Hunger Dungeon similar games & best alternatives
Hunger Dungeon
2016
Related articles
Quick resume
Hunger Dungeon is a 1-6 player round-based Multiplayer Online Battle Arena game with a special pixel art style. Battle with more than 12 unique characters in fast-paced Free-for-All and Team Deathmatch rounds. Or take on the challenging Dragon Mode - the exciting first PvE mode!
Global score
73/100
Genres
Action, Adventure, Free To Play, Indie, Role-playing (RPG), Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Fun and fast-paced gameplay
- Diverse characters and builds
- Good pixel art and music
- Free to play with optional purchases
- Enjoyable with friends
Cons
- Small player base and long matchmaking queues
- Paywall for unlocking characters
- Limited game modes and content
- Some balancing issues
- Lack of detailed tutorials and character descriptions
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can customize rules, choose characters, and implement different strategies, indicating a good level of control over gameplay."
Stikbold! A Dodgeball Adventure
"Players can choose different characters and builds, mix spells and equipment, and develop their own strategies, indicating a good level of control over actions."
-
Competence
Game with the same Competence vibe
4"Game emphasizes skill expression, fast-paced combat, and learning character combos; players report rewarding victories and skill-based gameplay."
Storm Striker
"Game involves skillful combat, strategic use of items and abilities, and learning character mechanics, providing challenges and feedback on performance."
-
Competition
Game with the same Competition vibe
4"Strong focus on multiplayer PvP modes including deathmatch and team deathmatch with leaderboards and MVP recognition."
Holodrive
"Focus on PvP deathmatches, ranked or leaderboard modes not explicitly mentioned but competitive multiplayer and player vs player combat is core."
-
Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and desire to keep playing, though low player base and matchmaking issues limit long sessions."
Warhammer 40,000: Speed Freeks
"Players report addictive gameplay and repeated play sessions, but long matchmaking queues and small player base limit continuous engagement."
-
Cooperation
Game with the same Cooperation vibe
1"Some modes allow team play and cooperation, but most gameplay focuses on individual competition; cooperation is present but limited."
Circle of Sumo: Online Rumble!
"Some modes support team play and cooperation with friends, but many players focus on free-for-all and individual survival."
-
Creativity
Game with the same Creativity vibe
4"Players can customize builds through talents, weapon fusions, and character-specific upgrades, allowing creative playstyles."
Scarlet Tower
"Players can customize builds with various spells, equipment, and character choices, allowing creative experimentation with playstyles."
-
Domination
Game with the same Domination vibe
2"Some competitive trash talk and power assertion in multiplayer, but mostly balanced interactions and mutual respect reported."
Executive Assault
"Competitive PvP and some trash talk reported, but overall interactions appear balanced with mutual respect among players."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy stress relief and casual fun with simple, engaging battles and nostalgic pixel art, providing a break from real life."
Warpips
"Players use the game for casual fun, stress relief, and distraction, enjoying fast-paced combat and pixel art aesthetics."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, not out of obligation or pressure."
Aragami 2
"Players engage voluntarily for fun and personal interest, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different characters, builds, and strategies; enjoy exploring mechanics and item combinations."
LORT
"Players try different characters, builds, and item combinations, exploring mechanics and synergies."
-
Exploration
Game with the same Exploration vibe
1"Some discovery of maps and lore, but mostly confined to known arenas; limited emphasis on exploration."
Frog Fighters
"Some exploration in PvE modes and discovering character abilities, but mostly confined to known arenas and maps."
-
Expression
Game with the same Expression vibe
2"Character customization via skins and gear upgrades allows some self-expression."
Batman™: Arkham Origins
"Customization through character selection, skins, and item builds allows some self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"The game features imaginative characters with unique fictional abilities and a crafted village, though grounded in a pixel art style."
Crafty Survivors
"Game features fantasy characters, abilities, and imaginative combat scenarios, though grounded in pixel art style."
-
Fellowship
Game with the same Fellowship vibe
2"Community exists but is small; players enjoy social play with friends and online groups despite limited player base."
Lethal League Blaze
"Players enjoy playing with friends and forming small groups, but overall community is small and matchmaking is limited."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn game mechanics, and improve character abilities over time."
The Outer Worlds: Spacer's Choice Edition
"Players develop skills, learn character mechanics, and improve strategies over time."
-
Health
Game with the same Health vibe
-5"No evidence of physical activity or health-related gameplay; typical sedentary gaming."
Arco
"No evidence of physical activity or health-related gameplay; typical sedentary gaming."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during matches; not suited for passive or background play."
Warhammer 40,000: Speed Freeks
"Requires focused attention during matches; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-2"Social interactions are mostly surface-level multiplayer engagements; no evidence of deep emotional connections."
Command & Conquer™ Remastered Collection
"Social interactions mostly limited to casual multiplayer; no evidence of deep emotional connections."
-
Leadership
Game with the same Leadership vibe
-1"No significant leadership roles; players act individually or in small teams without formal authority."
Mortal Kombat 1
"No strong evidence of leadership roles; players mostly participate individually or in small teams without formal leadership."
-
Progression
Game with the same Progression vibe
3"Players accumulate gold, unlock classes, and purchase permanent upgrades and equipment to improve performance."
Sproggiwood
"Players accumulate gold, unlock characters (via purchase or grind), and buy items and scrolls to improve performance."
-
Relaxation
Game with the same Relaxation vibe
2"Fast-paced gameplay provides flow and catharsis, though some tension exists in competitive matches."
Diabotical Rogue
"Fast-paced but enjoyable gameplay provides flow and catharsis, though some tension exists in competitive matches."
-
Sensation
Game with the same Sensation vibe
3"Appealing pixel art, music, and sound effects provide sensory enjoyment and emotional fun."
Pink Heaven
"Pixel art, music, and sound effects provide sensory enjoyment and emotional fun."
-
Status
Game with the same Status vibe
2"Recognition through leaderboards and multiplayer rankings exists but is limited by small player base."
Monster Energy Supercross - The Official Videogame
"Some recognition through rankings and multiplayer wins, but limited by small player base and lack of visible leaderboards."
-
Story
Game with the same Story vibe
-3"Minimal narrative; focus is on multiplayer matches and gameplay rather than story immersion."
Invisigun Reloaded
"Minimal narrative; gameplay focused on combat and multiplayer matches rather than story immersion."
-
Strategy
Game with the same Strategy vibe
4"Strong strategic component in team building, itemization, and battle positioning."
Gladiator Guild Manager
"Strong strategic elements in character builds, item choices, and combat tactics."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced battles and risk of defeat create suspense and excitement."
World of Tanks Blitz
"Fast-paced combat and risk of defeat create excitement and suspense."
-
Value
Game with the same Value vibe
1"Free to play with optional premium purchase; some complaints about paywalls but generally good value."
RISK: Global Domination
"Free to play with optional purchases; some complaints about paywall for characters but overall considered good value."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements with many weapons and attacks."
Tiny Rogues
"Combat and destruction are core gameplay elements with attacks, spells, and PvP battles."
-
Survival
Game with the same Survival vibe
3"Players must survive waves of enemies and bosses, managing resources and positioning."
Blood and Bacon
"Players strive to survive in deathmatches and boss fights, managing resources and positioning."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Story, Leadership, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026