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DISTRAINT 2 similar games & best alternatives

DISTRAINT 2

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2018

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Quick resume

You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.

Global score

96/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Deep emotional and philosophical story
    • Unique pixel art and atmospheric sound design
    • Accessible and straightforward puzzles
    • Short and impactful gameplay experience
    • Strong themes of hope and personal growth

    Cons

    • Very short game length
    • Limited gameplay complexity
    • Minimal replayability
    • Some players find puzzles too easy
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

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      3

      "Players explore environments and solve puzzles at their own pace with some freedom in interactions."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Players explore and solve puzzles at their own pace with some freedom in interaction, though within a narrative structure."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles are generally easy and straightforward, with a few requiring some thinking, providing mild skill challenge."

      Capsule for Gibbous -  A Cthulhu Adventure Gibbous - A Cthulhu Adventure

      "Puzzles are generally easy and straightforward, providing mild skill challenge but mostly focusing on story progression."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player narrative experience with no competitive elements or comparison to others."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Single-player narrative experience with no competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy the story and world, with some replay value and engagement, but game length is short."

      Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

      "Short game length and one-time experience, but players are emotionally engaged and invested in the story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively solve puzzles and explore, but within a fixed narrative and environment."

      Capsule for Metal Dead Metal Dead

      "Players solve puzzles and explore symbolic environments, but within a fixed narrative and game design."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; focus is on empathy and personal experience."

      Capsule for and Roger and Roger

      "No elements of exerting control or superiority over others; focus is on personal emotional journey."

    • Escapism

      Game with the same Escapism vibe

      4

      "The psychological horror and meta-narrative elements provide a strong escape from reality, engaging players emotionally and mentally."

      Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

      "Strong psychological horror and emotional narrative allow players to escape reality and explore inner feelings."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story and emotional themes."

      Capsule for Lost Words: Beyond the Page Lost Words: Beyond the Page

      "Players engage voluntarily driven by intrinsic interest in story and emotional themes."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay involves following puzzle-solving routines with limited novelty or mechanic experimentation."

      Capsule for Glass Masquerade Glass Masquerade

      "Gameplay involves familiar puzzle-solving routines with limited novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      1

      "Players explore various locations and environments, though within a linear narrative path."

      Capsule for Full Throttle Remastered Full Throttle Remastered

      "Players explore new symbolic and varied environments, though within a linear narrative."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player expression; fixed protagonist and environment."

      Capsule for Deer Man Deer Man

      "No character customization or player-driven expression; fixed protagonist and story presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal and symbolic elements create an imaginative, psychological horror experience beyond realistic scenarios."

      Capsule for The Cat Lady The Cat Lady

      "Surreal and psychological horror elements create an imaginative, symbolic experience beyond realism."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Themes of personal development, emotional growth, and self-reflection are central to the story."

      Capsule for Voices from the Sea Voices from the Sea

      "Strong themes of personal development, emotional healing, and self-reflection throughout the narrative."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on puzzles and story; not designed for background or casual intermittent play."

      Capsule for Cognition: An Erica Reed Thriller Cognition: An Erica Reed Thriller

      "Requires focused attention to puzzles and story; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections to characters and story foster deeper feelings, though social interaction is limited."

      Capsule for The Legend of Heroes: Trails of Cold Steel III The Legend of Heroes: Trails of Cold Steel III

      "Emotional connection to story and characters fosters some depth of feeling, though limited social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      1

      "Progression is narrative-based with some puzzle completion; no item or upgrade accumulation."

      Capsule for State of Mind State of Mind

      "Progression is narrative-driven with item collection for puzzles, but no extensive upgrades or accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmospheric and emotional experience with some tension but overall balanced pacing."

      Capsule for Angels of Death Angels of Death

      "Atmospheric and emotional pacing offers moments of calm, though tension and psychological pressure are present."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, sound design, and atmospheric music provide sensory stimulation and emotional engagement."

      Capsule for Dome Keeper Dome Keeper

      "Strong sensory atmosphere through pixel art, sound design, and music evoke emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal experience."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "No social status or recognition systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with deep emotional and psychological themes."

      Capsule for OMORI OMORI

      "Highly praised narrative immersion with deep emotional and philosophical storytelling."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Simple puzzles with minimal strategic depth or complex problem solving."

      Capsule for Blanc Blanc

      "Simple puzzle-solving with minimal strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      2

      "Psychological horror elements create suspense and emotional tension without intense scares."

      Capsule for last seen online last seen online

      "Psychological horror elements create suspense and emotional tension, though not intense or frequent."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good emotional and entertainment value despite short length."

      Capsule for Lil Gator Game Lil Gator Game

      "Players feel the game offers good value for price due to emotional impact and quality despite short length."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on avoidance and survival rather than combat or destruction."

      Capsule for Conan the mighty pig Conan the mighty pig

      "Minimal violence; focus is on psychological themes rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some stealth and avoidance of threats, but no complex survival mechanics."

      Capsule for SOMA SOMA

      "Some avoidance of threats and hiding mechanics, but low risk and minimal survival challenge."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026