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Roguelands similar games & best alternatives

Roguelands

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

Embark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.

Global score

80/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

Similar games

    Pros

    • Challenging and skillful combat
    • Deep crafting and progression system
    • Fun multiplayer cooperation
    • Frequent updates and new content
    • Unique weapons and character customization

    Cons

    • Grindy gameplay with repetitive tasks
    • Difficult multiplayer setup
    • Some bugs and unfinished content
    • Minimal tutorial and guidance
    • Level design can feel repetitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters with races, classes, origins, and skill builds, allowing significant freedom in playstyle and decision-making."

      Capsule for Conquest Dark Conquest Dark

      "Players can create characters with different races, classes, and stats, choose their own playstyle, and freely explore planets and craft gear."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with demanding combat and movement, requiring skillful play and learning enemy patterns."

      Capsule for INCISION INCISION

      "The game is challenging with skillful combat, requiring learning enemy patterns and mastering controls; players receive feedback through progression and crafting."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progress and cooperative multiplayer rather than competitive ranked modes or leaderboards."

      Capsule for Farming Simulator 22 Farming Simulator 22

      "Focus is mostly on personal progression and cooperative multiplayer rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual return, and high replayability due to procedural levels and updates."

      Capsule for Trickster VR: Co-op Dungeon Crawler Trickster VR: Co-op Dungeon Crawler

      "Players report long play sessions, habitual grinding, and frequent returns due to weekly updates and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op multiplayer is a major feature, with teamwork in survival, base building, and combat."

      Capsule for Sons Of The Forest Sons Of The Forest

      "Multiplayer is a major feature, with players teaming up to defeat bosses and craft items, though setup can be difficult."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with various weapon, spell, and trinket combinations; ship upgrades and character builds allow customization."

      Capsule for Cat Quest III Cat Quest III

      "Players can customize their ship, craft various weapons and armor with upgrades, and experiment with different builds."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared goals rather than exerting control or superiority over others."

      Capsule for Core Keeper Core Keeper

      "Interactions emphasize cooperation and shared goals rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction from real life, enjoying immersive tactical combat and exploration."

      Capsule for Incursion Red River Incursion Red River

      "Players use the game as a challenging distraction and stress relief, enjoying immersive combat and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different weapons, skills, and crafting combinations; exploration of mechanics encouraged."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Players try new weapons, builds, and strategies, exploring different races and crafting options."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple handcrafted planets with unique biomes, dungeons, and secrets."

      Capsule for My Little Universe My Little Universe

      "Players explore multiple planets and biomes with unique enemies and bosses, though level layouts can feel repetitive."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships, characters, and cosmetics allows for self-expression."

      Capsule for Wildgate Wildgate

      "Customization of characters, ships, and gear allows for self-expression, though some assets are reused."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with fictional races and space combat, providing imaginative fiction experience."

      Capsule for Galaxy on Fire 2™ Full HD Galaxy on Fire 2™ Full HD

      "Set in a sci-fi universe with imaginative weapons, races, and bosses, offering a fictional and fantastical experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and cooperative multiplayer experiences foster group identity and shared goals."

      Capsule for RoadCraft RoadCraft

      "Strong community and multiplayer focus foster group identity and collaborative achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock abilities, and improve characters through leveling and crafting."

      Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

      "Players learn mechanics, improve skills, and develop characters through leveling and crafting."

    • Health

      Game with the same Health vibe

      -4

      "The game involves long sedentary play sessions with no physical activity or health-related features."

      Capsule for ELDEN RING ELDEN RING

      "The game involves long sedentary play sessions with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to challenging combat and permadeath."

      Capsule for StarBreak StarBreak

      "Requires constant attention and focus due to challenging combat and permadeath mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendships form in multiplayer, but emotional sharing is limited."

      Capsule for SCUM SCUM

      "Some social interaction and friendship formation occur in multiplayer, but emotional sharing is limited."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate equally in cooperative play without strong leadership or authoritative roles."

      Capsule for LEGO® Batman™ 2: DC Super Heroes LEGO® Batman™ 2: DC Super Heroes

      "Players mostly participate equally in cooperative play without strong leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, leveling characters, and unlocking upgrades throughout extensive gameplay."

      Capsule for Disgaea 4 Complete+ Disgaea 4 Complete+

      "Strong emphasis on accumulating items, upgrades, and unlocking new races and classes through gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is challenging and can be frustrating, with tension in combat and difficulty spikes."

      Capsule for Banners of Ruin Banners of Ruin

      "The game is challenging and can cause frustration, with tension from permadeath and difficult enemies."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and combat animations provide sensory stimulation and emotional engagement."

      Capsule for Elderand Elderand

      "Enjoyable pixel art, music, and combat animations provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "Recognition is mostly internal or among friends; no major social status or leaderboard systems."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Recognition is mostly internal or among friends; lacks formal social status or leaderboard visibility."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and quests exist but story is currently limited and not deeply immersive."

      Capsule for Dawn of Defiance Dawn of Defiance

      "Some storylines and quests exist, but the narrative is minimal and player-driven rather than immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan builds, manage cooldowns, and devise tactics to overcome enemies and bosses effectively."

      Capsule for Wizard of Legend Wizard of Legend

      "Players must plan builds, manage resources, and devise tactics to overcome challenging enemies and bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "Permadeath, high difficulty, and unpredictable events create suspense and excitement."

      Capsule for Caves of Qud Caves of Qud

      "Permadeath, difficult combat, and unpredictable events create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with many hours of gameplay and frequent updates."

      Capsule for Portal Knights Portal Knights

      "Players perceive good value for money with many hours of gameplay and frequent updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and defeating enemies are core gameplay elements involving destruction and violence."

      Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

      "Combat and defeating enemies are core gameplay elements involving destruction and violence."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and overcome threats in a harsh environment."

      Capsule for Wasteland 1 - The Original Classic Wasteland 1 - The Original Classic

      "Players must avoid death, manage resources, and overcome threats in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026