Slice & Dice similar games & best alternatives
Slice & Dice
2024
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Quick resume
Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).
Global score
97/100
Genres
Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Deep strategic gameplay
- Extensive content and replayability
- Highly addictive and engaging
- Strong customization and mod support
- Excellent value for price
Cons
- Lack of narrative or story immersion
- No cooperative or social multiplayer
- Some ui elements clunky on pc
- Addictive nature may impact health
- Randomness can sometimes frustrate
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose heroes, strategies, and item builds, allowing personal decision-making and control."
Dota 2
"Players have freedom to choose heroes, items, upgrades, and strategies each run, with many modes and customization options."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with complex mechanics, tactical combat, and strategic decision making."
Cogmind
"High skill ceiling with strategic dice manipulation, synergy building, and tactical decision-making rewarded."
-
Competition
Game with the same Competition vibe
2"Includes online leaderboards and score chasing, but many players focus on personal improvement and fun."
Trombone Champ
"Includes online leaderboards and modes with rankings, but many players focus on personal runs and self-set challenges."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with many players engaging in long sessions and habitual play to unlock all content."
Dicey Dungeons
"Highly addictive with hundreds of hours played by many users, strong desire to keep playing and unlocking content."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player focused with no mention of cooperative multiplayer or teamwork."
Coin Crypt
"Primarily single-player focused with no mention of cooperative multiplayer or teamwork with others."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on customizing and upgrading dice faces and combining abilities to create unique builds."
Circadian Dice
"Extensive customization of dice faces, hero builds, item combinations, and mod support encourages creative experimentation."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and balanced."
Fieldrunners 2
"No evidence of exerting control over others; gameplay is individual and balanced without toxic social dynamics."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction with immersive fantasy elements and engaging gameplay loops."
Legend of Keepers: Career of a Dungeon Manager
"Players use the game as a deep, engaging distraction with immersive mechanics and satisfying gameplay loops."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
The Outlast Trials
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, synergies, and dice strategies each run; experimentation is core to gameplay."
SpellRogue
"Strong emphasis on trying new builds, synergies, modes, and strategies; undo feature supports experimentation."
-
Exploration
Game with the same Exploration vibe
3"Players discover new items, abilities, and user-created content, though environment exploration is limited."
Mutilate-a-Doll 2
"Discovering new heroes, items, and modes provides ongoing novelty, though environment exploration is limited."
-
Expression
Game with the same Expression vibe
3"Customization of dice and equipment allows some personal expression, though character appearance is fixed."
Dicefolk
"Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fantasy world with heroes and monsters, but narrative and roleplaying elements are minimal."
Clicker Heroes
"Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; mostly solo play with no strong community interaction described."
Laysara: Summit Kingdom
"Minimal social connection; primarily solo play with little to no community interaction described."
-
Growth
Game with the same Growth vibe
5"Players learn complex mechanics, develop strategies, and unlock new characters and abilities, supporting personal development."
Astrea: Six-Sided Oracles
"Players learn complex mechanics, improve skills, and unlock new content, supporting personal development."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some players note long sessions and addictive nature."
Dungelot: Shattered Lands
"Sedentary gameplay with no physical activity; some users note addictive qualities that may impact health negatively."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not suited for casual or background play."
Divinity: Original Sin - Enhanced Edition
"Requires focused attention and strategic thinking; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
FrostRunner
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Devil May Cry 5
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
5"Strong meta-progression with character leveling, unlocking abilities, items, and upgrades across runs."
Shadowveil: Legend of The Five Rings
"Strong progression through unlocking heroes, items, modes, and upgrades; metaprogression is a key feature."
-
Relaxation
Game with the same Relaxation vibe
3"Gameplay balances challenge and flow, providing satisfying tension release."
Sephiria
"Gameplay balances challenge and flow, providing satisfying tension release though some modes are quite difficult."
-
Sensation
Game with the same Sensation vibe
3"Engaging visuals, sound effects, and physical feedback provide stimulating sensory experience."
Knockout League - Arcade VR Boxing
"Enjoyable visual and auditory feedback, including dice physics and sound effects, enhancing sensory engagement."
-
Status
Game with the same Status vibe
2"Leaderboards and achievements offer recognition, though social status is not a major focus."
WHAT THE CAR?
"Leaderboards and achievements provide recognition, though social status is not a major focus."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay focuses on strategy and mechanics rather than story immersion."
Tower Dominion
"Minimal narrative or lore; gameplay is focused on mechanics and strategy rather than story immersion."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."
Sid Meier's Civilization® V
"Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
3"Risk-reward mechanics and suspense from dice rolls create moments of tension and excitement."
Dice With Death
"Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."
-
Value
Game with the same Value vibe
5"Highly praised for its extensive content, replayability, and low price, providing excellent value."
Tin Star
"Highly praised for excellent value, extensive content, and replayability relative to price."
-
Violence
Game with the same Violence vibe
2"Combat and fighting are central, with strategic use of weapons and attacks, though violence is stylized and narrative-driven."
Felvidek
"Combat and defeating enemies are central, but violence is stylized and part of turn-based strategy."
-
Survival
Game with the same Survival vibe
4"Players must avoid death and manage resources tactically; survival under threat is a key gameplay element."
Insurgency: Sandstorm
"Players must avoid defeat through resource and risk management; survival is a key gameplay element."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026