TROUBLESHOOTER: Abandoned Children similar games & best alternatives
TROUBLESHOOTER: Abandoned Children
2020
Related articles
Quick resume
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Global score
94/100
Genres
Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Deep and flexible character customization
- Engaging tactical combat
- Rich story and character development
- Extensive content and replayability
- Active and supportive developers
Cons
- Translation issues and occasional awkward text
- Steep learning curve for mastery systems
- Long mission durations can feel grindy
- Some ui and animation roughness
- Slow start and pacing issues in story
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to customize characters, skills, and builds during runs and through meta-progression, allowing personal control over playstyle."
Shape of Dreams
"Players have extensive freedom in character builds, mastery selection, and playstyle customization, allowing personal control over actions and strategies."
-
Competence
Game with the same Competence vibe
4"The game features deep tactical combat with many classes and skills, rewarding skillful play and strategic thinking."
Horizon's Gate
"The game offers deep tactical combat with complex mastery systems and character customization that challenge player skill and strategic thinking."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on personal story and exploration; multiplayer exists but reviews emphasize solo experience without competitive pressure."
Red Dead Redemption 2
"Focus is primarily on single-player experience and personal progression; multiplayer exists but reviews emphasize solo play without ranked competition."
-
Continuation
Game with the same Continuation vibe
5"Players report hundreds to thousands of hours played, with frequent updates and new content sustaining long-term engagement."
Midas Gold Plus - Idle Clicker
"Players report hundreds to over a thousand hours played, with high replayability, frequent updates, and ongoing developer support encouraging long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-2"Gameplay centers on individual squad management with limited multiplayer or cooperative modes."
SD GUNDAM G GENERATION CROSS RAYS
"Gameplay centers on individual squad management and personal strategy; some missions include allied NPCs but limited player-to-player cooperation."
-
Creativity
Game with the same Creativity vibe
5"High creativity in character builds, class choices, ability customization, and equipment modifications."
Dark Deity 2
"Extensive mastery and skill customization, crafting, pet taming, and build experimentation enable high creativity in character and team design."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize shared team play and mutual respect; no evidence of power imposition or trash talk."
GUARDS!
"Interactions emphasize balanced team play and mutual respect; no evidence of trash talk or exerting superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a richly detailed fictional world, escaping reality through exploration and story."
Shadow of the Tomb Raider: Definitive Edition
"Players use the game as an immersive escape into a richly developed fictional world with engaging story and characters."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."
Yakuza Kiwami
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics."
Tainted Grail: Conquest
"Strong emphasis on trying new mastery combinations, builds, and strategies; players enjoy tinkering and theorycrafting."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple locations and perspectives, uncovering story elements and hidden tokens, supporting curiosity-driven discovery."
Parallel Experiment
"Players explore large maps and uncover story elements and secrets; some repetition but overall curiosity-driven discovery."
-
Expression
Game with the same Expression vibe
4"Character and farm customization, cosmetic DLCs, and decorating options support self-expression."
Sun Haven
"Character customization and mastery builds allow personal expression; cosmetic DLCs also available."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with anime characters, magic, and imaginative fiction elements."
YOHANE THE PARHELION -BLAZE in the DEEPBLUE-
"Set in a fictional dystopian world with anime-style characters, supernatural abilities, and imaginative story elements."
-
Fellowship
Game with the same Fellowship vibe
2"Community interaction in multiplayer and developer engagement fosters some sense of belonging."
Legends of Callasia
"Community engagement is positive and supportive; developers interact with players, fostering a sense of belonging."
-
Growth
Game with the same Growth vibe
5"Players develop skills, knowledge, and character builds over time with meaningful progression and learning."
Erannorth Chronicles
"Players develop skills, knowledge, and character builds over time; game encourages learning and mastery."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with long sessions; no physical activity or health-related features."
Evochron Mercenary
"Typical sedentary gameplay with long sessions; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic planning during long missions; not suited for casual or background play."
Fantasy General II
"Requires focused attention and strategic planning; missions can be long and demanding."
-
Intimacy
Game with the same Intimacy vibe
2"Character bonds and interactions provide emotional connection, though limited to narrative context."
Fate/Samurai Remnant
"Character relationships and bonds are developed in story and gameplay, fostering emotional connections."
-
Leadership
Game with the same Leadership vibe
3"Players lead armies and make strategic decisions; no strong evidence of social leadership roles beyond gameplay."
Battle Realms: Zen Edition
"Players lead and manage a squad with strategic decisions; no evidence of authoritative social leadership beyond gameplay."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, acquiring items, skills, and upgrades throughout gameplay."
The Elder Scrolls V: Skyrim Special Edition
"Strong emphasis on leveling, acquiring items, crafting, and unlocking abilities; continuous growth central to gameplay."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find enjoyment and flow, but difficulty spikes and grinding can cause tension."
SaGa Frontier Remastered
"Some players find the game engaging and rewarding, but difficulty spikes and grinding can cause tension."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable anime art and music provide sensory stimulation, but overall moderate sensory input."
Princess Maker 2 Refine
"Enjoyable visual and auditory elements with anime art and music; not overly intense sensory stimulation."
-
Status
Game with the same Status vibe
-3"Focus is on individual achievement and progression rather than social recognition or popularity."
Fantasy General II
"Focus is on personal achievement and progression rather than social recognition or popularity."
-
Story
Game with the same Story vibe
4"Narrative is a major focus with character development, plot twists, and emotional engagement."
Neptunia: Sisters VS Sisters
"Rich narrative with character development and plot twists; story is a significant part of the experience."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge with complex problem solving, planning, and tactical combat."
Deity Empires
"High mental challenge with tactical combat, mastery synergies, and complex problem solving."
-
Thrill
Game with the same Thrill vibe
3"Tense battles and challenging missions provide suspense and excitement."
Homeworld Remastered Collection
"Tense battles and challenging missions provide suspense and excitement, especially on higher difficulties."
-
Value
Game with the same Value vibe
5"Players report excellent value for money with extensive content and free updates."
Hex of Steel
"Players report excellent value for money with extensive content, free DLCs, and ongoing updates."
-
Violence
Game with the same Violence vibe
3"Combat involves tactical battles with enemies; violence is a core gameplay element."
King Arthur: Legion IX
"Combat involves tactical violence and destruction in a dystopian setting; violence is a core gameplay element."
-
Survival
Game with the same Survival vibe
3"Players manage resources, health, and combat threats; survival elements present but not extreme."
The Witcher 3: Wild Hunt
"Players manage threats and resources to survive challenging missions; survival elements present but not extreme."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026