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Incredicer similar games & best alternatives

Incredicer

PC (Microsoft Windows) • 2025

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Quick resume

Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.

Global score

86/100

Genres

Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Relaxing and satisfying gameplay
    • Good value for price
    • Simple and accessible incremental mechanics
    • Idle mode for passive play
    • Pleasant visuals and soundtrack

    Cons

    • Very short with limited replayability
    • Lack of depth and late-game content
    • No multiplayer or social features
    • Linear and predictable progression
    • Skill tree and upgrades could be more balanced and impactful

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose upgrades, skill tree paths, and active play style versus idle play, allowing control over progression."

      Capsule for Idle Slayer Idle Slayer

      "Players actively control dice rolling early on and choose upgrades in a skill tree, with an idle mode unlocking later for more passive play."

    • Competence

      Game with the same Competence vibe

      2

      "Players feel progression and achievement through upgrades and milestones, but gameplay is simple and repetitive with minimal skill challenge."

      Capsule for Holyday City: Reloaded Holyday City: Reloaded

      "Players feel progression through upgrades and skill tree, but gameplay is simple and lacks deep skill challenges."

    • Competition

      Game with the same Competition vibe

      -4

      "No multiplayer or leaderboards; focus is on personal progress and self-set goals."

      Capsule for Internet Cafe Simulator Internet Cafe Simulator

      "No multiplayer or leaderboards; focus is on personal progression and completion."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~1 hour) with limited replayability; players complete quickly and may not return often."

      Capsule for Spilled! Spilled!

      "Short game with limited replayability; many players complete it in a few hours and do not return."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative elements."

      Capsule for Hell Yeah! Wrath of the Dead Rabbit Hell Yeah! Wrath of the Dead Rabbit

      "Entirely single-player with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Customization is limited; players optimize strategies and upgrades but do not create or modify game content."

      Capsule for Midas Gold Plus - Idle Clicker Midas Gold Plus - Idle Clicker

      "Players unlock upgrades and skill tree nodes but do not create or modify game content."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or domination mechanics; purely individual play."

      Capsule for Zuma Deluxe Zuma Deluxe

      "No player versus player or dominance mechanics; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and background activity, providing mild escape from real life."

      Capsule for Gamblers Table Gamblers Table

      "Players use the game as a relaxing distraction and background activity during real life tasks."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation without external pressure or obligation."

      Capsule for Tube Tycoon Tube Tycoon

      "Players engage voluntarily for fun and relaxation without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with upgrade paths and talents, but overall progression is linear and repetitive."

      Capsule for Keep on Mining! Keep on Mining!

      "Some experimentation with upgrade paths and dice combinations, but overall progression is linear."

    • Exploration

      Game with the same Exploration vibe

      -3

      "No exploration of new areas; gameplay is numbers and upgrades in a fixed environment."

      Capsule for Scratch Inc. Scratch Inc.

      "No exploration of new areas; gameplay is focused on known mechanics and incremental upgrades."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; presentation is standardized."

      Capsule for AdVenture Capitalist AdVenture Capitalist

      "No character or environment customization; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game is grounded in realistic dice placement and puzzle mechanics without fictional or mythical elements."

      Capsule for Sagrada Sagrada

      "Realistic dice rolling and incremental mechanics without fictional narrative or roleplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely individual play."

      Capsule for Miss Neko Miss Neko

      "No social or community features; played individually."

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees and upgrades encourage player development and mastery."

      Capsule for The Darkness II The Darkness II

      "Players develop through unlocking upgrades and skill tree nodes, gaining incremental improvements."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with mouse interaction; no physical activity involved."

      Capsule for Trash Goblin Trash Goblin

      "Sedentary gameplay with mouse movement; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      4

      "Designed as an idle game with automation allowing for background play and intermittent engagement."

      Capsule for Bitburner Bitburner

      "Game supports idle play with automation and passive progression after initial active phase."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship mechanics."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or emotional relationship mechanics."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on leveling, gear upgrades, and unlocking abilities."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Strong focus on accumulating upgrades, unlocking dice tiers, and completing skill tree."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Players describe the game as relaxing and satisfying, suitable for background play and stress relief."

      Capsule for Increlution Increlution

      "Players describe the game as relaxing, satisfying, and suitable for background play."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory feedback, including dice physics and sound effects, enhancing sensory engagement."

      Capsule for Slice & Dice Slice & Dice

      "Visual and auditory feedback from dice rolling and upgrades provides enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free incremental progression."

      Capsule for Particul Particul

      "No narrative or story elements; purely incremental gameplay."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some light strategic choices in upgrade order and skill allocation, but overall straightforward progression."

      Capsule for Magic Archery Magic Archery

      "Some light strategy in upgrade choices and skill tree progression, but overall straightforward."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is predictable and low-risk, focused on steady progression rather than suspense."

      Capsule for Smashing Simulator Idle Smashing Simulator Idle

      "Gameplay is predictable and low risk, focused on steady incremental gains rather than suspense."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for its low price and short playtime."

      Capsule for The Cat Games The Cat Games

      "Players generally feel the game offers good value for its low price and short playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and incremental."

      Capsule for Pincremental Pincremental

      "No combat or destructive elements; gameplay is constructive and incremental."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Continuation, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026