STONKS-9800: Stock Market Simulator similar games & best alternatives
STONKS-9800: Stock Market Simulator
2023
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Quick resume
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Global score
96/100
Genres
Indie, Simulator, Early Access
Similar games
Pros
- Addictive and engaging stock market simulation
- Rich 1980s japan retro aesthetic and soundtrack
- Variety of mini-games and side activities
- Active developer support and frequent updates
- Deep company management and social interactions
Cons
- Early access with some bugs and incomplete features
- Limited avatar and environment customization
- Some mechanics lack depth or clarity
- Stress and health mechanics can be frustrating
- Minor ui and quality of life improvements needed
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to manipulate markets, choose investment strategies, and decide ethical boundaries, indicating high control over actions."
The Invisible Hand
"Players have freedom to make diverse financial decisions, create companies, manipulate stocks, and choose activities like gambling or networking."
-
Competence
Game with the same Competence vibe
3"Game involves strategic management, balancing inventory, pricing, and satisfying customers, providing skill challenges and feedback."
TCG Card Shop Simulator
"Game involves skillful stock trading, company management, and strategic decision-making with feedback on performance."
-
Competition
Game with the same Competition vibe
1"Some competitive elements exist via achievements and leaderboards, but mostly focused on personal skill improvement and progression rather than direct player comparison."
Hellsweeper VR
"Some competitive elements exist such as market positioning and company rankings, but focus is more on personal progress than direct player comparison."
-
Continuation
Game with the same Continuation vibe
4"Highly addictive gameplay with many players reporting long sessions and habitual play over hundreds of hours."
Super Auto Pets
"Highly addictive gameplay with players reporting long sessions and habitual play due to engaging mechanics and mini-games."
-
Cooperation
Game with the same Cooperation vibe
2"Supports playing with friends and social interaction, but primarily competitive rather than cooperative gameplay."
Pool 2D - Poolians
"Some cooperative social interactions with contacts and assistant Amy, but mostly individual gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players can customize cartels, manage supply chains, and choose strategies, though map and content variety is limited."
Cartel Tycoon
"Players can create and manage their own companies and customize strategies, though limited customization options currently."
-
Domination
Game with the same Domination vibe
2"Players can exert control over competitors via sabotage, blackmail, and market dominance, showing some domination elements."
Weedcraft Inc
"Players can exert market control and manipulate stocks, showing dominance over companies and rivals."
-
Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive Japanese-themed art, music, and meditative atmosphere."
Tengami
"Strong escapism through immersive 1980s Japan setting, retro aesthetics, and engaging alternate life simulation."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."
Mortal Kombat 11
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different money-making strategies, explore game mechanics like gambling and bitcoin mining."
Internet Cafe Simulator 2
"Players try various strategies, investments, and mini-games, exploring different approaches to wealth accumulation."
-
Exploration
Game with the same Exploration vibe
2"Players discover new features, quests, and mechanics gradually, though the environment is not spatially expansive."
Incremental Epic Hero 2
"Players discover new companies, mini-games, and events, though environment is mostly fixed."
-
Expression
Game with the same Expression vibe
2"Some self-expression through naming and customizing products, but limited avatar or environment personalization."
Computer Tycoon
"Some self-expression through company creation, naming, and minor character interactions, but limited avatar customization."
-
Fantasy
Game with the same Fantasy vibe
3"Game features a fictionalized Tokyo setting with detective noir and Yakuza crime drama elements, blending realism with stylized fiction."
Judgment
"Game features imaginative scenarios like Yakuza involvement, insider trading, and exaggerated stock market events in a stylized 1980s Japan."
-
Fellowship
Game with the same Fellowship vibe
2"Some social interaction with NPCs and community engagement, but much gameplay is solo."
Ostranauts
"Players form social bonds with NPCs and assistant Amy, creating a sense of community despite solo gameplay."
-
Growth
Game with the same Growth vibe
3"Players develop skills in management, pricing, and strategic decisions over time."
TCG Card Shop Simulator: Prologue
"Players develop financial skills, company management knowledge, and strategic thinking over time."
-
Health
Game with the same Health vibe
-4"Game involves sedentary play with no physical activity; some frustration reported but no physical engagement."
Jagged Alliance - Back in Action
"Game involves sedentary play with no physical activity; some in-game stress and health mechanics but no real physical engagement."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on story and choices; some minigames require active engagement."
Road 96 🛣️
"Requires active attention and decision-making; some mini-games can be passive but overall engagement is continuous."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional story and character interactions foster some emotional connection, though limited to NPCs."
Aka
"Some emotional connection with assistant Amy and NPCs, though limited to scripted interactions."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage a growing company and staff, making strategic decisions and assigning roles."
Mad Games Tycoon
"Players lead companies, make executive decisions, and manage staff, showing leadership roles."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating wealth, items, and upgrades throughout the game."
Dokapon Kingdom: Connect
"Strong focus on accumulating wealth, assets, company shares, and upgrades throughout gameplay."
-
Relaxation
Game with the same Relaxation vibe
3"Players experience flow and catharsis through balanced challenge and satisfying gameplay."
Hades II
"Players experience flow and catharsis through balancing challenges and rewards, though some stress elements exist."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable retro visuals, catchy music, and satisfying platforming feedback."
Frogun
"Enjoyable retro visuals, music, and satisfying feedback from market fluctuations and mini-games."
-
Status
Game with the same Status vibe
3"Players gain recognition through market dominance and competitive success."
Computer Tycoon
"Players gain recognition through company rankings, wealth, and social standing in-game."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore exist, but story is limited in early access and secondary to gameplay."
Into the Radius 2
"Early access includes some narrative elements and character interactions; story mode planned for future."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic planning, problem solving, and analytical thinking to optimize production and sales."
Gunsmith
"Requires analytical thinking, planning investments, managing companies, and responding to market events."
-
Thrill
Game with the same Thrill vibe
4"Players experience suspense, tension, and excitement from risky situations and near-death moments."
Spelunky 2
"Players experience suspense and excitement from risky trades, market crashes, and gambling mini-games."
-
Value
Game with the same Value vibe
4"Players perceive good return on investment with engaging gameplay and frequent updates."
Boat Crew
"Players perceive good return on investment for time and money spent, with frequent updates adding value."
-
Violence
Game with the same Violence vibe
-3"Combat is minimal and mostly defensive; focus is on trading and management rather than destruction."
Merchants of Kaidan
"No direct combat; some destructive market manipulation but mostly constructive company building."
-
Survival
Game with the same Survival vibe
3"Players must manage financial risks, avoid bankruptcy, and strategically defend their company."
Railroad Tycoon II Platinum
"Players manage risks, avoid bankruptcy, and maintain company and personal financial health."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026