Beyond Blue similar games & best alternatives
Beyond Blue
2020
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Quick resume
Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart. Explore the awesome wonder and unbounded mystery that exists within the world’s ocean.
Global score
88/100
Genres
Adventure, Casual, Indie, Simulator
Similar games
Pros
- Beautiful and realistic underwater environments
- Relaxing and calming gameplay
- Educational content about marine biology and conservation
- Engaging narrative with emotional depth
- High-quality graphics and sound design
Cons
- Short game length
- Limited biodiversity and exploration areas
- Minimal gameplay variety and challenge
- Some clunky controls and camera issues
- Lack of replay incentives beyond scanning achievements
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore underwater environments and choose exploration paths, though the narrative is somewhat linear and guided."
Under The Waves
"Players can explore underwater environments freely during dives and free dive mode, though story progression is linear with set objectives."
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Competence
Game with the same Competence vibe
1"Gameplay involves exploration and scanning with some navigation challenges, but overall low skill demand and simple controls."
Cave Crawler
"Gameplay involves scanning and exploration with minimal challenge; some skill in navigation and scanning is required but overall low difficulty."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal exploration and experience."
Anemoiapolis: Chapter 1
"No competitive elements or player comparison; focus is on personal exploration and learning."
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Continuation
Game with the same Continuation vibe
1"Some players replay for achievements, but overall a short game with limited long-term habitual play."
Agent A: A puzzle in disguise
"Some players replay to complete scanning and achievements, but the game is short and lacks strong incentives for long-term habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
-3"Players follow designed levels and puzzles with no creation or modification features; some exploration but no building."
STAR WARS™: Dark Forces Remaster
"Players explore predefined environments and scan creatures; no building or modification features."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and respectful tone."
Apollo 11 VR
"No elements of exerting control or superiority over others; cooperative and respectful tone."
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Escapism
Game with the same Escapism vibe
4"Immersive underwater world and survival mechanics provide strong escape from real life stress."
Sunkenland
"Strongly immersive and relaxing underwater experience providing escape from real-life stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation to learn and improve."
Just Go
"Players engage voluntarily out of interest and intrinsic motivation to explore and learn."
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Experimenting
Game with the same Experimenting vibe
2"Exploration and trying different routes to objectives encourages some experimentation within established mechanics."
Poi
"Some exploration and scanning encourage trying new things, but largely within fixed environments and mechanics."
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Exploration
Game with the same Exploration vibe
4"Core motivation is discovering diverse underwater biomes, marine life, and hidden collectibles."
ABZU
"Core motivation is discovering marine life and underwater biomes, though limited to a single region and few maps."
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Expression
Game with the same Expression vibe
-4"No character customization or avatar personalization; standard presentation throughout."
Impostor Factory
"No character customization or avatar personalization; standardized presentation."
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Fantasy
Game with the same Fantasy vibe
-2"Realistic underwater setting and activities; no fantasy or mythical elements."
Depth Hunter 2: Deep Dive
"Set in a near-future realistic ocean environment with scientific accuracy; some sci-fi elements but grounded in reality."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Closure
"No social or community features; strictly single-player."
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Growth
Game with the same Growth vibe
3"Players learn new knowledge through puzzles and story, including marine biology and nautical terms."
Nancy Drew®: Danger on Deception Island
"Players learn about marine biology and conservation through scanning and educational videos."
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Health
Game with the same Health vibe
-5"Sedentary gameplay without physical activity or health-related mechanics."
Ori and the Blind Forest
"Sedentary gameplay without physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
3"Gameplay allows for relaxed, slow-paced sessions with no urgency or constant attention required."
Submerged
"Gameplay allows for relaxed, slow-paced sessions and free exploration without pressure."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mostly through story and character interactions, no social bonding."
Stick it to The Man!
"Limited emotional connection mainly through story and character interactions, no social bonding."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics."
Outlast 2
"No leadership or group management mechanics."
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Progression
Game with the same Progression vibe
2"Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."
The Norwood Suite
"Progression through scanning and unlocking species and videos, but no power or gear upgrades."
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Relaxation
Game with the same Relaxation vibe
5"Highly relaxing and calming experience with soothing visuals and music."
Little Man Has a Day
"Highly relaxing and calming experience with soothing music and visuals."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and ambient sounds provide sensory pleasure."
Runo
"Beautiful graphics, ambient sounds, and music provide sensory enjoyment."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
3"Engaging narrative with character development and environmental themes, though linear and somewhat simple."
The Gunk
"Narrative with character development and environmental themes, though story is short and somewhat shallow."
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Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; gameplay is straightforward exploration."
The Town of Light
"Minimal strategic or problem-solving elements; gameplay is straightforward exploration and scanning."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; calm, controlled experience."
Caligo
"No suspense or risk; calm and controlled underwater experience."
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Value
Game with the same Value vibe
1"Generally perceived as worth the price by players despite short length; some recommend waiting for sale."
Jusant
"Generally considered worth the price on sale; some players feel full price is high for short length."
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Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on peaceful exploration."
Project Eagle: A 3D Interactive Mars Base
"No combat or destruction; focus on peaceful exploration and conservation."
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Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; safe and stable environment."
Yonder: The Cloud Catcher Chronicles
"No survival mechanics or threats; safe and stable underwater environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026