Submerged similar games & best alternatives
Submerged
2015
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Quick resume
Submerged is a third-person combat-free game in which you explore a mysterious flooded city and discover the beauty of desolation in vast outdoor environments. You take on the role of Miku, a young girl who has brought her wounded brother to the city in their small fishing boat.
Global score
76/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Beautiful and immersive world
- Relaxing and stress-free gameplay
- Unique environmental storytelling
- Simple and accessible controls
- Good soundtrack and atmosphere
Cons
- Short and repetitive gameplay
- Limited variety in climbing and exploration
- Lack of challenge or strategic depth
- Minimal story depth and character development
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the open world and choose the order of three main levels, allowing some freedom in progression."
Effie
"Players have freedom to explore the open world and choose the order of climbing buildings and collecting supplies."
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Competence
Game with the same Competence vibe
1"Gameplay is mostly straightforward walking and driving with some simple puzzles and decision making; skill demands are low but some challenge exists in navigation and survival."
Fears to Fathom - Norwood Hitchhike
"Gameplay involves simple climbing and boat navigation with no failure states or combat, offering low but present skill engagement."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal exploration and story progression."
Call of the Sea
"No competitive elements; focus is on personal exploration and story progression."
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Continuation
Game with the same Continuation vibe
1"Players enjoy exploring secrets and collectibles, but the game is relatively short and some find it too brief for extended habitual play."
Cavern of Dreams
"Some players enjoy extended exploration and collecting secrets, but the game is short and repetitive, limiting long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players can explore and uncover story elements in different ways; however, gameplay follows a linear structure with limited creative input."
The Lightkeeper
"Players interpret story through pictograms and explore at their own pace, but gameplay mechanics are fixed and repetitive."
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Domination
Game with the same Domination vibe
-5"No elements of dominance or control over others; cooperative and equal interaction absent."
The Old Tree
"No elements of dominance or power over others; cooperative and equal interaction absent."
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Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive, relaxing exploration of a post-apocalyptic world."
Submerged: Hidden Depths
"Strong escapism through relaxing exploration of a post-apocalyptic flooded city and immersive atmosphere."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for relaxation and exploration without obligation or pressure."
Caravan SandWitch
"Players engage voluntarily for relaxation and exploration rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is straightforward with limited novelty; exploration is encouraged but within linear constraints."
Necrophosis
"Exploration is open but climbing paths and objectives are linear and repetitive, limiting experimentation."
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Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering new areas, secrets, and story elements in a small but detailed world."
MANDAGON
"Core gameplay is about discovering new areas, secrets, and story elements in a flooded city environment."
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Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; players mostly experience predefined characters and environments."
Indigo Park: Chapter 1
"Limited customization; players express themselves mainly through exploration choices rather than character or environment modification."
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Fantasy
Game with the same Fantasy vibe
2"Post-apocalyptic setting with some supernatural elements blends realistic survival with fantasy."
NEO Scavenger
"Post-apocalyptic setting with mutated creatures and mysterious story elements adds a mild fantasy layer."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
Botany Manor
"Solo experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and story comprehension, but gameplay is simple and repetitive."
ARAYA
"Some learning in navigation and story interpretation, but gameplay is simple and repetitive."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
3"Gameplay allows for relaxed, slow-paced sessions and free exploration without pressure."
Beyond Blue
"Gameplay allows for relaxed, slow-paced sessions with no urgency or constant attention required."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with others; solitary experience."
Braid, Anniversary Edition
"No social or emotional relationship building with others; focus is on solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
2"Progression through sinking tonnage and mission completion; limited item or upgrade accumulation."
Wolfpack
"Progression through collecting supplies and boat upgrades, though limited and straightforward."
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Relaxation
Game with the same Relaxation vibe
5"Highly relaxing and calming gameplay with soothing music and stress-free environment."
Islands & Trains
"Highly relaxing experience with calming music, beautiful visuals, and stress-free gameplay."
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Sensation
Game with the same Sensation vibe
3"Enjoyable sensory experience through detailed visuals, ambient sounds, and subtle environmental effects."
Stone Simulator – Just Be a Rock
"Enjoyable sensory experience through visuals, water effects, and ambient sounds."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly emphasized."
Loot Grind Simulator
"No social recognition or status systems; achievements are personal and not publicly emphasized."
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Story
Game with the same Story vibe
3"Narrative is conveyed through found lore and environmental storytelling, providing moderate story immersion."
The Classrooms
"Story is told through environmental storytelling and pictograms, providing narrative immersion without dialogue."
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Strategy
Game with the same Strategy vibe
-2"Minimal strategic or planning elements; mostly straightforward driving and exploration."
EarthKart: Google Maps Driving Simulator
"Minimal strategic challenge; climbing and exploration paths are mostly linear and straightforward."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is calm and controlled."
Grow: Song of the Evertree
"No suspense or risk; gameplay is calm and controlled without tension or danger."
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Value
Game with the same Value vibe
2"Generally considered good value especially when purchased on sale; short length limits full price justification."
Runespell: Overture
"Good value when purchased on sale; short length and simplicity limit full price justification."
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Violence
Game with the same Violence vibe
-5"No violence or combat; gameplay focuses on exploration and interaction."
A Short Hike
"No combat or violence; gameplay focuses on exploration and collection."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable and safe environments."
Kayak VR: Mirage
"No survival mechanics or threats; stable and safe environment throughout."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration, Idle. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026