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GRIS similar games & best alternatives

GRIS

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.

Global score

96/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Stunning art and animation
    • Emotional and immersive soundtrack
    • Meaningful narrative without words
    • Accessible and relaxing gameplay
    • Short but impactful experience

    Cons

    • Short length limits replayability
    • Some find gameplay simplistic or slow
    • Minimal challenge for hardcore gamers
    • Lack of dialogue may confuse some players
    • Not suited for those seeking action or competition

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to solve puzzles in various ways and explore story at their own pace, though the game is linear in progression."

      Capsule for Puzzle Agent Puzzle Agent

      "Players have freedom to explore and solve puzzles at their own pace within a linear narrative, with no combat or death penalties."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves light platforming and puzzles that require some skill but are generally accessible and not highly challenging."

      Capsule for Postmouse Postmouse

      "Gameplay involves light puzzles and platforming that require some skill and problem solving but are generally accessible and not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; the game is single-player and emphasizes personal experience without comparison to others."

      Capsule for ABZU ABZU

      "No competitive elements; the game focuses on personal experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements and to enjoy the relaxing gameplay, but the game is short and not designed for long habitual play."

      Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

      "Some players replay for achievements or to experience the emotional journey again, but the game is short and not designed for long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on artistic creation, hand-drawn visuals, and interactive paintings; players engage with unique puzzle mechanics."

      Capsule for Creaks Creaks

      "Strong emphasis on artistic expression, visual storytelling, and unique puzzle mechanics integrated with the art style."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is personal and introspective."

      Capsule for 1000xRESIST 1000xRESIST

      "No elements of exerting control or superiority over others; experience is personal and introspective."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong emotional narrative and immersive atmosphere provide escape from real-life stress and grief."

      Capsule for Arise: A Simple Story Arise: A Simple Story

      "Highly immersive emotional journey offering escape through art, music, and narrative dealing with grief and healing."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for artistic and emotional experience rather than obligation or external pressure."

      Capsule for Happy Game Happy Game

      "Players engage voluntarily for emotional and artistic experience rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with abilities and puzzle solutions, but mostly guided progression."

      Capsule for Pinball Spire Pinball Spire

      "Players explore and experiment with puzzle solutions and new abilities, though within a guided linear progression."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse and artistic environments with hidden collectibles, encouraging curiosity and discovery."

      Capsule for Shady Part of Me Shady Part of Me

      "Encourages discovery of hidden collectibles and subtle environmental details within varied artistic environments."

    • Expression

      Game with the same Expression vibe

      4

      "Strong self-expression through character and train customization, including colors, furniture, and outfits."

      Capsule for Locomoto Locomoto

      "Strong self-expression through visual art, color changes, and emotional storytelling rather than character customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Abstract, surreal, and mysterious world with little narrative, evoking imaginative and symbolic experiences."

      Capsule for Kairo Kairo

      "Imaginative, abstract world with symbolic and surreal elements representing emotional states."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of story and improve puzzle-solving skills throughout the game."

      Capsule for Love, Sam Love, Sam

      "Players develop understanding of story and mechanics, and improve puzzle-solving skills during play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to puzzles and story; not designed for background or casual intermittent play."

      Capsule for DISTRAINT 2 DISTRAINT 2

      "Requires focused attention to progress through puzzles and narrative; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional engagement with characters but no social intimacy or relationships."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "Emotional intimacy is conveyed through narrative and atmosphere, but no social or interpersonal player relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual experience."

      Capsule for NAIAD NAIAD

      "No leadership or group management elements; purely individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement and unlocking collectibles and achievements."

      Capsule for Until Dawn™ Until Dawn™

      "Progression through unlocking new abilities and advancing the story, with some collectible achievements."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strongly relaxing and soothing gameplay designed for stress relief and calm."

      Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

      "Calming, soothing gameplay and atmosphere designed to relax and emotionally engage players."

    • Sensation

      Game with the same Sensation vibe

      5

      "Highly stimulating visuals and electronic music create intense sensory and emotional experiences."

      Capsule for BARRIER X BARRIER X

      "Rich sensory experience with beautiful visuals and an evocative soundtrack creating emotional stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal emotional experience."

      Capsule for Spiritfarer®: Farewell Edition Spiritfarer®: Farewell Edition

      "No social status or recognition systems; focus is on personal emotional experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion through visual storytelling and emotional plot."

      Capsule for Blanc Blanc

      "Strong narrative immersion through visual storytelling and emotional themes without dialogue."

    • Strategy

      Game with the same Strategy vibe

      1

      "Simple puzzle solving and timing involved, but overall straightforward gameplay."

      Capsule for Lights Off! Lights Off!

      "Some puzzle-solving and timing involved, but overall straightforward gameplay without complex strategic demands."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk, no combat or danger; experience is calm and controlled rather than suspenseful."

      Capsule for Sable Sable

      "Low risk, no combat or danger; experience is tranquil rather than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for emotional impact and quality despite short length; good value especially on sale."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "Highly praised for artistic and emotional value relative to its short length and price."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or combat; gameplay focuses on exploration and puzzle solving."

      Capsule for FEZ FEZ

      "No violence or combat; gameplay focuses on exploration and puzzle-solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable, safe environment throughout."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "No survival or threat mechanics; stable, safe environment throughout."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Fellowship, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026