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Made in Abyss: Binary Star Falling into Darkness similar games & best alternatives

Made in Abyss: Binary Star Falling into Darkness

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2022

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Quick resume

Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.

Global score

79/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Faithful to made in abyss universe and lore
    • Immersive survival and exploration mechanics
    • Challenging and rewarding gameplay
    • Character customization and progression
    • Atmospheric music and voice acting

    Cons

    • Clunky controls and ui, especially keyboard/mouse
    • Buggy and unpolished with glitches and ai issues
    • High enemy spawn rates can be frustrating
    • Short and limited story mode
    • Overpriced for content and polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely explore underwater and land areas, build bases, and choose their own pace and approach to survival and story progression."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "Players can freely explore the Abyss, choose their own routes, manage inventory and crafting, and make strategic decisions about combat and survival."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires mastering complex survival mechanics, combat tactics, crafting, and resource management, providing a strong sense of skill and effectiveness."

      Capsule for Project Zomboid Project Zomboid

      "The game requires skillful resource management, planning, and learning enemy patterns; players feel effective as they master survival and exploration mechanics."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without competitive or ranked modes; no evidence of player-vs-player or leaderboard competition."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "Focus is on personal survival and exploration without competitive or ranked modes; no evidence of player comparison or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players invest long hours and become deeply engaged despite frustration, showing strong attachment."

      Capsule for La-Mulana La-Mulana

      "Players invest many hours exploring deeper layers and improving skills, showing habitual play and attachment despite frustrations."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual player decisions and solo exploration; companions are AI controlled without multiplayer cooperation."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "Gameplay centers on individual cave raiding and survival; companions have poor AI and limited interaction; no multiplayer or teamwork emphasized."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in crafting, weapon customization, and exploration, allowing some creative problem solving and personalization."

      Capsule for Resident Evil Requiem Resident Evil Requiem

      "Players customize their own character, craft items, and plan expeditions, allowing creative problem solving and personal expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of trash talk or power imposition over others."

      Capsule for Battle Brothers Battle Brothers

      "Interactions are balanced and respectful; no evidence of trash talk, power imposition, or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a dark fantasy world, escaping real life through story and atmosphere."

      Capsule for Labyronia RPG 2 Labyronia RPG 2

      "Players use the game to immerse themselves in the Abyss world, escaping real life through exploration, survival, and fantasy."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different routes, item uses, and tactics to overcome enemies and puzzles, encouraging experimentation."

      Capsule for Yomawari: Night Alone Yomawari: Night Alone

      "Players try different strategies, routes, and item combinations to survive and explore effectively."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, secrets, and piecing together lore through exploration."

      Capsule for Hollow Knight Hollow Knight

      "Core gameplay is discovering new areas, secrets, and lore in the Abyss; players repeatedly explore layered environments."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow players to express individuality within the game."

      Capsule for DEATH NOTE Killer Within DEATH NOTE Killer Within

      "Character customization and equipment choices allow players to express individuality within the game world."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Dark fantasy setting with rich lore, mythical creatures, and imaginative world; players experience an immersive fictional universe."

      Capsule for DARK SOULS™ II: Scholar of the First Sin DARK SOULS™ II: Scholar of the First Sin

      "The game immerses players in a fictional, imaginative world with fantastical creatures and lore from the Made in Abyss universe."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social interaction; companions present but no multiplayer or community features."

      Capsule for Rise of the Argonauts Rise of the Argonauts

      "Limited social interaction; companions have poor AI and repetitive dialogue; no multiplayer or community features emphasized."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, enemy patterns, and improve survival skills through repeated play and exploration."

      Capsule for Darkwood Darkwood

      "Players learn survival skills, improve character abilities, and gain knowledge about creatures and environments."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with no physical activity; some in-game stress and health mechanics but no real physical engagement."

      Capsule for STONKS-9800: Stock Market Simulator STONKS-9800: Stock Market Simulator

      "Gameplay involves sedentary play with no physical activity; players manage virtual stamina and health but no real physical engagement."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to difficulty, resource management, and enemy threats."

      Capsule for Haydee 2 Haydee 2

      "Requires constant attention and focus due to survival mechanics, resource management, and enemy threats."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or close social interactions; companions have minimal relationship depth."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Social interactions are minimal and superficial; companions have limited dialogue and no deep relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of player leadership roles; gameplay is individual and cooperative roles are limited."

      Capsule for Buriedbornes2 - Dungeon RPG - Buriedbornes2 - Dungeon RPG -

      "No evidence of player leadership roles; gameplay is individual and companions do not require or exhibit leadership dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, EX skills, and collectibles, progressing through ranks and unlocking content."

      Capsule for Mega Man Zero/ZX Legacy Collection Mega Man Zero/ZX Legacy Collection

      "Players accumulate items, upgrades, skill points, and ranks (whistles) to progress deeper into the Abyss."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is tense and challenging, with constant threats and pressure rather than relaxation or flow."

      Capsule for Project Zomboid Project Zomboid

      "The game is tense and challenging with constant threats, resource pressure, and survival stress."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are modest but effective; players enjoy atmospheric music and pixel art style."

      Capsule for Soulash 2 Soulash 2

      "Visuals and sound are modest but effective; some players enjoy atmospheric music and environment, though graphics are not high-end."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; focus is on individual achievement and survival."

      Capsule for Wizardry: Proving Grounds of the Mad Overlord Wizardry: Proving Grounds of the Mad Overlord

      "No social recognition or leaderboards; focus is on personal achievement and survival rather than social status."

    • Story

      Game with the same Story vibe

      3

      "Includes narrative elements and character interactions from the anime, enhancing immersion."

      Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

      "Includes narrative immersion with characters from the anime and an original story for the player character, though story mode is brief."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan combat tactics, resource use, and exploration carefully, requiring analytical thinking and problem solving."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "Players must plan routes, manage resources, and decide when to fight or avoid enemies, requiring strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game provides suspense and tension from survival threats and boss encounters."

      Capsule for Don't Starve Together Don't Starve Together

      "The game provides suspense and tension through survival challenges, enemy encounters, and risk of losing progress."

    • Value

      Game with the same Value vibe

      -3

      "Many players feel the game is overpriced at full price; recommended to buy on sale."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Many players feel the game is overpriced for its content and polish; recommended to buy on sale for better value."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay, with emphasis on killing monsters and survival."

      Capsule for GTFO GTFO

      "Combat and defeating creatures is part of survival; game includes brutal death animations and violent encounters."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing hunger, and evading threats."

      Capsule for Sir, You Are Being Hunted Sir, You Are Being Hunted

      "Core gameplay revolves around managing hunger, stamina, weapon durability, and avoiding death in a hostile environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026