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Call of the Sea similar games & best alternatives

Call of the Sea

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Join Norah, a woman plagued by a mysterious illness, in her search for her missing husband in this adventure puzzle game set on a lush island paradise. Immerse yourself in stunning visuals and unlock forbidden secrets in a moving tale of mystery and love.

Global score

88/100

Genres

Adventure, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful visuals and art style
    • Engaging and emotional story
    • Well-designed puzzles
    • Immersive sound design and voice acting
    • Accessible gameplay with moderate challenge

    Cons

    • Slow walking speed and pacing
    • Short game length
    • Some puzzles can be obscure or tedious
    • Lack of replayability beyond achievements
    • Minor technical issues and bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over puzzle solving and some dialogue choices, but the story progression is mostly linear with limited branching."

      Capsule for D1AL-ogue D1AL-ogue

      "Players have control over exploration and puzzle solving, but the game is linear with a set story and limited branching."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide moderate challenge requiring problem solving and observation, rewarding player skill."

      Capsule for Left Alone Left Alone

      "Puzzles provide a moderate challenge that require observation and problem solving, rewarding player skill and thought."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal exploration and story progression."

      Capsule for Submerged Submerged

      "No competitive elements; focus is on personal exploration and story progression."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy progressing through levels and collectibles, but game length is short and some players finish quickly."

      Capsule for Lara Croft GO Lara Croft GO

      "Players are engaged to complete the story and explore achievements, but game length is short and some find slow pacing a drawback."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players combine clues and solve puzzles creatively, but within predefined narrative and game structures."

      Capsule for Blackwell Deception Blackwell Deception

      "Players can explore and piece together clues creatively, but gameplay follows predefined puzzles and narrative."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is personal and narrative-driven."

      Capsule for Vampires' Melody Vampires' Melody

      "No elements of exerting control or superiority over others; experience is personal and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive survival and exploration on a mysterious island provide strong escape from reality."

      Capsule for Die Young Die Young

      "Strong immersion in a mysterious island setting and story provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles, not out of obligation."

      Capsule for Yesterday Yesterday

      "Players engage voluntarily out of interest in story and puzzles, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Exploration and puzzle solving encourage trying different approaches, though within a structured environment."

      Capsule for Fausts Alptraum Fausts Alptraum

      "Exploration and puzzle solving encourage trying different approaches, though within structured gameplay."

    • Exploration

      Game with the same Exploration vibe

      4

      "Strong emphasis on exploring multiple islands, discovering secrets, and uncovering story elements through environment."

      Capsule for Radiation Island Radiation Island

      "Exploring a lush island environment and uncovering story elements is a core motivation."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; player expression mainly through choices in puzzle solving and dialogue."

      Capsule for Four Last Things Four Last Things

      "Limited customization; player expression mainly through choices in puzzle solving and exploration."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong Lovecraftian and cosmic horror themes with imaginative fiction and surreal elements."

      Capsule for Dread X Collection 2 Dread X Collection 2

      "Strong Lovecraftian and fantastical themes with supernatural elements and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience with minimal social interaction or community involvement."

      Capsule for That Which Gave Chase That Which Gave Chase

      "Solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of story through puzzle solving and exploration."

      Capsule for Never Again Never Again

      "Players develop problem-solving skills and understanding of story through puzzles and exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and story; not designed for background or idle play."

      Capsule for Planet of Lana Planet of Lana

      "Requires focused attention on puzzles and story; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connection to story and characters but limited social or relational interaction."

      Capsule for The Gardens Between The Gardens Between

      "Emotional connection to story and characters, but limited social or relational interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "No leadership or group management elements; single-player narrative."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters and puzzle completion, with some collectible achievements."

      Capsule for The Inner World The Inner World

      "Progression through story and puzzle completion, with collectible achievements and chapter unlocks."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and immersive with a slow pace, balancing tension and calm."

      Capsule for Dagon: by H. P. Lovecraft Dagon: by H. P. Lovecraft

      "Generally calm and immersive atmosphere with moments of tension balanced by beautiful environments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging sound design, music, and visual effects provide stimulating sensory experience."

      Capsule for The Operator The Operator

      "Visually vibrant and aurally rich experience with engaging sound design and music."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with strong emphasis on storytelling, voice acting, and emotional plot."

      Capsule for Serena Serena

      "Narrative-driven game with strong emotional story, voice acting, and lore exploration."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving but no complex strategic planning."

      Capsule for FRACT OSC FRACT OSC

      "Puzzles require logical thinking and problem solving, but no complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful and eerie moments, but overall a calm and contemplative experience."

      Capsule for Goetia Goetia

      "Some suspenseful and mysterious moments, but overall a calm and contemplative experience."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for story and experience, though some note short length."

      Capsule for The Journey Down: Chapter Three The Journey Down: Chapter Three

      "Good value for story and experience, though some note short length and recommend buying on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

      Capsule for Hypnospace Outlaw Hypnospace Outlaw

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable and safe game environment."

      Capsule for Kathy Rain Kathy Rain

      "No survival mechanics or threat avoidance; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026