Made in Abyss: Binary Star Falling into Darkness similar games & best alternatives
Made in Abyss: Binary Star Falling into Darkness
2022
Related articles
Quick resume
Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.
Global score
79/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Faithful to made in abyss universe and lore
- Immersive survival and exploration mechanics
- Challenging and rewarding gameplay
- Character customization and progression
- Atmospheric music and voice acting
Cons
- Clunky controls and ui, especially keyboard/mouse
- Buggy and unpolished with glitches and ai issues
- High enemy spawn rates can be frustrating
- Short and limited story mode
- Overpriced for content and polish
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players can freely explore underwater and land areas, build bases, and choose their own pace and approach to survival and story progression."
Subnautica: Below Zero
"Players can freely explore the Abyss, choose their own routes, manage inventory and crafting, and make strategic decisions about combat and survival."
-
Competence
Game with the same Competence vibe
4"The game requires mastering complex survival mechanics, combat tactics, crafting, and resource management, providing a strong sense of skill and effectiveness."
Project Zomboid
"The game requires skillful resource management, planning, and learning enemy patterns; players feel effective as they master survival and exploration mechanics."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without competitive or ranked modes; no evidence of player-vs-player or leaderboard competition."
ENDER LILIES: Quietus of the Knights
"Focus is on personal survival and exploration without competitive or ranked modes; no evidence of player comparison or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Many players invest long hours and become deeply engaged despite frustration, showing strong attachment."
La-Mulana
"Players invest many hours exploring deeper layers and improving skills, showing habitual play and attachment despite frustrations."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual player decisions and solo exploration; companions are AI controlled without multiplayer cooperation."
The Outer Worlds: Spacer's Choice Edition
"Gameplay centers on individual cave raiding and survival; companions have poor AI and limited interaction; no multiplayer or teamwork emphasized."
-
Creativity
Game with the same Creativity vibe
3"Players engage in crafting, weapon customization, and exploration, allowing some creative problem solving and personalization."
Resident Evil Requiem
"Players customize their own character, craft items, and plan expeditions, allowing creative problem solving and personal expression."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and respectful; no evidence of trash talk or power imposition over others."
Battle Brothers
"Interactions are balanced and respectful; no evidence of trash talk, power imposition, or dominance over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a dark fantasy world, escaping real life through story and atmosphere."
Labyronia RPG 2
"Players use the game to immerse themselves in the Abyss world, escaping real life through exploration, survival, and fantasy."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."
Attack on Titan / A.O.T. Wings of Freedom
"Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different routes, item uses, and tactics to overcome enemies and puzzles, encouraging experimentation."
Yomawari: Night Alone
"Players try different strategies, routes, and item combinations to survive and explore effectively."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new areas, secrets, and piecing together lore through exploration."
Hollow Knight
"Core gameplay is discovering new areas, secrets, and lore in the Abyss; players repeatedly explore layered environments."
-
Expression
Game with the same Expression vibe
3"Character customization and cosmetic options allow players to express individuality within the game."
DEATH NOTE Killer Within
"Character customization and equipment choices allow players to express individuality within the game world."
-
Fantasy
Game with the same Fantasy vibe
5"Dark fantasy setting with rich lore, mythical creatures, and imaginative world; players experience an immersive fictional universe."
DARK SOULS™ II: Scholar of the First Sin
"The game immerses players in a fictional, imaginative world with fantastical creatures and lore from the Made in Abyss universe."
-
Fellowship
Game with the same Fellowship vibe
-3"Limited social interaction; companions present but no multiplayer or community features."
Rise of the Argonauts
"Limited social interaction; companions have poor AI and repetitive dialogue; no multiplayer or community features emphasized."
-
Growth
Game with the same Growth vibe
4"Players learn mechanics, enemy patterns, and improve survival skills through repeated play and exploration."
Darkwood
"Players learn survival skills, improve character abilities, and gain knowledge about creatures and environments."
-
Health
Game with the same Health vibe
-4"Game involves sedentary play with no physical activity; some in-game stress and health mechanics but no real physical engagement."
STONKS-9800: Stock Market Simulator
"Gameplay involves sedentary play with no physical activity; players manage virtual stamina and health but no real physical engagement."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to difficulty, resource management, and enemy threats."
Haydee 2
"Requires constant attention and focus due to survival mechanics, resource management, and enemy threats."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional or close social interactions; companions have minimal relationship depth."
ATOM RPG: Post-apocalyptic indie game
"Social interactions are minimal and superficial; companions have limited dialogue and no deep relationships."
-
Leadership
Game with the same Leadership vibe
-4"No evidence of player leadership roles; gameplay is individual and cooperative roles are limited."
Buriedbornes2 - Dungeon RPG -
"No evidence of player leadership roles; gameplay is individual and companions do not require or exhibit leadership dynamics."
-
Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, EX skills, and collectibles, progressing through ranks and unlocking content."
Mega Man Zero/ZX Legacy Collection
"Players accumulate items, upgrades, skill points, and ranks (whistles) to progress deeper into the Abyss."
-
Relaxation
Game with the same Relaxation vibe
-3"The game is tense and challenging, with constant threats and pressure rather than relaxation or flow."
Project Zomboid
"The game is tense and challenging with constant threats, resource pressure, and survival stress."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are modest but effective; players enjoy atmospheric music and pixel art style."
Soulash 2
"Visuals and sound are modest but effective; some players enjoy atmospheric music and environment, though graphics are not high-end."
-
Status
Game with the same Status vibe
-4"No social recognition or leaderboards; focus is on individual achievement and survival."
Wizardry: Proving Grounds of the Mad Overlord
"No social recognition or leaderboards; focus is on personal achievement and survival rather than social status."
-
Story
Game with the same Story vibe
3"Includes narrative elements and character interactions from the anime, enhancing immersion."
Yu-Gi-Oh! Duel Links
"Includes narrative immersion with characters from the anime and an original story for the player character, though story mode is brief."
-
Strategy
Game with the same Strategy vibe
4"Players must plan combat tactics, resource use, and exploration carefully, requiring analytical thinking and problem solving."
Cronos: The New Dawn
"Players must plan routes, manage resources, and decide when to fight or avoid enemies, requiring strategic thinking."
-
Thrill
Game with the same Thrill vibe
4"Game provides suspense and tension from survival threats and boss encounters."
Don't Starve Together
"The game provides suspense and tension through survival challenges, enemy encounters, and risk of losing progress."
-
Value
Game with the same Value vibe
-3"Many players feel the game is overpriced at full price; recommended to buy on sale."
MY HERO ONE'S JUSTICE
"Many players feel the game is overpriced for its content and polish; recommended to buy on sale for better value."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central to gameplay, with emphasis on killing monsters and survival."
GTFO
"Combat and defeating creatures is part of survival; game includes brutal death animations and violent encounters."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing hunger, and evading threats."
Sir, You Are Being Hunted
"Core gameplay revolves around managing hunger, stamina, weapon durability, and avoiding death in a hostile environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026