EarthKart: Google Maps Driving Simulator similar games & best alternatives
EarthKart: Google Maps Driving Simulator
2023
Related articles
Quick resume
3D Google Earth Driving Simulator
Global score
81/100
Genres
Action, Adventure, Casual, Racing, Simulator, Free To Play
Similar games
Pros
- Unique concept of driving on real-world maps
- Relaxing and nostalgic exploration
- Wide range of locations worldwide
- Active developer engagement and updates
- Free to play with optional premium
Cons
- Paywall limits session frequency
- Janky driving mechanics and controls
- Graphical and map rendering issues
- Lack of multiplayer or social features
- Some bugs and crashes reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore a vast open world, choose destinations, and manage resources with personal freedom; no strict routines or forced paths."
Arctico
"Players freely choose any real-world location to explore and decide their own routes and vehicles, though some paywall limits reduce full freedom."
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Competence
Game with the same Competence vibe
1"Requires learning vehicle mechanics and survival elements, but driving physics are intentionally janky and unpredictable."
The Long Drive
"Driving mechanics are simple and somewhat janky; some skill involved but largely casual and forgiving."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or leaderboards; focus is on personal experimentation and casual play."
STANDBOX
"No evidence of competitive modes or leaderboards; focus is on personal exploration and casual play."
-
Continuation
Game with the same Continuation vibe
2"Players report enjoying long sessions and repeated play with friends, though limited maps and bugs may reduce long-term engagement."
Mass Exodus Redux
"Players report enjoying long sessions exploring familiar and new places, but daily play limits and bugs reduce habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"No multiplayer or cooperative features mentioned; gameplay is entirely single-player and independent."
Pacifish
"No multiplayer or cooperative features mentioned; gameplay is entirely single-player."
-
Creativity
Game with the same Creativity vibe
2"Players can choose routes and manage resources creatively, but no building or customization beyond car upgrades."
Dead End Road
"Players can choose locations and vehicles, and explore in different ways, but no building or modification features."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are individual and non-confrontational."
Razortron 2000
"No social dominance or power dynamics; interactions are individual and non-confrontational."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, nostalgic escape from real life, immersing in memories and atmosphere."
Home is Where One Starts...
"Many players use the game to revisit memories, explore new places, and relax, escaping real life through virtual travel."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of personal interest and nostalgia, not obligation or pressure."
THE KING OF FIGHTERS XIV STEAM EDITION
"Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different vehicles, explore maps, and experiment with stunts and event strategies."
Crash Drive 2
"Players try different locations, vehicles, and modes; some experimentation with controls and exploration."
-
Exploration
Game with the same Exploration vibe
5"Core motivation is discovering new areas, revisiting familiar places, and curiosity-driven travel."
Google Earth VR
"Core motivation is discovering real-world locations, revisiting familiar places, and exploring new areas virtually."
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Expression
Game with the same Expression vibe
-3"Limited customization; car upgrades exist but no avatar or environment personalization."
Dead End Road
"Limited customization; no avatar or environment personalization beyond vehicle choice."
-
Fantasy
Game with the same Fantasy vibe
-4"Game is grounded in realistic emotional and psychological experiences rather than imaginative fiction."
The Test: Final Revelation
"Game uses real-world maps and locations; experience is grounded in reality rather than imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; players experience the game individually."
Darksiders III
"No social or community features; players experience the game individually."
-
Growth
Game with the same Growth vibe
1"Some learning curve in gameplay and mechanics, but limited emphasis on skill development."
Let It Flow
"Some learning curve with controls and game mechanics, but overall low emphasis on skill development."
-
Health
Game with the same Health vibe
-5"Purely sedentary gameplay with no physical activity or health-related features."
Tokyo Xtreme Racer
"Purely sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Suitable for short sessions and casual play; some players use it as a background or transitional activity."
My Suika – Kyo’s Fruit Merge
"Suitable for casual, relaxed play sessions; some players use it as a light pastime or background activity."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship-building features."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social interaction or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
1"Some item collection and unlocking of areas, but limited progression systems."
SCP: Daybreak
"Some collection elements like money and crates mentioned, but limited progression systems overall."
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Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing with soothing music and ambient sounds."
Lost Lands: Mahjong
"Many players find the game relaxing and comforting, enjoying the slow-paced exploration and ambient sounds."
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Sensation
Game with the same Sensation vibe
1"Basic sensory stimulation with simple graphics and sounds; some players enjoy the quirky audio effects."
Barro 2020
"Basic sensory feedback with simple graphics and sounds; some players note lack of immersive audio effects."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Obey the Voice™
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
-5"No narrative or plot; gameplay is context-free exploration and relaxation."
Feather
"No narrative or plot elements; gameplay is context-free exploration."
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Strategy
Game with the same Strategy vibe
-2"Minimal strategic or problem-solving elements; mostly straightforward exploration and interaction."
DOGWALK
"Minimal strategic or planning elements; mostly straightforward driving and exploration."
-
Thrill
Game with the same Thrill vibe
0"Mixed experience; some moments of challenge but mostly predictable and low risk."
Evoland
"Mixed experiences; some find driving fun and exciting, others note lack of challenge or risk."
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Value
Game with the same Value vibe
-2"Free to play with some positive feedback on value, but many criticize pay-to-win elements and monetization."
Rumble Club
"Mixed reviews on monetization; some feel paywalls and session limits reduce value, others appreciate free access."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay; focus on constructive driving and simulation."
The Bus
"No violent or destructive gameplay; focus on peaceful driving and exploration."
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Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Cats Hidden in Bali
"No survival or threat elements; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026