Call of the Sea similar games & best alternatives
Call of the Sea
2020
Related articles
Quick resume
Join Norah, a woman plagued by a mysterious illness, in her search for her missing husband in this adventure puzzle game set on a lush island paradise. Immerse yourself in stunning visuals and unlock forbidden secrets in a moving tale of mystery and love.
Global score
88/100
Genres
Adventure, Casual, Indie, Platform, Puzzle
Similar games
Pros
- Beautiful visuals and art style
- Engaging and emotional story
- Well-designed puzzles
- Immersive sound design and voice acting
- Accessible gameplay with moderate challenge
Cons
- Slow walking speed and pacing
- Short game length
- Some puzzles can be obscure or tedious
- Lack of replayability beyond achievements
- Minor technical issues and bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over puzzle solving and some dialogue choices, but the story progression is mostly linear with limited branching."
D1AL-ogue
"Players have control over exploration and puzzle solving, but the game is linear with a set story and limited branching."
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Competence
Game with the same Competence vibe
3"Puzzles provide moderate challenge requiring problem solving and observation, rewarding player skill."
Left Alone
"Puzzles provide a moderate challenge that require observation and problem solving, rewarding player skill and thought."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal exploration and story progression."
Submerged
"No competitive elements; focus is on personal exploration and story progression."
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Continuation
Game with the same Continuation vibe
2"Players enjoy progressing through levels and collectibles, but game length is short and some players finish quickly."
Lara Croft GO
"Players are engaged to complete the story and explore achievements, but game length is short and some find slow pacing a drawback."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Players combine clues and solve puzzles creatively, but within predefined narrative and game structures."
Blackwell Deception
"Players can explore and piece together clues creatively, but gameplay follows predefined puzzles and narrative."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and narrative-driven."
Vampires' Melody
"No elements of exerting control or superiority over others; experience is personal and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Immersive survival and exploration on a mysterious island provide strong escape from reality."
Die Young
"Strong immersion in a mysterious island setting and story provides escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in story and puzzles, not out of obligation."
Yesterday
"Players engage voluntarily out of interest in story and puzzles, not obligation."
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Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle solving encourage trying different approaches, though within a structured environment."
Fausts Alptraum
"Exploration and puzzle solving encourage trying different approaches, though within structured gameplay."
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Exploration
Game with the same Exploration vibe
4"Strong emphasis on exploring multiple islands, discovering secrets, and uncovering story elements through environment."
Radiation Island
"Exploring a lush island environment and uncovering story elements is a core motivation."
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Expression
Game with the same Expression vibe
-3"Limited customization; player expression mainly through choices in puzzle solving and dialogue."
Four Last Things
"Limited customization; player expression mainly through choices in puzzle solving and exploration."
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Fantasy
Game with the same Fantasy vibe
4"Strong Lovecraftian and cosmic horror themes with imaginative fiction and surreal elements."
Dread X Collection 2
"Strong Lovecraftian and fantastical themes with supernatural elements and imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
That Which Gave Chase
"Solo experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and understanding of story through puzzle solving and exploration."
Never Again
"Players develop problem-solving skills and understanding of story through puzzles and exploration."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sultan's Game
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and story; not designed for background or idle play."
Planet of Lana
"Requires focused attention on puzzles and story; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
1"Emotional connection to story and characters but limited social or relational interaction."
The Gardens Between
"Emotional connection to story and characters, but limited social or relational interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
Tales of Kenzera™: ZAU
"No leadership or group management elements; single-player narrative."
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Progression
Game with the same Progression vibe
2"Progression through story chapters and puzzle completion, with some collectible achievements."
The Inner World
"Progression through story and puzzle completion, with collectible achievements and chapter unlocks."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive with a slow pace, balancing tension and calm."
Dagon: by H. P. Lovecraft
"Generally calm and immersive atmosphere with moments of tension balanced by beautiful environments."
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Sensation
Game with the same Sensation vibe
3"Engaging sound design, music, and visual effects provide stimulating sensory experience."
The Operator
"Visually vibrant and aurally rich experience with engaging sound design and music."
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Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Assassin's Creed® Odyssey
"No social status or recognition systems present."
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Story
Game with the same Story vibe
5"Narrative-driven game with strong emphasis on storytelling, voice acting, and emotional plot."
Serena
"Narrative-driven game with strong emotional story, voice acting, and lore exploration."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving but no complex strategic planning."
FRACT OSC
"Puzzles require logical thinking and problem solving, but no complex strategic planning."
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Thrill
Game with the same Thrill vibe
1"Some suspenseful and eerie moments, but overall a calm and contemplative experience."
Goetia
"Some suspenseful and mysterious moments, but overall a calm and contemplative experience."
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Value
Game with the same Value vibe
2"Generally considered good value for story and experience, though some note short length."
The Journey Down: Chapter Three
"Good value for story and experience, though some note short length and recommend buying on sale."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on exploration and puzzle solving."
Hypnospace Outlaw
"No combat or destructive gameplay; focus on exploration and puzzle solving."
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Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable and safe game environment."
Kathy Rain
"No survival mechanics or threat avoidance; stable and safe game environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026