Waves similar games & best alternatives
Waves
2011
Related articles
Quick resume
Waves is an Arcade Twin-Stick Shooter that's all about High Scores. Build your combo and drop bombs in pursuit of Leaderboard dominance over seven game-modes!
Global score
95/100
Genres
Action, Indie, Adventure, Role-playing (RPG)
Similar games
Pros
- Addictive and challenging gameplay
- Multiple game modes with leaderboards
- Vibrant neon graphics and great soundtrack
- Smooth controls and satisfying mechanics
- Good value especially when free or on sale
Cons
- Lack of multiplayer or cooperative play
- Limited environment variety and content
- Some ui clutter and minor technical issues
- Music can be repetitive
- Steep difficulty curve for achievements
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players control a rolling ball with freedom to navigate levels and solve simple puzzles, though gameplay is mostly linear."
On A Roll 3D
"Players control a rolling sphere with independent shooting direction and can choose among multiple game modes, indicating a good degree of personal control and decision-making."
-
Competence
Game with the same Competence vibe
4"The game challenges players with puzzles, combat requiring skillful aiming and resource management, and overcoming boss fights, providing feedback on performance."
Echoes of the Living
"The game challenges players with increasing difficulty, requiring skillful movement, aiming, and combo management; achievements and leaderboards provide feedback on performance."
-
Competition
Game with the same Competition vibe
4"Global and friends leaderboards encourage comparing scores; players compete for high scores and rankings."
PIXELMAN
"Leaderboards for each game mode and community competition are emphasized, encouraging players to compare scores with friends and others."
-
Continuation
Game with the same Continuation vibe
3"Many reviews mention long play sessions, replayability, and habitual engagement, indicating strong desire to keep playing."
House of Detention
"Many reviews mention habitual play, long sessions, and repeated attempts to improve scores, showing strong desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
-4"The game is single-player focused with no multiplayer or cooperative gameplay."
Into the Radius VR
"The game is single-player only with no multiplayer or cooperative modes, focusing on individual play."
-
Creativity
Game with the same Creativity vibe
1"Some customization in gameplay style and exploration, but mostly uses predefined level designs and mechanics."
Kao the Kangaroo: Round 2 (2003 re-release)
"While the game offers multiple modes and some customization of controls, it mainly uses predefined arenas and mechanics with limited creative modification."
-
Domination
Game with the same Domination vibe
-3"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
R.I.P. - Reincarnation Insurance Program
"Interactions are individual and balanced; no evidence of exerting control or superiority over others beyond score competition."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and stress relief, enjoying immersive music and gameplay to escape real life."
DemonCrawl
"Players use the game as a stress reliever and distraction, enjoying immersive music and visuals to escape real-life concerns."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
The Outlast Trials
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Variety of game modes and weapons encourage trying different strategies and play styles."
Knight Squad
"Multiple game modes and mechanics like slow motion and bomb combos encourage trying different strategies and approaches."
-
Exploration
Game with the same Exploration vibe
-3"The game is set in a fixed environment with limited new areas to discover; exploration is minimal."
The Boba Teashop
"The game is set in a single arena with limited environment variety; exploration is minimal and focused on mastering known spaces."
-
Expression
Game with the same Expression vibe
-2"No character customization or avatar personalization; presentation is fixed and standardized."
Slay the Dragon!
"No character customization or avatar personalization is mentioned; presentation is standardized with minimal player expression."
-
Fantasy
Game with the same Fantasy vibe
2"The game features imaginative elements like animal characters and boss fights, but grounded in a stylized, semi-realistic setting."
Unrailed 2: Back on Track
"The game features a stylized cybernetic arena and abstract enemies, providing an imaginative but minimal fictional setting."
-
Fellowship
Game with the same Fellowship vibe
-3"Limited social connection mainly through leaderboards; no cooperative or community gameplay."
Chip
"Social connection is limited to leaderboards and score comparisons; no strong community or cooperative play is present."
-
Growth
Game with the same Growth vibe
3"Players learn complex mechanics, unit progression, and strategies, supporting personal development and mastery."
Wyrmsun
"Players develop skills and understanding of mechanics to improve scores and complete achievements, showing learning and personal development."
-
Health
Game with the same Health vibe
-5"The game is a sedentary, screen-based experience with no physical activity or health-related features."
Five Nights at Freddy's: Into the Pit
"The game is a sedentary, screen-based experience with no physical activity or rehabilitation elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement due to fast-paced gameplay."
Ratz Instagib
"Requires focused attention and continuous engagement due to fast-paced gameplay and quick reactions."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close relationships or emotional sharing; interactions are individual and surface-level."
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!
"No evidence of close relationships or emotional sharing; interactions are individual and surface-level."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is solo and self-directed."
Balatro
"No leadership or group management roles; gameplay is solo and self-directed."
-
Progression
Game with the same Progression vibe
4"Players accumulate levels, unlock weapons, perks, and towers, showing clear progression and growth."
Sanctum 2
"Players accumulate score multipliers, levels, bombs, and achievements, reflecting clear progression and power accumulation."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though others find it stressful due to difficulty."
Neodash
"Some players find the game relaxing and immersive, though the gameplay is often intense and challenging."
-
Sensation
Game with the same Sensation vibe
4"Bright neon visuals, colorful effects, and music-synced gameplay provide strong sensory stimulation."
Symphony
"The game features vibrant neon visuals, flashy effects, and an energetic electronic soundtrack providing strong sensory stimulation."
-
Status
Game with the same Status vibe
3"Leaderboards and achievements provide recognition and social status within the player community."
Ding Dong XL
"Leaderboards and achievements provide recognition and social status within the player community."
-
Story
Game with the same Story vibe
-4"The game lacks narrative or plot; gameplay is context-free and focused on arcade action."
LUFTRAUSERS
"The game lacks narrative or plot; gameplay is context-free and focused on arcade action."
-
Strategy
Game with the same Strategy vibe
3"Players must plan timing, bullet absorption, and movement to succeed, requiring problem solving and tactical thinking."
Super Ledgehop: Double Laser
"Players must plan bomb usage, slow-motion timing, and movement to survive and maximize scores, requiring tactical thinking."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced, intense gameplay with risk of failure creates suspense and excitement."
Intake
"Fast-paced, intense gameplay with increasing difficulty and survival pressure creates suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high replay value and content for the price, especially during sales."
Dominions 4: Thrones of Ascension
"Players report high replay value, many game modes, and good content for the price, especially during sales or free availability."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, destruction, explosions, and defeating enemies with various weapons."
Mighty Goose
"Gameplay centers on shooting and destroying enemies with bombs and weapons, emphasizing combat and destruction."
-
Survival
Game with the same Survival vibe
4"Survival mode and campaign missions emphasize avoiding death, managing resources, and overcoming threats."
Call of Duty®: Modern Warfare® 3 (2011)
"Survival mode and other modes emphasize avoiding death, managing resources like bombs and slow-mo, and lasting as long as possible."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026