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INCISION similar games & best alternatives

INCISION

PC (Microsoft Windows) • 2025

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Quick resume

All old-school FPS action. No Bullshit. Lots of blood & gore. Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.

Global score

87/100

Genres

Action, Indie, Shooter

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    Pros

    • Unique dark body horror aesthetic
    • Fast, fluid, and challenging combat
    • Engaging level design with secrets
    • Satisfying weapon variety with alt-fires
    • Excellent soundtrack and atmosphere

    Cons

    • Lack of mid-level saves/checkpoints
    • Some visual clutter and darkness issues
    • Steep difficulty curve for some players
    • Limited customization and social features
    • Some boss fights and enemy placements criticized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore maze-like levels, find secrets, choose weapons, and decide tactics."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "Players have freedom to explore large, maze-like levels with multiple paths and secrets, and can choose weapons and tactics freely."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with skillful combat, requiring learning enemy patterns and mastering controls; players receive feedback through progression and crafting."

      Capsule for Roguelands Roguelands

      "The game is challenging with demanding combat and movement, requiring skillful play and learning enemy patterns."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal mastery and progression rather than competing against others; no mention of multiplayer or leaderboards."

      Capsule for Arctic Eggs Arctic Eggs

      "Focus is on individual progression and mastery rather than competing against others; no mention of multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replaying levels multiple times, and engaging with challenges and endless mode despite frustration."

      Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

      "Players report long levels and replaying to improve, with tension and immersion encouraging continued play despite difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements mentioned."

      Capsule for Hollow Knight Hollow Knight

      "Single-player experience with no cooperative or multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with weapon alt-fires, movement techniques, and explore non-linear levels with secrets."

      Capsule for Zortch Zortch

      "Players can experiment with weapon alt-fires and explore levels with secrets, though within designed structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

      Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

      "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark, immersive atmosphere and challenging gameplay provide strong escape from reality."

      Capsule for Our Darker Purpose Our Darker Purpose

      "Dark, immersive atmosphere and intense gameplay provide strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore levels, try different weapons and alternate fire modes, and seek secrets."

      Capsule for Shadow Warrior Classic Redux Shadow Warrior Classic Redux

      "Players try different weapons, alt-fires, and explore levels to find secrets and new tactics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels have multiple routes, secrets, and encourage discovery of new areas and hidden content."

      Capsule for Sonic Mania Sonic Mania

      "Levels are large, maze-like, and encourage discovery of secrets and new areas."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay and atmosphere rather than avatar personalization."

      Capsule for Alien: Isolation Alien: Isolation

      "Limited character customization; focus is on gameplay and atmosphere rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong Lovecraftian horror and supernatural elements create an imaginative fictional experience."

      Capsule for Alone in the Dark Alone in the Dark

      "Strong body horror, Lovecraftian and sci-fi fantasy elements create an imaginative, surreal experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn enemy behaviors, level layouts, and item synergies to improve performance."

      Capsule for Eldritch Eldritch

      "Players learn enemy patterns, weapon uses, and level layouts to improve performance."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to challenging combat and mechanics."

      Capsule for Nioh 2 – The Complete Edition Nioh 2 – The Complete Edition

      "Requires constant attention and focus due to challenging combat and level design."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interaction."

      Capsule for Breathedge Breathedge

      "No evidence of forming close relationships or emotional social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Desktop Dungeons: Rewind Desktop Dungeons: Rewind

      "No leadership or group management roles; solo gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, ammo, unlock costumes and endings, progressing through story and gameplay challenges."

      Capsule for Cry of Fear Cry of Fear

      "Players collect weapons, ammo, and extra lives; progress through episodes and unlock bestiary."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High tension and difficulty create sustained challenge rather than relaxation."

      Capsule for DESYNC DESYNC

      "High tension and challenge create stress and excitement rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through graphic visuals, gore, sound design, and intense atmosphere."

      Capsule for SUCCUBUS: Prologue SUCCUBUS: Prologue

      "Strong sensory stimulation from gore, sound design, music, and intense visuals."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal achievement."

      Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

      "No social recognition or ranking systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Environmental storytelling and lore discovery provide narrative immersion, though story is cryptic and incomplete."

      Capsule for Urge Urge

      "Environmental storytelling and lore pieces provide narrative immersion, though story is open to interpretation."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan movement, weapon use, and positioning to survive and complete objectives."

      Capsule for Overload Playable Teaser 3.0 Overload Playable Teaser 3.0

      "Players must plan weapon use, positioning, and movement to survive encounters."

    • Thrill

      Game with the same Thrill vibe

      4

      "High stakes survival and combat create suspense and excitement."

      Capsule for Kenshi Kenshi

      "High stakes due to no mid-level saves and limited extra lives create suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "Players find the game worth its price for the quality, atmosphere, and unique experience."

      Capsule for Easy Delivery Co. Easy Delivery Co.

      "Players find the game worth the price for its quality, atmosphere, and gameplay depth."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment of violent combat, gore, and destruction is a core part of the experience."

      Capsule for PAPERHEAD EP.0 PAPERHEAD EP.0

      "Enjoyment of gore, combat, destruction, and visceral violence is a core aspect."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage limited lives to progress through difficult levels."

      Capsule for CounterAttack: Uprising CounterAttack: Uprising

      "Players must avoid death and manage limited extra lives to progress through levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026