Tengami similar games & best alternatives
Tengami
2015
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Quick resume
Tengami is an atmospheric adventure game set inside a Japanese pop-up book. Fold and slide the beautifully crafted paper world to solve puzzles and discover secrets.
Global score
81/100
Genres
Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Unique pop-up book art style
- Beautiful japanese-inspired visuals
- Soothing and fitting soundtrack
- Relaxing and meditative atmosphere
- Simple and accessible puzzles
Cons
- Very short gameplay duration
- Slow character movement
- Minimal narrative and story depth
- Lack of save feature frustrates some
- Limited puzzle complexity and replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the protagonist's movement and puzzle interactions freely, though the game is linear and story-driven."
White Shadows
"Players control the character and manipulate the pop-up book environment freely, though the gameplay is linear and guided."
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Competence
Game with the same Competence vibe
1"Puzzles are generally simple and easy, with some minor challenges; overall low difficulty but some skill needed."
Cozy Organizer
"Puzzles are generally simple and casual, with some requiring observation and light problem solving but overall low difficulty."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on a personal, relaxed experience without comparison to others."
CAT & ONION
"No competitive elements or comparison with others; focus is on personal, relaxed experience."
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Continuation
Game with the same Continuation vibe
-3"Short game (~1.5-2 hours) with limited replay value, leading to relatively low long-term engagement."
Evo Explores
"Short game (~1.5-2 hours) with low replay value; some players found slow movement and short length reduce engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
High Hell
"Single-player experience with no multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
4"Creative puzzle designs and unique art style with imaginative environments and characters."
TOHU
"Highly creative use of pop-up book mechanics and origami-inspired art style; unique visual and puzzle design."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and introspective."
The Midnight Walk
"No elements of exerting control or superiority over others; experience is personal and contemplative."
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Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive 1980s Japan setting, retro aesthetics, and engaging alternate life simulation."
STONKS-9800: Stock Market Simulator
"Strong escapism through immersive Japanese-themed art, music, and meditative atmosphere."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for relaxation and artistic appreciation, not out of obligation."
Morphopolis
"Players engage voluntarily for relaxation and artistic appreciation, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with puzzle solutions and interactions, though within a limited scope."
The Cat and the Coup
"Some experimentation with folding and unfolding pages to solve puzzles, though within a structured environment."
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Exploration
Game with the same Exploration vibe
2"Exploration is limited to moving through handcrafted scenes with some discovery of new areas, but overall linear."
Lumino City
"Exploration is limited to unfolding pages and discovering new scenes, but within a linear path."
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Expression
Game with the same Expression vibe
-3"No character customization or visual expression; presentation is fixed and minimalistic."
Richard & Alice
"No character customization or personal expression; presentation is fixed and artistic."
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Fantasy
Game with the same Fantasy vibe
2"Set in a stylized feudal Japan with a romantic rescue story, blending some fantasy elements with historical style."
Karateka
"Imaginative setting within a pop-up book with symbolic and poetic elements, though grounded in Japanese cultural motifs."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
That Which Gave Chase
"Solo experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
1"Some learning through puzzle solving and understanding mechanics, but limited depth."
A Juggler's Tale
"Some light learning through puzzle solving and understanding mechanics, but limited depth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and interact with environment; not designed for passive or background play."
Time Lock VR 1
"Requires focused attention to solve puzzles and manipulate environment; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
Manifold Garden
"No social or emotional relationship building; purely individual experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single player with no team dynamics."
[Chilla's Art] The Karaoke | ヒトカラ🎤
"No leadership or group management elements; single player with no team dynamics."
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Progression
Game with the same Progression vibe
1"Progression through levels and achievements, but no item collection or upgrades."
Dragon's Lair
"Progression through unlocking new pages and areas, but no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
5"Highly relaxing and meditative experience with calming music and slow pacing."
Dear Esther: Landmark Edition
"Highly relaxing and meditative experience with calm music and slow pacing."
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Sensation
Game with the same Sensation vibe
4"Enjoyable sensory experience with beautiful visuals, soothing music, and satisfying sound effects."
Flower
"Strong sensory appeal through beautiful visuals and soothing music, creating emotional enjoyment."
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Status
Game with the same Status vibe
-5"No social recognition or status mechanics; experience is private and personal."
The House in Fata Morgana: A Requiem for Innocence
"No social recognition or status mechanics; experience is private and personal."
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Story
Game with the same Story vibe
1"Minimalist and abstract narrative conveyed through imagery rather than explicit plot or dialogue."
Circa Infinity
"Minimal narrative conveyed through haikus and symbolic imagery; story is subtle and abstract."
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Strategy
Game with the same Strategy vibe
0"Puzzles require some thought but mostly straightforward; no deep strategic planning."
Keeper
"Puzzles require some thought but are mostly straightforward; no complex strategic planning."
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Thrill
Game with the same Thrill vibe
-4"No suspense or risk; experience is calm and controlled."
Sakuya Izayoi Gives You Advice And Dabs
"No suspense or risk; experience is calm and controlled."
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Value
Game with the same Value vibe
-2"Mixed opinions on value due to short length and simple gameplay; recommended mostly on sale."
Metamorphosis
"Mixed opinions on value due to short length and simple gameplay; recommended mostly on sale."
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Violence
Game with the same Violence vibe
-5"No violence or combat; focus on puzzle solving and exploration."
GET OUT!
"No violence or combat; focus on peaceful puzzle solving and exploration."
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Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Cats Hidden in Bali
"No survival or threat elements; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026