of flow and fun but also includes tension and challenge, especially in boss fights."

      Capsule for Cave Crawlers Cave Crawlers

      "Provides flow and fun but also intense combat moments with challenge and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals and sound effects provide enjoyable sensory stimulation."

      Capsule for HOARD HOARD

      "Colorful visuals, sound effects, and haptic feedback provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and unlocks provide some recognition, but social status is not a major focus."

      Capsule for Zombie Party Zombie Party

      "Leaderboards and unlocks provide some recognition but social status is not a major focus."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and quests exist but story is minimal and secondary to gameplay."

      Capsule for It Lurks Below It Lurks Below

      "Some narrative elements and quest objectives exist but story is minimal and secondary."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and quest approaches require tactical thinking and planning."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Combat and quest completion require tactical thinking and adapting to enemy types."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat intensity and enemy waves create suspense and excitement, especially in higher difficulty modes."

      Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

      "Combat intensity and enemy waves create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for price with high replayability and content for the cost."

      Capsule for Gnomes Gnomes

      "Players report excellent value for price with frequent updates and high replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with weapons and attacks; satisfying impact and damage feedback."

      Capsule for Void Sols: Prologue Void Sols: Prologue

      "Combat involves melee and ranged attacks against orc enemies with satisfying impact feedback."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage positioning to survive waves and bosses."

      Capsule for Soulstone Survivors Soulstone Survivors

      "Players must avoid damage and manage positioning to survive waves and quests."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026