Forgive Me Father 2 similar games & best alternatives
Forgive Me Father 2
2024
Related articles
Quick resume
Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.
Global score
83/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Unique lovecraftian comic book art style
- Satisfying and varied gunplay
- Engaging level design with secrets
- Customizable weapons and perks
- Immersive atmosphere and soundtrack
Cons
- Short content in early access
- Some difficulty spikes and balance issues
- Limited ability slots restrict build variety
- Final boss and some encounters underwhelming
- Performance issues reported by some players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can customize loadouts, choose upgrades, and experiment with different ammo and weapons, allowing personal control over playstyle."
Let Them Come
"Players can customize loadouts, choose weapons and perks before missions, and experiment with different playstyles, indicating a good degree of control over actions."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, skillful aiming (headshots), weapon upgrades, and tactical enemy encounters requiring player skill and mastery."
CULTIC
"The game offers challenging combat, skillful gunplay, and requires strategic use of abilities and weapon variants, providing satisfying feedback and skill mastery."
-
Competition
Game with the same Competition vibe
-4"Single-player focused with no mention of multiplayer or leaderboards; gameplay centers on personal survival and progression."
Alien: Rogue Incursion Evolved Edition
"Focus is on single-player experience with no mention of multiplayer or leaderboards; gameplay centers on personal progression and exploration."
-
Continuation
Game with the same Continuation vibe
2"Players express desire to continue playing for more content and replay with different roles, though the current game is short."
The Timeless Child - Prologue
"Players express excitement to continue playing and replay levels, though the current content is short, limiting long habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer elements mentioned."
Thymesia
"Entirely single-player with no cooperative or multiplayer elements mentioned."
-
Creativity
Game with the same Creativity vibe
4"Customization of perks and weapons allows players to experiment with builds and strategies, fostering creative gameplay approaches."
A Gentlemen's Dispute
"Players can customize weapons with variants, equip different perk cards, and experiment with loadouts, encouraging creative approaches."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and focused on personal challenge."
TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II
"No evidence of exerting control or superiority over others; gameplay is solo and focused on personal challenge."
-
Escapism
Game with the same Escapism vibe
4"The Lovecraftian horror theme and immersive atmosphere provide strong escapism from real life."
Sea Salt
"The Lovecraftian horror setting, immersive atmosphere, and intense combat provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Encouraged to try different weapons, perks, and strategies; discovery of synergies and combos is a key appeal."
Black Future '88
"Encouraged to try different weapons, perks, and strategies; exploration of secrets and loadout experimentation is common."
-
Exploration
Game with the same Exploration vibe
3"Levels have secrets and puzzles encouraging exploration, though overall linear."
Rune Classic
"Levels contain secrets and hidden areas that reward exploration, though some levels are more linear than others."
-
Expression
Game with the same Expression vibe
3"Customization of weapons and loadouts allows personal playstyle expression."
DESYNC
"Customization of weapons and perks allows for personal expression in playstyle and combat approach."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy and Lovecraftian horror elements with surreal and eldritch themes."
The Song of Saya
"Strong Lovecraftian horror fantasy theme with supernatural enemies, eldritch weapons, and surreal environments."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
4"Players learn enemy patterns, improve skills, and develop strategies to overcome challenges and progress."
Little Noah: Scion of Paradise
"Players learn enemy patterns, experiment with weapons and perks, and improve skills to overcome challenges."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary FPS experience."
METAL EDEN
"No physical activity or health-related gameplay elements; standard sedentary FPS experience."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during combat and exploration."
KINGDOM HEARTS -HD 1.5+2.5 ReMIX-
"Requires focused attention and continuous engagement during combat and exploration."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Star of Providence
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay."
Desktop Dungeons: Rewind
"No leadership or group management roles; solo gameplay."
-
Progression
Game with the same Progression vibe
4"Players collect currency, unlock weapons, skills, and costumes; progression through upgrades and achievements."
Bayonetta
"Players collect currency to unlock weapon variants and perks, progressing through levels and upgrading abilities."
-
Relaxation
Game with the same Relaxation vibe
-2"Fast-paced, intense combat with some tension; not primarily designed for relaxation or flow."
NecroVisioN: Lost Company
"Fast-paced, intense combat with some tension and challenge; not primarily focused on relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from gore, visuals, sound design, and intense combat sequences."
Dying Light: The Beast
"Strong sensory stimulation from visuals, sound effects, music, and gore; intense and exciting combat."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual gameplay."
SteamWorld Build
"No social recognition or status systems; focus is on individual gameplay."
-
Story
Game with the same Story vibe
3"Narrative is present but light; story provides context and motivation but is not the main focus."
Treasure Adventure World
"Narrative is present through letters and inner monologue, adding context and atmosphere but not the main focus."
-
Strategy
Game with the same Strategy vibe
3"Requires tactical planning, enemy pattern recognition, and weapon management."
COMPOUND
"Requires tactical weapon switching, ability management, and enemy pattern recognition for success."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced combat and challenging encounters provide suspense and excitement."
Shatterline
"Combat is fast-paced and intense with moments of suspense and challenge, providing excitement."
-
Value
Game with the same Value vibe
-1"Some players feel the price is high for an early access game with limited content; others find it worth the investment."
Gladio Mori
"Early access content is short, some players feel price is high for current content but generally positive value for gameplay quality."
-
Violence
Game with the same Violence vibe
5"Enjoyment of combat, gore, and destruction is central to the gameplay experience."
CULTIC
"Enjoyment of combat, gore, and destruction is central to gameplay."
-
Survival
Game with the same Survival vibe
3"Players must manage health and ammo carefully to survive difficult encounters and progress."
Painkiller Overdose
"Players must manage health and ammo carefully to survive challenging encounters."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026