Ultros similar games & best alternatives
Ultros
2024
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Quick resume
ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...
Global score
78/100
Genres
Adventure, Indie, Platform
Similar games
Pros
- Unique and creative gardening mechanics
- Stunning psychedelic art and music
- Innovative time loop progression
- Immersive and atmospheric world
- Engaging exploration and puzzle solving
Cons
- Combat is easy and sometimes unsatisfying
- Some mechanics can feel fiddly or confusing
- Gardening puzzles late game can be tedious
- Occasional bugs and softlocks reported
- Lack of clear guidance early on
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over exploration, puzzle solving, combat approach, and weapon upgrades, with some freedom in movement and decision-making."
Tormented Souls 2
"Players have significant control over exploration, gardening, and skill choices, though some progression is gated and loops reset abilities."
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Competence
Game with the same Competence vibe
3"Game offers skill-based combat, exploration challenges, crafting, and progression feedback, though combat is described as simple and farming somewhat routine."
Tales of Seikyu
"Game rewards skillful use of different attacks and strategic gardening, though combat is generally easy and some mechanics can feel fiddly."
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Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."
Supraland
"Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play and repeated runs, with addictive gameplay loops encouraging continued engagement despite some frustration."
Knightica
"Players engage in multiple loops and cycles with evolving gameplay, encouraging habitual play despite some frustration."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on solo exploration, crafting, and story; no mention of multiplayer cooperation or teamwork."
Crashlands 2
"Gameplay centers on individual exploration and gardening; no multiplayer or cooperative mechanics mentioned."
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Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative building, decorating, and customizing gardens with a wide variety of items."
Garden Galaxy
"Strong emphasis on creative gardening mechanics, plant manipulation, and environmental puzzle solving."
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Domination
Game with the same Domination vibe
-5"Interactions emphasize survival and mutual respect rather than exerting control or superiority over others."
March of the Living
"Interactions emphasize harmony with environment and creatures rather than exerting control or superiority."
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Escapism
Game with the same Escapism vibe
5"The strange, psychedelic world and immersive lore provide strong escape from reality."
Vangers
"Highly immersive psychedelic art, music, and narrative encourage escape from reality and exploration of alien ecology."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and intrinsic interest in the story and mechanics."
Who's Lila?
"Players engage voluntarily driven by curiosity and intrinsic interest in the unique mechanics and world."
-
Experimenting
Game with the same Experimenting vibe
5"Game encourages experimentation with mechanics, trial and error, and discovering solutions."
English Country Tune
"Game encourages experimentation with plants, skills, and looping mechanics to discover new paths and solutions."
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Exploration
Game with the same Exploration vibe
5"Core gameplay revolves around discovering new areas, secrets, and growing the environment."
PixelJunk™ Eden
"Core gameplay involves discovering new areas, secrets, and evolving map through loops and gardening."
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Expression
Game with the same Expression vibe
3"Players express themselves through garden design and musical arrangements, customizing their environment."
Mutazione
"Players customize environment via planting and grafting plants, expressing strategy and creativity."
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Fantasy
Game with the same Fantasy vibe
4"Surreal, psychedelic fiction with dream sequences and imaginative sci-fi elements."
Picayune Dreams
"Set in a surreal sci-fi world with psychedelic visuals and alien ecology, emphasizing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
MOMO Crash
"No social or community features; gameplay is a solitary experience."
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Growth
Game with the same Growth vibe
4"Players learn complex mechanics, puzzles, and strategies, developing skills over time."
System Shock
"Players learn complex mechanics, gardening, and looping strategies, gaining knowledge and mastery over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Five Nights at Freddy's: Security Breach
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for gardening, combat, and exploration; not a background or idle game."
Wildmender
"Requires focused attention on exploration, gardening, and combat; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"Minimal social interaction or emotional connection beyond solitary gameplay."
HighFleet
"Minimal social interaction or emotional connection with others; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts independently."
Go Home Dinosaurs!
"No leadership or group management roles; player acts independently."
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Progression
Game with the same Progression vibe
3"Progression through unlocking powers, leveling abilities, and expanding territory."
Reprisal Universe
"Progression through unlocking skills, planting, and expanding map, though resets require reacquisition."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and immersive, though higher difficulties and boss fights add tension and challenge."
Kena: Bridge of Spirits
"Generally chill and immersive with some tension from puzzles and loops, but combat is easy."
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Sensation
Game with the same Sensation vibe
5"Vivid psychedelic visuals and dynamic music provide strong sensory stimulation."
The Artful Escape
"Vibrant psychedelic visuals and eclectic soundtrack provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual experience."
System Shock
"No social recognition or status systems; focus is on individual experience."
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Story
Game with the same Story vibe
4"Narrative delivered through notes and environmental storytelling with an overarching plot."
The Cursed Forest
"Narrative is cryptic but integral, with environmental storytelling and evolving plot through loops."
-
Strategy
Game with the same Strategy vibe
4"Requires planning and problem solving in resource management, farming schedules, and social interactions."
Stardew Valley
"Requires strategic planning in gardening, skill use, and navigating loops to progress."
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Thrill
Game with the same Thrill vibe
-2"Low challenge and risk; combat is easy and predictable, with minimal suspense or tension."
Adventure Time: Pirates of the Enchiridion
"Low combat challenge and tension; more focused on exploration and puzzle solving than suspense."
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Value
Game with the same Value vibe
4"Players perceive strong artistic and emotional value, with praise for music, story, and unique gameplay."
Sephonie
"Players report strong value from unique gameplay, art, and music despite some frustrations."
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Violence
Game with the same Violence vibe
-3"Combat exists but is minimal and not a primary focus; emphasis is on constructive gardening."
Wildmender
"Combat exists but is easy and discouraged; game emphasizes peaceful interaction and gardening."
-
Survival
Game with the same Survival vibe
-3"Minimal survival elements; low-risk environment focused on puzzle challenges rather than threat avoidance."
We Were Here Expeditions: The FriendShip
"Low threat environment with minimal risk; focus on exploration and puzzle solving."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Survival, Violence, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026