Evan's Remains similar games & best alternatives
Evan's Remains
2020
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Quick resume
Years after a boy genius named Evan disappears, a bizarre letter arrives. Evan wants a girl named Dysis to come find him. As Dysis, you’ll need to solve an intricate series of puzzles to unravel the entire mystery—and bring Evan home.
Global score
88/100
Genres
Adventure, Casual, Indie, Platform, Visual Novel, Puzzle
Similar games
Pros
- Engaging and emotional story
- Beautiful pixel art and animation
- Relaxing and atmospheric soundtrack
- Accessible and intuitive puzzles with skip option
- Player choice in pacing and experience
Cons
- Story pacing can feel slow or heavy with dialogue
- Puzzles may be too simple or repetitive for some
- Some players find the ending divisive or confusing
- Limited gameplay variety and exploration
- Lack of replayability beyond story nostalgia
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players explore freely, solve puzzles at their own pace, and can skip difficult puzzles, indicating high player control."
Varenje
"Players can skip puzzles or story segments, allowing control over their experience and pacing."
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Competence
Game with the same Competence vibe
2"Puzzles provide some challenge but are generally easy or moderate; hint and skip features reduce frustration."
Stranded In Time
"Puzzles provide some challenge but are generally simple and accessible, with an option to skip."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and story."
INMOST
"No evidence of competitive elements; focus is on personal experience and story."
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Continuation
Game with the same Continuation vibe
3"Players report engaging story and multiple endings encourage replaying, with some playing multiple sessions to explore different outcomes."
The Shapeshifting Detective
"Players report being hooked by story and wanting to finish; some replay for nostalgia or story re-experience."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
What Remains of Edith Finch
"Single-player experience with no multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
1"Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."
Changed
"Some puzzle solving and platforming creativity, but mostly predefined puzzles and story."
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Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; cooperative and narrative focused."
Thomas Was Alone
"No elements of dominance or power over others; cooperative and narrative focus."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with emotional and thoughtful story elements."
FixFox
"Players use the game as a relaxing, immersive escape with emotional and philosophical story."
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Expectation
Game with the same Expectation vibe
-4"Engagement driven by personal interest and intrinsic motivation to explore the story and message; voluntary play."
A Game About
"Engagement driven by intrinsic interest in story and puzzles, voluntary play."
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Experimenting
Game with the same Experimenting vibe
1"Some puzzle variety and multiple solutions encourage experimentation, though overall gameplay is structured."
Apocalipsis
"Some experimentation with puzzle solutions encouraged, but within structured gameplay."
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Exploration
Game with the same Exploration vibe
1"Limited exploration due to short linear levels but some freedom in puzzle approach."
Lab Rags
"Limited exploration in linear levels, but discovery of story and puzzle solutions."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; fixed narrative and visuals."
Dark Arcana: The Carnival
"No character customization or player expression; fixed narrative and visuals."
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Fantasy
Game with the same Fantasy vibe
3"Story involves mysterious and magical elements beyond realistic scenarios, evoking imaginative fiction."
What Never Was
"Story involves mystery and imaginative elements beyond realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"Solo game experience with minimal social interaction."
Friendly Fire
"Solo game experience with minimal social interaction."
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Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and understanding of complex symbolic narrative."
Rusty Lake Hotel
"Players develop puzzle-solving skills and engage with complex narrative themes."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sultan's Game
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to story and puzzles; not designed for background play."
Farewell North
"Requires focused attention to puzzles and story; not designed for background play."
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Intimacy
Game with the same Intimacy vibe
1"Emotional engagement with story and characters, but no social relationship building."
Bad Parenting 1: Mr. Red Face
"Emotional engagement with characters and story, but no social relationship building."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
Tales of Kenzera™: ZAU
"No leadership or group management elements; single-player narrative."
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Progression
Game with the same Progression vibe
2"Progression through story and puzzles, though no item collection or upgrades."
Old Man's Journey
"Progression through story and puzzles, but no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
4"Calm atmosphere, soothing music, and balanced puzzle difficulty promote relaxation."
Escape From Mystwood Mansion
"Calm atmosphere, soothing music, and gentle puzzle difficulty promote relaxation."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art visuals and atmospheric music provide sensory pleasure."
Axiom Verge 2
"Enjoyable pixel art visuals and atmospheric soundtrack provide sensory pleasure."
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Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Assassin's Creed® Odyssey
"No social status or recognition systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with plot twists, character development, and emotional engagement."
Find Love or Die Trying
"Strong narrative focus with emotional, philosophical, and plot twists driving engagement."
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Strategy
Game with the same Strategy vibe
1"Puzzles require some problem solving but are generally straightforward and simple."
Pilgrims
"Puzzles require some problem solving but are generally straightforward and simple."
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Thrill
Game with the same Thrill vibe
1"Some emotional tension and suspense in story moments, but overall controlled and contemplative tone."
Aliya: Timelink
"Some suspense in story twists but overall calm and contemplative tone."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for price and time invested."
Poly Bridge 2
"Players feel the game offers good value for price and time invested."
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Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay; focus on puzzles and story."
last seen online
"No violent or destructive gameplay elements; focus on puzzles and story."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe game environment."
Superliminal
"No survival or threat avoidance mechanics; stable and safe game environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026