Holyday City: Reloaded similar games & best alternatives
Holyday City: Reloaded
2018
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Quick resume
Build, manage & grow your city in Holyday City: Reloaded! An idle clicker game where you're the business tycoon, expanding your metropolis. Master resource & time management to upgrade businesses and thrive. Experience the ultimate town builder adventure with Holyday City.
Global score
81/100
Genres
Casual, Indie, Free To Play, Strategy, Simulator
Similar games
Pros
- Free to play
- Long-term progression and achievements
- Relaxing idle gameplay
- Generous daily rewards
- No pay-to-win pressure
Cons
- Slow progression especially late game
- Repetitive and minimal active gameplay
- Lack of social or multiplayer features
- Some reports of save data loss
- Basic graphics and audio
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can choose how and when to invest, upgrade, and reset, with some strategic planning especially in events."
AdVenture Capitalist
"Players can choose when and what to upgrade, plan investments and resets, but gameplay is mostly waiting and clicking occasionally."
-
Competence
Game with the same Competence vibe
2"Players feel progression through upgrades and skill tree, but gameplay is simple and lacks deep skill challenges."
Incredicer
"Players feel progression and achievement through upgrades and milestones, but gameplay is simple and repetitive with minimal skill challenge."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or leaderboards; focus is on personal progress and achievements."
Pacifish
"No evidence of competitive modes or leaderboards; focus is on personal progress and self-set goals."
-
Continuation
Game with the same Continuation vibe
4"Many players report long-term engagement with hundreds to thousands of hours played and frequent events encouraging habitual play."
MechWarrior Online™ Legends
"Many players report long-term engagement with habitual daily play and extended total playtime."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer elements."
UMIGARI | ウミガリ
"Game is single-player with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
-3"Players follow established upgrade paths and routines; limited customization or creation."
Tap Tap Infinity
"Players follow predefined upgrade paths and routines; no creative building or customization."
-
Domination
Game with the same Domination vibe
-5"No player versus player or dominance mechanics; interactions are individual and equal."
Zup! F
"No player versus player or dominance mechanics; interactions are individual and equal."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a casual, relaxing distraction and stress relief."
Battle Group 2
"Players use the game as a relaxing, casual distraction and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and enjoyment."
Game Dev Tycoon
"Engagement is voluntary and driven by intrinsic interest and enjoyment."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with upgrades, strategies, and timing, but largely follows established routines."
Prison Escape Simulator: Dig Out
"Some strategic experimentation with investment timing and upgrade choices, but mostly routine play."
-
Exploration
Game with the same Exploration vibe
2"Unlocking new building sets and environments provides some discovery, though gameplay areas are limited."
URBO
"Unlocking new areas and features over time provides some discovery, though environments are simple and repetitive."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is standardized."
AdVenture Capitalist
"No character or environment customization; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
-4"The game emphasizes realistic modern city building and economic simulation rather than imaginative or fictional scenarios."
Highrise City
"Game simulates a realistic economic/city-building scenario without fantasy or imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social features; play is individual."
Escape Rosecliff Island
"No social or community features; play is entirely individual."
-
Growth
Game with the same Growth vibe
3"Players develop strategic skills and learn game mechanics over time."
Legends of Callasia
"Players learn game mechanics and improve strategic investment decisions over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
5"Designed as an idle game with long periods of passive progress and short active sessions."
Idling to Rule the Gods
"Designed as an idle game with long periods of passive income accumulation and minimal active play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
5"Strong focus on accumulating upgrades, resources, and achievements to advance."
Idle Research
"Strong emphasis on accumulating upgrades, resources, and achievements to advance."
-
Relaxation
Game with the same Relaxation vibe
4"Many players describe the game as relaxing and a good way to kill time without stress."
Tap Ninja - Idle game
"Players describe the game as relaxing and a good way to pass time without stress."
-
Sensation
Game with the same Sensation vibe
1"Visuals are pixelated and simple; audio is minimal and unobtrusive, providing mild sensory stimulation."
Ages of Conflict: World War Simulator
"Visuals are simple but colorful; audio is minimal and often muted; some sensory enjoyment but not intense."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free incremental progression."
Idle Colony
"No narrative or plot; gameplay is context-free incremental progression."
-
Strategy
Game with the same Strategy vibe
2"Some strategic decision-making in pricing, repairs, and upgrades but overall straightforward gameplay."
Car Dealer Simulator
"Some strategic planning in investment and upgrade timing, but overall gameplay is straightforward."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and predictable; lacks suspense or high-stakes excitement."
Mr.Mine
"Gameplay is predictable and low risk; lacks suspense or excitement."
-
Value
Game with the same Value vibe
4"Free to play with good perceived value; players feel rewarded for time invested."
AdVenture Capitalist
"Free to play with generous rewards; players feel good value for time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay elements; focus on building and upgrading."
Realm Grinder
"No combat or destructive elements; focus on building and upgrading."
-
Survival
Game with the same Survival vibe
-5"No threats or failure states; stable and safe gameplay environment."
PowerWash Simulator
"No threats or failure states; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Creativity, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026