Soulash 2 similar games & best alternatives
Soulash 2
2023
Related articles
Quick resume
Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
Global score
86/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Early Access
Similar games
Pros
- Deep character customization and crafting
- Large procedurally generated world
- Frequent developer updates
- Engaging skill progression and settlement building
- Active and responsive solo developer
Cons
- Steep learning curve and initial difficulty
- Limited social and cooperative gameplay
- Some ui and control clunkiness
- Visuals are minimalistic and token-based
- Early access content still incomplete
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose classes, build and move their own houses, explore worlds, and customize characters extensively."
Trove
"Players have freedom to create unique characters, choose skills, builds, and play styles; open world exploration and settlement building support high autonomy."
-
Competence
Game with the same Competence vibe
4"Game involves skillful combat, strategic use of items and abilities, and learning character mechanics, providing challenges and feedback on performance."
Hunger Dungeon
"Game involves skill progression, learning mechanics, overcoming challenges, and mastering complex systems like crafting and combat."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-set goals; no evidence of ranked modes or direct player-vs-player competition."
Terracards
"Focus is on personal progression and self-set goals; no evidence of ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
5"Players report long play sessions, addictive gameplay, and desire to keep playing for hundreds of hours."
RAM: Random Access Mayhem
"Players report long play sessions, addiction to progression, and desire to keep playing for hundreds of hours."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual settlement management with limited social or cooperative multiplayer elements."
Against the Storm
"Gameplay centers on solo adventuring, personal settlement management, and individual progression; limited social or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative building, decorating, and customization of environments and characters."
Gourdlets
"High creativity through character customization, crafting with varied materials, settlement building, and modding support."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
DRAGON BALL Z: KAKAROT
"Interactions appear balanced and respectful; no evidence of power imposition or trash talk."
-
Escapism
Game with the same Escapism vibe
5"Players use the game as a deep fantasy life simulator and immersive escape from reality."
The Elder Scrolls II: Daggerfall
"Players use the game as a deep fantasy escape, immersing in a simulated world distinct from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage out of intrinsic interest and personal desire, not obligation or external pressure."
Half-Life 2: Episode Two
"Players engage out of intrinsic interest and personal desire, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different characters, builds, and item combinations, exploring mechanics and synergies."
Hunger Dungeon
"Players try different builds, explore mechanics, and experiment with crafting and character development."
-
Exploration
Game with the same Exploration vibe
5"Large procedurally generated world encourages discovery of new areas, secrets, and survival opportunities."
UnReal World
"Strong emphasis on discovering new areas, points of interest, and secrets in a procedurally generated world."
-
Expression
Game with the same Expression vibe
4"Character customization and roleplaying allow personal expression, though graphical customization is limited."
Fallout 2: A Post Nuclear Role Playing Game
"Character customization and crafting allow for personal expression, though some players desire more visual options."
-
Fantasy
Game with the same Fantasy vibe
5"The game is set in a fantasy world with magic, mythical creatures, and imaginative storytelling."
Nanotale - Typing Chronicles
"Game is set in a fantasy world with magic, mythical creatures, and imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; players mostly engage individually without strong community bonding."
Flywrench
"Players mostly engage individually with minimal social connection or community involvement."
-
Growth
Game with the same Growth vibe
5"Steep learning curve with continuous skill development and knowledge acquisition required to master the game."
Gary Grigsby's War in the East 2
"Strong learning curve with skill acquisition, knowledge of game systems, and personal development."
-
Health
Game with the same Health vibe
-4"Game is sedentary with no physical activity; players spend long hours playing indoors."
Yakuza 6: The Song of Life
"Game is sedentary with no physical activity; players spend long hours playing."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not suited for idle or background play."
Hollow Knight
"Requires focused attention and continuous engagement; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are minimal and surface-level; no evidence of close relationships formed in-game."
Anno 117: Pax Romana
"Social interactions are minimal and surface-level; no evidence of close relationships forming in-game."
-
Leadership
Game with the same Leadership vibe
2"Players lead and manage their settlement and units, though no multiplayer leadership roles currently."
Pioneers of Pagonia
"Some elements of settlement management and companions suggest light leadership roles, but mostly individual play."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, and expanding settlements."
Decision: Red Daze
"Strong emphasis on accumulating skills, items, upgrades, and building settlements over time."
-
Relaxation
Game with the same Relaxation vibe
3"Players experience flow and enjoyment balancing challenge and skill."
LoveBeat
"Players experience flow and enjoyment balancing challenge and skill; some tension from difficulty but overall rewarding."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound are modest but effective; some players enjoy atmospheric music and environment, though graphics are not high-end."
Made in Abyss: Binary Star Falling into Darkness
"Visual and auditory elements are modest but effective; players enjoy atmospheric music and pixel art style."
-
Status
Game with the same Status vibe
-3"Focus is on personal achievement rather than social recognition or popularity."
Tomb Raider I-III Remastered Starring Lara Croft
"Focus is on individual achievement rather than social recognition or popularity."
-
Story
Game with the same Story vibe
3"Emergent narrative arises from simulated histories and player-created worlds, though no fixed overarching plot."
Fantasy Map Simulator
"Narrative emerges from player-driven goals and world simulation rather than fixed overarching plot."
-
Strategy
Game with the same Strategy vibe
4"Players engage in problem solving, planning, and tactical combat decisions."
Castlevania Advance Collection
"Players engage in planning, problem solving, and tactical combat requiring reasoning and decision making."
-
Thrill
Game with the same Thrill vibe
3"Game provides suspense and excitement through combat and challenging encounters."
Disney G-Force
"Game provides suspense and tension from survival challenges and combat encounters."
-
Value
Game with the same Value vibe
4"Players perceive strong value for money with extensive content and frequent updates."
Necesse
"Players perceive strong value for money with extensive content and frequent updates."
-
Violence
Game with the same Violence vibe
3"Combat and defeating enemies are core gameplay elements, involving destruction and attacks."
Choice Chamber
"Combat and defeating enemies are core gameplay elements, involving destruction and fighting."
-
Survival
Game with the same Survival vibe
4"Survival mechanics like hunger, injuries, and resource management are important gameplay aspects."
The Doors of Trithius
"Survival mechanics like managing hunger, thirst, and avoiding death are important gameplay aspects."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Exploration, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026