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Barony similar games & best alternatives

Barony

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2015

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Quick resume

Barony is the premier first-person roguelike with cooperative play! Adventure alone, or gather a party with iconic and unusual RPG classes to face off against the brutal dungeons. Test your resourcefulness, wits, and friendships, on your quest to lift the evil lich's curse!

Global score

91/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Fighting

Similar games

    Pros

    • Challenging and deep gameplay
    • Strong multiplayer co-op
    • High replayability with many classes and races
    • Active developer support and updates
    • Rich procedural dungeon exploration

    Cons

    • Steep learning curve and difficulty
    • Retro voxel graphics may not appeal to all
    • Some ui and control issues
    • Multiplayer can have lag and bugs
    • Some repetitive elements and grind

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose actions, build relationships, manage kingdom, and explore dungeons with meaningful choices and multiple approaches."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Players have freedom to choose from many classes, races, and playstyles, and can explore dungeons in multiple ways."

    • Competence

      Game with the same Competence vibe

      5

      "High skill and knowledge required to survive, craft, hunt, and manage resources effectively; complex mechanics provide meaningful challenges."

      Capsule for UnReal World UnReal World

      "High skill and knowledge required to master mechanics, identify items, manage resources, and survive difficult encounters."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and survival rather than competing against others; multiplayer is cooperative."

      Capsule for Outward Definitive Edition Outward Definitive Edition

      "Focus is on cooperative and personal progression rather than competing against others; multiplayer is cooperative."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, repeated attempts, and long play sessions despite difficulty and slow updates."

      Capsule for Exanima Exanima

      "Players report habitual play, long sessions, and repeated runs despite frequent deaths and difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op, teamwork, communication, and shared objectives."

      Capsule for Backrooms: Extractions Backrooms: Extractions

      "Strong emphasis on multiplayer co-op with teamwork, role synergy, and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different weapons, combos, and abilities; some customization of playstyle."

      Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

      "Players can experiment with many class/race combinations, item uses, and tactics; also supports modding and level editor."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared decision-making and relationships rather than dominance or power over others."

      Capsule for Agarest: Generations of War Agarest: Generations of War

      "Interactions emphasize shared decision-making and cooperation rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, lighthearted distraction and social bonding experience, escaping real-life stress."

      Capsule for Ship of Fools Ship of Fools

      "Players use the game as a challenging fantasy escape and social bonding experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players encouraged to explore, discover secrets, and try different builds and abilities."

      Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

      "Encouraged to try new builds, tactics, and explore different dungeon paths and secrets."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering procedurally generated dungeon depths, secrets, and new items."

      Capsule for Dishwashing Simulator Dishwashing Simulator

      "Strong focus on discovering new dungeon areas, secrets, and loot in procedurally generated environments."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through map creation and some cosmetic options; limited avatar personalization."

      Capsule for War of Dots War of Dots

      "Customization mainly through class and race choice; some cosmetic variety but limited avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in an imaginative dungeon fantasy world with magic, monsters, and mythical elements."

      Capsule for WazHack WazHack

      "Set in a fantasy world with magic, monsters, and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Community and social play are emphasized through multiplayer co-op and shared experiences."

      Capsule for Across the Obelisk Across the Obelisk

      "Community and social play are important; multiplayer and shared experiences are highly valued."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, gear, and knowledge through progression and repeated play."

      Capsule for It Lurks Below It Lurks Below

      "Players develop skills, knowledge, and mastery over time through repeated play and learning."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players report frustration and stress from difficulty."

      Capsule for Ancestors: The Humankind Odyssey Ancestors: The Humankind Odyssey

      "Primarily sedentary gameplay with no physical activity; some players report frustration and stress from difficulty."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus due to fast-paced combat and enemy spawns."

      Capsule for UNLOVED UNLOVED

      "Requires constant attention and vigilance due to real-time combat and traps."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form social bonds and friendships through cooperative play and shared challenges."

      Capsule for Unrailed! Unrailed!

      "Players form social bonds and friendships through cooperative play and shared challenges."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take on coordinating roles in multiplayer, but overall leadership is balanced with cooperation."

      Capsule for Citywars Tower Defense Citywars Tower Defense

      "Some players take leadership roles in multiplayer, but overall cooperation and shared decision-making dominate."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, skills, and character power through runs."

      Capsule for Rogue Fable III Rogue Fable III

      "Strong emphasis on accumulating items, upgrades, and character development through runs."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is challenging and tense, requiring focus and causing frustration at times, not primarily for relaxation."

      Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

      "Game is tense and challenging, causing frustration and requiring focus rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory style is subtle and artistic rather than intense; provides moderate sensory stimulation."

      Capsule for The Bridge The Bridge

      "Visual and auditory style is retro and functional, providing moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or leaderboards; emphasis is on personal and group achievement."

      Capsule for Gloomhaven Gloomhaven

      "Little emphasis on social recognition or leaderboards; focus is on personal and group achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative elements and lore are present but not the main focus; story complements gameplay."

      Capsule for Saiko no sutoka Saiko no sutoka

      "Contains lore, narrative elements, and emergent stories from gameplay, but story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires careful planning, resource management, and tactical decision-making."

      Capsule for Runestone Keeper Runestone Keeper

      "Requires careful planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and tension from unpredictable traps and fast-paced gameplay create a thrilling experience."

      Capsule for Penarium Penarium

      "High suspense and tension from traps, enemies, and permadeath create thrilling experiences."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money due to depth, replayability, and ongoing developer support."

      Capsule for Crisis in the Kremlin Crisis in the Kremlin

      "Players perceive good value for money due to depth, replayability, and ongoing developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and defeating enemies is a core enjoyable aspect."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Combat and defeating enemies is a core enjoyable aspect, involving various weapons and magic."

    • Survival

      Game with the same Survival vibe

      5

      "Strong survival elements including resource management, avoiding death, and overcoming threats."

      Capsule for Rogue Fable III Rogue Fable III

      "Strong survival elements including resource management, avoiding death traps, and overcoming threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026