Mayhem Brawler similar games & best alternatives

Mayhem Brawler

2021

Should you play it?

Mayhem Brawler is an urban fantasy themed beat 'em up that brings back the 90s arcade vibe to present day. With comic book style art and kick-ass soundtracks, it offers a unique experience that you can tackle solo or as co-op with friends while defining the next step in the story with your choices.

What works
  • Stylish comic book art
  • Engaging combat mechanics
  • Branching story paths
  • Local co-op mode
  • Variety of characters
Things to keep in mind
  • Short playtime
  • Some balance issues
  • Repetitive enemy types
  • Lack of online multiplayer
  • Some dialogue may feel cringy

What to play next

Top picks

Games that feel the closest overall

  • Leviaclaw

  • Memoness

  • FOREWARNED

  • Far Far West

  • Trickster VR: Co-op Dungeon Crawler

  • Serious Sam Fusion 2017 (beta)

  • Romestead

  • 5089: The Action RPG

  • Mama's Sleeping Angels

Hidden Gems

Less popular games with surprisingly high similarity

  • Leviaclaw

  • Memoness

  • 5089: The Action RPG

If you liked…

Recommendations by what you enjoyed most

  • Competence

    DEATH STRANDING 2: ON THE BEACH

  • Cooperation

    LEGO® MARVEL's Avengers

  • Escapism

    Hellboy Web of Wyrd

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mayhem Brawler: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose among multiple story routes and endings, directing the narrative path."

    Capsule for Frosty Kiss Frosty Kiss

    "Players can choose different characters and paths in the story."

  • Competence

    Game with the same Competence vibe

    4

    "Players feel effective with improved mechanics and tools."

    Capsule for DEATH STRANDING 2: ON THE BEACH DEATH STRANDING 2: ON THE BEACH

    "Players feel effective with a variety of combos and mechanics."

  • Competition

    Game with the same Competition vibe

    -2

    "The game focuses more on cooperative play rather than direct competition."

    Capsule for Far Far West Far Far West

    "The game focuses more on co-op play rather than competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players express desire to replay for different endings and explore alternate choices, though some find repetition tedious."

    Capsule for Lil' Guardsman Lil' Guardsman

    "Players express a desire to replay for different endings and paths."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports local co-op play with shared objectives and combo attacks, enhancing teamwork experience."

    Capsule for LEGO® MARVEL's Avengers LEGO® MARVEL's Avengers

    "The game supports local co-op, enhancing teamwork."

  • Creativity

    Game with the same Creativity vibe

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    "Players can experiment with different character builds, equipment combinations, and playstyles."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Players can experiment with different characters and strategies."

  • Domination

    Game with the same Domination vibe

    1

    "Some competitive trash talk and desire for superiority noted, but overall interactions emphasize teamwork and balanced play."

    Capsule for Harry Potter: Quidditch Champions Harry Potter: Quidditch Champions

    "Players can feel powerful but the focus is more on teamwork."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive comic book world and story, using the game as a way to unwind and escape reality."

    Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

    "The game provides a fun escape into a comic book world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage out of personal interest and curiosity rather than obligation."

    Capsule for Hello Guest: Hello Neighbor 2 pre-alpha Hello Guest: Hello Neighbor 2 pre-alpha

    "Players engage out of personal interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, abilities, and strategies; some desire to explore game mechanics."

    Capsule for Bombergrounds: Reborn Bombergrounds: Reborn

    "Players enjoy trying different characters and strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Multiple branching storylines and outcomes encourage discovery of new content and endings across playthroughs."

    Capsule for Majotori Majotori

    "The branching paths encourage exploration of different storylines."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through ability and item choices, but limited visual personalization beyond class models."

    Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

    "Character designs allow for some degree of personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game immerses players in a fantastical cartoon world."

    Capsule for #BLUD #BLUD

    "The game immerses players in a fantastical urban setting."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Players feel part of a community through co-op gameplay."

    Capsule for Tiny Tina's Wonderlands Tiny Tina's Wonderlands

    "Players feel part of a community through co-op play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn and develop skills through gameplay."

    Capsule for DEATH STRANDING 2: ON THE BEACH DEATH STRANDING 2: ON THE BEACH

    "Players learn and improve their skills through gameplay."

  • Health
    Insufficient data

    No nearest game available

  • Idle

    Game with the same Idle vibe

    -2

    "Requires active engagement rather than passive play."

    Capsule for Everything is Crab: The Animal Evolution Roguelite Everything is Crab: The Animal Evolution Roguelite

    "The game requires active engagement rather than passive play."

  • Intimacy
    Insufficient data

    No nearest game available

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate skills, tools, and unlock new characters, progressing through story and challenges"

    Capsule for Crookz - The Big Heist Crookz - The Big Heist

    "Players accumulate skills and unlock characters."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game can be relaxing and enjoyable but also involves challenge and occasional frustration."

    Capsule for Rogue Tower Rogue Tower

    "The game is enjoyable but can be challenging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound design, and satisfying effects provide sensory enjoyment."

    Capsule for Wee Tanks! Wee Tanks!

    "The visuals and sound design provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and co-op play but not a major focus."

    Capsule for Deathtrap Deathtrap

    "Players may feel a sense of achievement but it's not a focus."

  • Story

    Game with the same Story vibe

    3

    "Narrative with comic cutscenes and character development; story is lighthearted but engaging."

    Capsule for Gori: Cuddly Carnage Gori: Cuddly Carnage

    "The narrative is engaging with comic book elements."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must strategize to solve puzzles and tame creatures."

    Capsule for Creatures of Ava Creatures of Ava

    "Players must strategize to overcome tougher enemies."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some moments of challenge and excitement, though overall gameplay is lighthearted and not highly suspenseful."

    Capsule for Behold the Kickmen Behold the Kickmen

    "The game has moments of excitement but is generally light-hearted."

  • Value

    Game with the same Value vibe

    3

    "Players feel they get good value for their time and money."

    Capsule for Gambonanza Gambonanza

    "Players feel they get good value for their time."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies but is not graphic or overly violent."

    Capsule for Moon Hunters Moon Hunters

    "Combat is a central feature but not overly graphic."

  • Survival

    Game with the same Survival vibe

    1

    "Players must manage health and resources to avoid failure, but game is not heavily focused on survival mechanics."

    Capsule for ANNO: Mutationem ANNO: Mutationem

    "Players must manage health and resources but it's not a core focus."

Last update: 07/07/2026