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Behold the Kickmen similar games & best alternatives

Behold the Kickmen

PC (Microsoft Windows), Nintendo Switch, Mac • 2017

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Quick resume

BEHOLD THE KICKMEN is a football game made by someone who has no understanding of, or interest in, what is affectionately known as "The Wonderful Game". Start at the bottom of the Big Boring Football Spreadsheet and grind your way up to become the best at the football anyone's ever seen.

Global score

78/100

Genres

Action, Casual, Indie, Sport, Arcade

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    Pros

    • Humorous and unique take on football
    • Engaging story mode with witty dialogue
    • Accessible yet skillful gameplay
    • Good progression and upgrade systems
    • Excellent value for price

    Cons

    • Single-player only, no multiplayer
    • Some control and ui quirks
    • Limited long-term replayability
    • Ai can be inconsistent
    • Lack of customization options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over team management, tactics, transfers, and training, though some aspects are limited or scripted."

      Capsule for Soccer Manager 2020 Soccer Manager 2020

      "Players have control over upgrading their team, choosing skills, and directing gameplay actions, though within a structured football-like framework."

    • Competence

      Game with the same Competence vibe

      4

      "The game features a learning curve with skill-based shooting, dribbling, and defense mechanics, rewarding mastery and providing feedback on performance."

      Capsule for Blacktop Hoops Blacktop Hoops

      "The game features a learning curve with skill-based tackling, passing, and shooting mechanics, rewarding player improvement and mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Players compete in leagues and tournaments against AI and other teams, with emphasis on winning trophies and outperforming rivals."

      Capsule for Soccer Manager 2022 Soccer Manager 2022

      "Players compete against AI teams in leagues and tournaments, with progression and challenges against increasingly difficult opponents."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long play sessions and enjoyment, but career mode can become repetitive and content is limited, reducing long-term engagement."

      Capsule for MXGP3 - The Official Motocross Videogame MXGP3 - The Official Motocross Videogame

      "Story mode and career progression encourage continued play, though some reviews mention limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

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      "The game is single-player only with no multiplayer or cooperative modes, focusing on individual play."

      Capsule for Waves Waves

      "The game is single-player only, focusing on individual control of the team without multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize teams and use unique character abilities, but no extensive building or creation mechanics."

      Capsule for One Piece Burning Blood One Piece Burning Blood

      "Players can customize team upgrades and develop strategies, but within predefined game mechanics and no direct creation tools."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are competitive but balanced; AI opponents behave aggressively but fairly; no evidence of trash talk or dominance behavior."

      Capsule for FlatOut FlatOut

      "Interactions are balanced against AI opponents without social dominance or trash talk; gameplay is competitive but respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy the absurd, humorous premise as a form of stress relief and distraction from real life."

      Capsule for I Am Bread I Am Bread

      "The humorous and absurd take on football offers a fun distraction and stress relief from real-life concerns."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and humor, not out of obligation or external pressure."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "Players engage voluntarily for fun and humor, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different strategies, quests, and upgrades, experimenting with game mechanics."

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      "Players explore different skills, tactics, and upgrade paths, experimenting with gameplay mechanics to improve."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay occurs in a fixed environment with no exploration of new areas or secrets."

      Capsule for Intake Intake

      "Gameplay is focused on matches in fixed arenas with no exploration of new environments or secrets."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization mostly through leader choice and upgrades; no avatar or environment personalization."

      Capsule for After Inc: Revival After Inc: Revival

      "Limited customization mainly through team upgrades; no avatar or environment personalization reported."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features absurd, surreal, and fictional scenarios with exaggerated humor and pop culture parodies."

      Capsule for McPixel McPixel

      "The game features a fictional, absurd version of football with exaggerated rules and humorous narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player focus with minimal social or community interaction."

      Capsule for Sniper Ghost Warrior Contracts Sniper Ghost Warrior Contracts

      "Single-player focus with minimal social or community interaction described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock tools, and improve abilities through progression systems."

      Capsule for Thief Simulator 2 Thief Simulator 2

      "Players develop skills, unlock abilities, and improve their team through progression systems."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary video game play with no physical activity or health-related features."

      Capsule for LEGO® Star Wars™ III - The Clone Wars™ LEGO® Star Wars™ III - The Clone Wars™

      "Typical sedentary video game play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during matches; not designed for background or idle play."

      Capsule for Ghostbusters: Spirits Unleashed Ecto Edition Ghostbusters: Spirits Unleashed Ecto Edition

      "Requires active player attention and control during matches; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; primarily solo play."

      Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

      "No evidence of close social relationships or emotional sharing; primarily solo play experience."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage and lead teams of characters, making strategic decisions and guiding progression."

      Capsule for The Legend of Heroes: Trails into Reverie The Legend of Heroes: Trails into Reverie

      "Players manage team upgrades and strategy, guiding their team through progression and matches."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting cards, upgrading players, and advancing through leagues and events."

      Capsule for MLB Rivals MLB Rivals

      "Strong emphasis on earning money, upgrading players, and advancing through leagues and story mode."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous and lighthearted, but gameplay can be challenging and tense at times."

      Capsule for BattleBlock Theater® BattleBlock Theater®

      "Generally fun and humorous gameplay with some challenge; not highly tense but engaging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with updated graphics and soundtrack enhances sensory experience."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Enjoyable audiovisual presentation with upbeat soundtrack and humorous commentary enhancing sensory experience."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; achievements and progression are personal and offline."

      Capsule for Warlord: Britannia Warlord: Britannia

      "No social status or recognition systems; achievements and progress are personal and offline."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with humorous dialogue and character interactions; story drives player engagement."

      Capsule for The Baconing The Baconing

      "Includes a story mode with humorous dialogue and narrative elements that engage players."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan skill builds, equipment upgrades, and combat tactics to optimize performance and progression."

      Capsule for Seraph Seraph

      "Players plan upgrades, manage resources, and use tactics in matches requiring skill and timing."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspenseful moments and challenges, but mostly controlled and predictable gameplay."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "Some moments of challenge and excitement, though overall gameplay is lighthearted and not highly suspenseful."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and entertainment value; considered a good return on investment."

      Capsule for The Last of Waifus The Last of Waifus

      "Highly praised for its low price and entertainment value; considered a good return on investment."

    • Violence

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      -3

      "Gameplay focuses on ball control and team sport mechanics rather than combat or destruction."

      Capsule for Supraball Supraball

      "Gameplay focuses on ball kicking and scoring rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Players avoid hazards and maintain speed to stay competitive, but no high-risk survival elements."

      Capsule for Team Sonic Racing™ Team Sonic Racing™

      "Players must avoid losing matches and manage team stamina and skills, but no high-risk survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Exploration, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026