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Evan's Remains similar games & best alternatives

Evan's Remains

PC (Microsoft Windows), Mac, iOS, Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

Years after a boy genius named Evan disappears, a bizarre letter arrives. Evan wants a girl named Dysis to come find him. As Dysis, you’ll need to solve an intricate series of puzzles to unravel the entire mystery—and bring Evan home.

Global score

88/100

Genres

Adventure, Casual, Indie, Platform, Visual Novel, Puzzle

Similar games

    Pros

    • Engaging and emotional story
    • Beautiful pixel art and animation
    • Relaxing and atmospheric soundtrack
    • Accessible and intuitive puzzles with skip option
    • Player choice in pacing and experience

    Cons

    • Story pacing can feel slow or heavy with dialogue
    • Puzzles may be too simple or repetitive for some
    • Some players find the ending divisive or confusing
    • Limited gameplay variety and exploration
    • Lack of replayability beyond story nostalgia

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players explore freely, solve puzzles at their own pace, and can skip difficult puzzles, indicating high player control."

      Capsule for Varenje Varenje

      "Players can skip puzzles or story segments, allowing control over their experience and pacing."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge but are generally easy or moderate; hint and skip features reduce frustration."

      Capsule for Stranded In Time Stranded In Time

      "Puzzles provide some challenge but are generally simple and accessible, with an option to skip."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal experience and story."

      Capsule for INMOST INMOST

      "No evidence of competitive elements; focus is on personal experience and story."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and multiple endings encourage replaying, with some playing multiple sessions to explore different outcomes."

      Capsule for The Shapeshifting Detective The Shapeshifting Detective

      "Players report being hooked by story and wanting to finish; some replay for nostalgia or story re-experience."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative features."

      Capsule for What Remains of Edith Finch What Remains of Edith Finch

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."

      Capsule for Changed Changed

      "Some puzzle solving and platforming creativity, but mostly predefined puzzles and story."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominance or power over others; cooperative and narrative focused."

      Capsule for Thomas Was Alone Thomas Was Alone

      "No elements of dominance or power over others; cooperative and narrative focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with emotional and thoughtful story elements."

      Capsule for FixFox FixFox

      "Players use the game as a relaxing, immersive escape with emotional and philosophical story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement driven by personal interest and intrinsic motivation to explore the story and message; voluntary play."

      Capsule for A Game About A Game About

      "Engagement driven by intrinsic interest in story and puzzles, voluntary play."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some puzzle variety and multiple solutions encourage experimentation, though overall gameplay is structured."

      Capsule for Apocalipsis Apocalipsis

      "Some experimentation with puzzle solutions encouraged, but within structured gameplay."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration due to short linear levels but some freedom in puzzle approach."

      Capsule for Lab Rags Lab Rags

      "Limited exploration in linear levels, but discovery of story and puzzle solutions."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player expression; fixed narrative and visuals."

      Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

      "No character customization or player expression; fixed narrative and visuals."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Story involves mysterious and magical elements beyond realistic scenarios, evoking imaginative fiction."

      Capsule for What Never Was What Never Was

      "Story involves mystery and imaginative elements beyond realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo game experience with minimal social interaction."

      Capsule for Friendly Fire Friendly Fire

      "Solo game experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and understanding of complex symbolic narrative."

      Capsule for Rusty Lake Hotel Rusty Lake Hotel

      "Players develop puzzle-solving skills and engage with complex narrative themes."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to story and puzzles; not designed for background play."

      Capsule for Farewell North Farewell North

      "Requires focused attention to puzzles and story; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional engagement with story and characters, but no social relationship building."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "Emotional engagement with characters and story, but no social relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "No leadership or group management elements; single-player narrative."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and puzzles, though no item collection or upgrades."

      Capsule for Old Man's Journey Old Man's Journey

      "Progression through story and puzzles, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm atmosphere, soothing music, and balanced puzzle difficulty promote relaxation."

      Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

      "Calm atmosphere, soothing music, and gentle puzzle difficulty promote relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and atmospheric music provide sensory pleasure."

      Capsule for Axiom Verge 2 Axiom Verge 2

      "Enjoyable pixel art visuals and atmospheric soundtrack provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with plot twists, character development, and emotional engagement."

      Capsule for Find Love or Die Trying Find Love or Die Trying

      "Strong narrative focus with emotional, philosophical, and plot twists driving engagement."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and simple."

      Capsule for Pilgrims Pilgrims

      "Puzzles require some problem solving but are generally straightforward and simple."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some emotional tension and suspense in story moments, but overall controlled and contemplative tone."

      Capsule for Aliya: Timelink Aliya: Timelink

      "Some suspense in story twists but overall calm and contemplative tone."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price and time invested."

      Capsule for Poly Bridge 2 Poly Bridge 2

      "Players feel the game offers good value for price and time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focus on puzzles and story."

      Capsule for last seen online last seen online

      "No violent or destructive gameplay elements; focus on puzzles and story."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026