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Time Break Chronicles similar games & best alternatives

Time Break Chronicles

PC (Microsoft Windows) • 2020

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Quick resume

Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!

Global score

89/100

Genres

Indie, Role-playing (RPG), Strategy, Early Access

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    Pros

    • Deep and strategic turn-based combat
    • Large and diverse character roster with unique abilities
    • Extensive customization and synergy options
    • Engaging roguelite progression and replayability
    • Active developer support and frequent updates

    Cons

    • Minimal story and narrative depth
    • Some ui awkwardness and learning curve
    • Combat can be slow or drag on
    • Grind required to unlock all content
    • Limited encounter variety and repetitive music

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom in character builds, mastery selection, and playstyle customization, allowing personal control over actions and strategies."

      Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

      "Players have extensive freedom to customize party composition, character builds, relics, and strategies, enabling personal control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      5

      "The game emphasizes skillful tactical combat, strategic positioning, and mastery of complex mechanics with clear feedback."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "The game emphasizes mastering complex turn-based combat, strategic team building, and overcoming challenging encounters with skill and planning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal build experimentation and progression rather than direct player-vs-player competition or leaderboards."

      Capsule for Spell Disk Spell Disk

      "Focus is primarily on personal progression and experimentation rather than direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long playtimes, habitual engagement, and strong attachment to story and characters."

      Capsule for Limbus Company Limbus Company

      "Players report long play sessions, habitual engagement, and strong attachment due to character collection, theorycrafting, and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual party management and solo play; no multiplayer or cooperative modes."

      Capsule for BRAVELY DEFAULT II BRAVELY DEFAULT II

      "Gameplay centers on individual party management and solo play; no mention of multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      5

      "High creativity in character builds, class choices, ability customization, and equipment modifications."

      Capsule for Dark Deity 2 Dark Deity 2

      "High creativity in building unique party synergies, customizing characters with relics, and experimenting with diverse builds."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are focused on strategic play rather than exerting control or superiority over other players."

      Capsule for Hexguardian Hexguardian

      "Interactions are focused on balanced team play and strategic synergy rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world, nostalgic JRPG experience, and engaging storylines as a form of escape and relaxation."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Players use the game as a focused, immersive experience to escape real life through strategic gameplay and nostalgic JRPG combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of story and gameplay."

      Capsule for Dungeon Munchies Dungeon Munchies

      "Players engage voluntarily out of intrinsic interest and enjoyment of the gameplay loop and character collection."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, relic combinations, and playstyles each run."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Strong emphasis on trying new character combinations, builds, relic setups, and strategies to optimize party performance."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly involves discovering new character builds and item combinations rather than physical world exploration."

      Capsule for Q-UP Q-UP

      "Exploration occurs through discovering new characters, relics, and synergies rather than physical world exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Players extensively customize characters, weapons, and skills, expressing personal playstyle."

      Capsule for Phantom Brave PC Phantom Brave PC

      "Players express themselves through customizing characters’ skills, relics, and party composition, reflecting personal playstyle."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a humorous fantasy setting with JRPG elements, imaginative characters, and absurd scenarios."

      Capsule for Doom & Destiny Advanced Doom & Destiny Advanced

      "The game features imaginative JRPG fantasy settings, characters, and mechanics inspired by classic Final Fantasy and other RPGs."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is primarily a single-player experience with minimal social or community interaction."

      Capsule for Citystate Citystate

      "The game is primarily a single-player experience with minimal social or community interaction described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and progress through meta-progression and character upgrades."

      Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

      "Players develop skills in strategy, team building, and theorycrafting, with meta progression and character upgrades."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary, screen-based experience with no physical activity or health-related features."

      Capsule for Five Nights at Freddy's: Into the Pit Five Nights at Freddy's: Into the Pit

      "The game is a sedentary, screen-based experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and strategic decisions; not designed for passive or background play."

      Capsule for Winter Falling: Battle Tactics Winter Falling: Battle Tactics

      "Requires focused attention and strategic thinking during battles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional sharing; gameplay is solitary and task-focused."

      Capsule for Occupy Mars: The Game Occupy Mars: The Game

      "No evidence of close social relationships or emotional sharing; gameplay is solitary and task-focused."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their party, making strategic decisions and guiding team composition."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Players lead and manage their party composition and strategy, guiding decision-making within the team."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta progression with unlocking characters, perks, cards, and town upgrades."

      Capsule for Across the Obelisk Across the Obelisk

      "Strong meta progression with unlocking characters, upgrading skills, acquiring relics, and town improvements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While some find the game relaxing and immersive, others note sustained tension from challenging combat and puzzles."

      Capsule for Divinity: Original Sin - Enhanced Edition Divinity: Original Sin - Enhanced Edition

      "While some find the game relaxing and enjoyable, others note sustained tension from challenging battles."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, sound effects, and music provide sensory stimulation and fun."

      Capsule for Legend of Keepers: Career of a Dungeon Manager Legend of Keepers: Career of a Dungeon Manager

      "Enjoyable pixel art, animations, and sound design provide sensory stimulation, though music can be repetitive."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; no social status or popularity systems."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Achievements and recognition are mostly personal; no social status or popularity systems evident."

    • Story

      Game with the same Story vibe

      -3

      "Minimal story presented mostly through brief texts; gameplay focus is on action rather than narrative."

      Capsule for Zombie Shooter Zombie Shooter

      "Story is minimal and secondary to gameplay; narrative serves mainly as context for combat and progression."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, tactical combat, and problem solving."

      Capsule for Age of Wonders Age of Wonders

      "Core gameplay revolves around deep strategic planning, problem solving, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and tension from challenging battles and risk of defeat."

      Capsule for Order of Battle: World War II Order of Battle: World War II

      "Players experience suspense and challenge from difficult battles and risk of failure, balanced by satisfying victories."

    • Value

      Game with the same Value vibe

      5

      "Players perceive excellent value for money with extensive content, replayability, and developer support."

      Capsule for Tower Dominion Tower Dominion

      "Players perceive excellent value for money with extensive content, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves turn-based battles with attacks and spells; some violent actions but within fantasy RPG context."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Combat involves turn-based attacks and abilities with fantasy violence, but no gratuitous or excessive destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage, manage stamina, and overcome threats to progress and survive runs."

      Capsule for Patch Quest Patch Quest

      "Players manage resources, character stamina, and tactical defense to avoid failure and progress through runs."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026