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Supplice similar games & best alternatives

Supplice

PC (Microsoft Windows) • 2023

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Quick resume

Supplice is a stylish throwback shooter inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh.

Global score

87/100

Genres

Action, Indie, Early Access, Shooter

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    Pros

    • Large, intricate level design
    • Engaging and varied weapons
    • Immersive story and lore
    • Excellent soundtrack and sound design
    • High-quality pixel art and visuals

    Cons

    • Lack of jumping limits movement
    • Some players find levels confusing or dark
    • No multiplayer or social features
    • Some difficulty spikes and enemy spawns feel punishing
    • Early access content is limited

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, tactics, and explore large levels with secrets; gameplay encourages personal skill and decision-making."

      Capsule for Serious Sam HD: The Second Encounter Serious Sam HD: The Second Encounter

      "Players have freedom to explore large, complex levels with multiple paths and secrets; gameplay encourages player choice in weapon use and tactics"

    • Competence

      Game with the same Competence vibe

      4

      "Challenging combat with skillful gunplay and melee, requiring planning and adaptation to enemy types and resource management."

      Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

      "Challenging combat with varied enemies and weapons requiring skillful resource management and strategic play"

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focused with no mention of multiplayer or competitive elements; players engage at their own pace."

      Capsule for Shrine Shrine

      "Focuses on single-player experience with no mention of multiplayer or competitive modes; play at own pace"

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, multiple runs, and habitual engagement driven by exploration and narrative."

      Capsule for Keep Driving Keep Driving

      "Players report long play sessions and desire for more episodes; game encourages habitual engagement through exploration and story"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements"

      Capsule for Children of the Sun Children of the Sun

      "Entirely single-player experience with no cooperative elements"

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in exploration, puzzle solving, and use of environmental traps creatively; weapon upgrades and character abilities add customization elements."

      Capsule for Strange Brigade Strange Brigade

      "Encourages exploration and secret hunting; players can discover upgrades and story elements; weapon alt-fires add tactical variety"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; game is single-player focused"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "No evidence of exerting control over others; single-player focused"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive distraction with atmospheric storytelling and intense combat."

      Capsule for Solareth Solareth

      "Players use the game as immersive distraction with engaging story, atmosphere, and intense combat"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for the genre and developer effort."

      Capsule for VLADiK BRUTAL VLADiK BRUTAL

      "Players engage out of intrinsic interest and appreciation for the genre and developer work; no obligation or pressure noted"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapon builds, modifiers, and strategies to find effective combinations and explore map secrets."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "Players try different weapons, tactics, and explore large maps with secrets; some novelty in enemy and weapon design"

    • Exploration

      Game with the same Exploration vibe

      5

      "Large, interconnected levels with many secrets and areas to discover encourage curiosity-driven exploration."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Large, sprawling levels with many secrets and terminals encourage curiosity-driven discovery"

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or avatar personalization; focus is on gameplay rather than self-expression."

      Capsule for Eye of the Temple Eye of the Temple

      "Limited character customization; self-expression mainly through gameplay choices rather than avatar personalization"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in sci-fi alien universe with imaginative enemies and scenarios, evoking classic alien fiction."

      Capsule for Alien Swarm Alien Swarm

      "Set in sci-fi universe with alien invasion, imaginative enemies, and narrative elements inspired by Marathon and Doom"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only"

      Capsule for ISLANDERS ISLANDERS

      "No social or community features; solo play only"

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat and gain knowledge of complex story and world."

      Capsule for Baldr Sky Baldr Sky

      "Players develop skills to master combat and navigation; story and lore provide intellectual engagement"

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of FPS; no physical activity or health-related features."

      Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

      "Sedentary gameplay typical of FPS; no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and exploration"

      Capsule for Heart&Slash Heart&Slash

      "Requires focused attention and continuous engagement during combat and exploration"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationships; single-player experience."

      Capsule for Berserk Boy Berserk Boy

      "No close social interactions or relationships; single-player experience"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Solar Settlers Solar Settlers

      "No leadership or group management roles; solo gameplay"

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, ammo, and unlock achievements; episodic content adds to progression."

      Capsule for HROT HROT

      "Players collect weapons, upgrades, and permanent stat boosts; episodic content adds to progression"

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced, intense combat with adrenaline and tension rather than relaxation or flow."

      Capsule for Trepang2 Trepang2

      "Fast-paced, intense combat with some tension and challenge; occasional moments of awe in exploration"

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from fast visuals, dynamic music, and impactful sound effects."

      Capsule for Lethal League Lethal League

      "Strong sensory stimulation from detailed visuals, impactful sound design, and dynamic music"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; individual focus"

      Capsule for Cypher Cypher

      "No social recognition or ranking systems; individual focus"

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with environmental storytelling, journals, and lore."

      Capsule for Riven Riven

      "Engaging narrative told through terminals and environmental storytelling; optional but adds depth"

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and exploration require tactical thinking and planning."

      Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

      "Combat and exploration require tactical thinking, resource management, and planning"

    • Thrill

      Game with the same Thrill vibe

      4

      "High intensity combat with hordes of enemies and challenging bosses creates suspense and excitement."

      Capsule for Project Warlock II Project Warlock II

      "High-intensity combat with ambushes and enemy spawns creates suspense and excitement"

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with extensive content, replayability, and quality production."

      Capsule for Lumines Arise Lumines Arise

      "Players perceive good value for money with large levels, quality production, and ongoing episodic content"

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with over-the-top gibs and explosive weapons."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Enjoyment of combat and destruction with satisfying weapon effects and enemy gibs"

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and ammo carefully to survive challenging encounters."

      Capsule for Forgive Me Father 2 Forgive Me Father 2

      "Players manage health, ammo, and positioning to survive challenging encounters"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026