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Beyond Blue similar games & best alternatives

Beyond Blue

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart. Explore the awesome wonder and unbounded mystery that exists within the world’s ocean.

Global score

88/100

Genres

Adventure, Casual, Indie, Simulator

Similar games

    Pros

    • Beautiful and realistic underwater environments
    • Relaxing and calming gameplay
    • Educational content about marine biology and conservation
    • Engaging narrative with emotional depth
    • High-quality graphics and sound design

    Cons

    • Short game length
    • Limited biodiversity and exploration areas
    • Minimal gameplay variety and challenge
    • Some clunky controls and camera issues
    • Lack of replay incentives beyond scanning achievements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore underwater environments and choose exploration paths, though the narrative is somewhat linear and guided."

      Capsule for Under The Waves Under The Waves

      "Players can explore underwater environments freely during dives and free dive mode, though story progression is linear with set objectives."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves exploration and scanning with some navigation challenges, but overall low skill demand and simple controls."

      Capsule for Cave Crawler Cave Crawler

      "Gameplay involves scanning and exploration with minimal challenge; some skill in navigation and scanning is required but overall low difficulty."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal exploration and experience."

      Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

      "No competitive elements or player comparison; focus is on personal exploration and learning."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements, but overall a short game with limited long-term habitual play."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "Some players replay to complete scanning and achievements, but the game is short and lacks strong incentives for long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow designed levels and puzzles with no creation or modification features; some exploration but no building."

      Capsule for STAR WARS™: Dark Forces Remaster STAR WARS™: Dark Forces Remaster

      "Players explore predefined environments and scan creatures; no building or modification features."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and respectful tone."

      Capsule for Apollo 11 VR Apollo 11 VR

      "No elements of exerting control or superiority over others; cooperative and respectful tone."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive underwater world and survival mechanics provide strong escape from real life stress."

      Capsule for Sunkenland Sunkenland

      "Strongly immersive and relaxing underwater experience providing escape from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation to learn and improve."

      Capsule for Just Go Just Go

      "Players engage voluntarily out of interest and intrinsic motivation to explore and learn."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Exploration and trying different routes to objectives encourages some experimentation within established mechanics."

      Capsule for Poi Poi

      "Some exploration and scanning encourage trying new things, but largely within fixed environments and mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core motivation is discovering diverse underwater biomes, marine life, and hidden collectibles."

      Capsule for ABZU ABZU

      "Core motivation is discovering marine life and underwater biomes, though limited to a single region and few maps."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or avatar personalization; standard presentation throughout."

      Capsule for Impostor Factory Impostor Factory

      "No character customization or avatar personalization; standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Realistic underwater setting and activities; no fantasy or mythical elements."

      Capsule for Depth Hunter 2: Deep Dive Depth Hunter 2: Deep Dive

      "Set in a near-future realistic ocean environment with scientific accuracy; some sci-fi elements but grounded in reality."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Closure Closure

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn new knowledge through puzzles and story, including marine biology and nautical terms."

      Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

      "Players learn about marine biology and conservation through scanning and educational videos."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay without physical activity or health-related mechanics."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Sedentary gameplay without physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay allows for relaxed, slow-paced sessions with no urgency or constant attention required."

      Capsule for Submerged Submerged

      "Gameplay allows for relaxed, slow-paced sessions and free exploration without pressure."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mostly through story and character interactions, no social bonding."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Limited emotional connection mainly through story and character interactions, no social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics."

      Capsule for Outlast 2 Outlast 2

      "No leadership or group management mechanics."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."

      Capsule for The Norwood Suite The Norwood Suite

      "Progression through scanning and unlocking species and videos, but no power or gear upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing and calming experience with soothing visuals and music."

      Capsule for Little Man Has a Day Little Man Has a Day

      "Highly relaxing and calming experience with soothing music and visuals."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and ambient sounds provide sensory pleasure."

      Capsule for Runo Runo

      "Beautiful graphics, ambient sounds, and music provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character development and environmental themes, though linear and somewhat simple."

      Capsule for The Gunk The Gunk

      "Narrative with character development and environmental themes, though story is short and somewhat shallow."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving elements; gameplay is straightforward exploration."

      Capsule for The Town of Light The Town of Light

      "Minimal strategic or problem-solving elements; gameplay is straightforward exploration and scanning."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; calm, controlled experience."

      Capsule for Caligo Caligo

      "No suspense or risk; calm and controlled underwater experience."

    • Value

      Game with the same Value vibe

      1

      "Generally perceived as worth the price by players despite short length; some recommend waiting for sale."

      Capsule for Jusant Jusant

      "Generally considered worth the price on sale; some players feel full price is high for short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on peaceful exploration."

      Capsule for Project Eagle: A 3D Interactive Mars Base Project Eagle: A 3D Interactive Mars Base

      "No combat or destruction; focus on peaceful exploration and conservation."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; safe and stable environment."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "No survival mechanics or threats; safe and stable underwater environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026