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Slice & Dice similar games & best alternatives

Slice & Dice

PC (Microsoft Windows), iOS, Mac, Android • 2024

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Quick resume

Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

Global score

97/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Deep strategic gameplay
    • Extensive content and replayability
    • Highly addictive and engaging
    • Strong customization and mod support
    • Excellent value for price

    Cons

    • Lack of narrative or story immersion
    • No cooperative or social multiplayer
    • Some ui elements clunky on pc
    • Addictive nature may impact health
    • Randomness can sometimes frustrate

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose heroes, strategies, and item builds, allowing personal decision-making and control."

      Capsule for Dota 2 Dota 2

      "Players have freedom to choose heroes, items, upgrades, and strategies each run, with many modes and customization options."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex mechanics, tactical combat, and strategic decision making."

      Capsule for Cogmind Cogmind

      "High skill ceiling with strategic dice manipulation, synergy building, and tactical decision-making rewarded."

    • Competition

      Game with the same Competition vibe

      2

      "Includes online leaderboards and score chasing, but many players focus on personal improvement and fun."

      Capsule for Trombone Champ Trombone Champ

      "Includes online leaderboards and modes with rankings, but many players focus on personal runs and self-set challenges."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with many players engaging in long sessions and habitual play to unlock all content."

      Capsule for Dicey Dungeons Dicey Dungeons

      "Highly addictive with hundreds of hours played by many users, strong desire to keep playing and unlocking content."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player focused with no mention of cooperative multiplayer or teamwork."

      Capsule for Coin Crypt Coin Crypt

      "Primarily single-player focused with no mention of cooperative multiplayer or teamwork with others."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on customizing and upgrading dice faces and combining abilities to create unique builds."

      Capsule for Circadian Dice Circadian Dice

      "Extensive customization of dice faces, hero builds, item combinations, and mod support encourages creative experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and balanced."

      Capsule for  Fieldrunners 2 Fieldrunners 2

      "No evidence of exerting control over others; gameplay is individual and balanced without toxic social dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with immersive fantasy elements and engaging gameplay loops."

      Capsule for Legend of Keepers: Career of a Dungeon Manager Legend of Keepers: Career of a Dungeon Manager

      "Players use the game as a deep, engaging distraction with immersive mechanics and satisfying gameplay loops."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, synergies, and dice strategies each run; experimentation is core to gameplay."

      Capsule for SpellRogue SpellRogue

      "Strong emphasis on trying new builds, synergies, modes, and strategies; undo feature supports experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new items, abilities, and user-created content, though environment exploration is limited."

      Capsule for Mutilate-a-Doll 2 Mutilate-a-Doll 2

      "Discovering new heroes, items, and modes provides ongoing novelty, though environment exploration is limited."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of dice and equipment allows some personal expression, though character appearance is fixed."

      Capsule for Dicefolk Dicefolk

      "Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fantasy world with heroes and monsters, but narrative and roleplaying elements are minimal."

      Capsule for Clicker Heroes Clicker Heroes

      "Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; mostly solo play with no strong community interaction described."

      Capsule for Laysara: Summit Kingdom Laysara: Summit Kingdom

      "Minimal social connection; primarily solo play with little to no community interaction described."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn complex mechanics, develop strategies, and unlock new characters and abilities, supporting personal development."

      Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

      "Players learn complex mechanics, improve skills, and unlock new content, supporting personal development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players note long sessions and addictive nature."

      Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

      "Sedentary gameplay with no physical activity; some users note addictive qualities that may impact health negatively."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not suited for casual or background play."

      Capsule for Divinity: Original Sin - Enhanced Edition Divinity: Original Sin - Enhanced Edition

      "Requires focused attention and strategic thinking; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within the game."

      Capsule for FrostRunner FrostRunner

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression with character leveling, unlocking abilities, items, and upgrades across runs."

      Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

      "Strong progression through unlocking heroes, items, modes, and upgrades; metaprogression is a key feature."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay balances challenge and flow, providing satisfying tension release."

      Capsule for Sephiria Sephiria

      "Gameplay balances challenge and flow, providing satisfying tension release though some modes are quite difficult."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visuals, sound effects, and physical feedback provide stimulating sensory experience."

      Capsule for Knockout League - Arcade VR Boxing Knockout League - Arcade VR Boxing

      "Enjoyable visual and auditory feedback, including dice physics and sound effects, enhancing sensory engagement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements offer recognition, though social status is not a major focus."

      Capsule for WHAT THE CAR? WHAT THE CAR?

      "Leaderboards and achievements provide recognition, though social status is not a major focus."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay focuses on strategy and mechanics rather than story immersion."

      Capsule for Tower Dominion Tower Dominion

      "Minimal narrative or lore; gameplay is focused on mechanics and strategy rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk-reward mechanics and suspense from dice rolls create moments of tension and excitement."

      Capsule for Dice With Death Dice With Death

      "Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for its extensive content, replayability, and low price, providing excellent value."

      Capsule for Tin Star Tin Star

      "Highly praised for excellent value, extensive content, and replayability relative to price."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and fighting are central, with strategic use of weapons and attacks, though violence is stylized and narrative-driven."

      Capsule for Felvidek Felvidek

      "Combat and defeating enemies are central, but violence is stylized and part of turn-based strategy."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources tactically; survival under threat is a key gameplay element."

      Capsule for Insurgency: Sandstorm Insurgency: Sandstorm

      "Players must avoid defeat through resource and risk management; survival is a key gameplay element."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026