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WHAT THE CAR? similar games & best alternatives

WHAT THE CAR?

PC (Microsoft Windows), iOS, Mac • 2024

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Quick resume

An absurdly silly adventure full of racing, laughs, and unexpected surprises. Roll, sprint, jump, fly and sneeze your way to victory on the racetrack and beyond!

Global score

86/100

Genres

Action, Adventure, Casual, Indie, Racing, Platform

Similar games

    Pros

    • Creative and varied level design
    • Humorous and whimsical tone
    • Robust user-generated content
    • Good value and frequent updates
    • Family-friendly and accessible

    Cons

    • Some frustrating physics and controls
    • Lack of multiplayer or co-op
    • Tedious level navigation on overworld
    • Repetitive mechanics in later levels
    • Some community levels poorly designed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from many characters and select levels freely on the overworld map, allowing some control over gameplay direction."

      Capsule for Fist Puncher Fist Puncher

      "Players have freedom to explore the overworld, choose levels, and create or play user-generated content, supporting personal control over play."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill challenges including difficult 'skull' levels and time trials, rewarding mastery of physics and controls."

      Capsule for JellyCar Worlds JellyCar Worlds

      "Game offers skill challenges especially in harder 'skull' levels and speedrunning for gold medals, requiring mastery of quirky physics."

    • Competition

      Game with the same Competition vibe

      2

      "Some competitive elements exist such as leaderboards and ranks, but many players focus on casual or cooperative play."

      Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

      "Leaderboards and gold medal chasing provide competitive elements, though many players focus on casual play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report spending multiple hours and returning for challenges and achievements despite frustration."

      Capsule for Surgeon Simulator Surgeon Simulator

      "Many players report spending hours, returning repeatedly for challenges, user levels, and collecting achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Game is primarily single-player with limited social interaction; no multiplayer or cooperative gameplay."

      Capsule for Mad Games Tycoon Mad Games Tycoon

      "Game is primarily single-player; no multiplayer or co-op modes though some players share experiences socially."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive vehicle customization, gadget combinations, and build experimentation encourage creative play."

      Capsule for Sonic Racing: CrossWorlds Sonic Racing: CrossWorlds

      "Highly creative level design with varied car forms, physics gimmicks, and robust user level creation and sharing."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and friendly; no evidence of power imposition or trash talk."

      Capsule for TY the Tasmanian Tiger 2 TY the Tasmanian Tiger 2

      "Interactions are balanced and friendly; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy a whimsical, humorous world with absurd scenarios, providing a lighthearted escape from reality."

      Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

      "Players enjoy the absurd, silly, and whimsical world as a lighthearted escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no reports of obligation or pressure."

      Capsule for Dub Dash Dub Dash

      "Players engage voluntarily for fun and challenge; no reports of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new mechanics, exploring secrets, and experimenting with physics and level design."

      Capsule for JellyCar Worlds JellyCar Worlds

      "Encourages experimentation with physics, mechanics, and user-created levels to discover new ways to complete challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover alternate routes, hidden bosses, and secret endings, promoting curiosity-driven exploration within levels."

      Capsule for DoDonPachi Resurrection DoDonPachi Resurrection

      "Overworld exploration, secrets, and hidden levels motivate curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via upgrades and choices, but limited cosmetic personalization."

      Capsule for Underhero Underhero

      "Some character and level customization via user-created content, though limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy setting with absurd and imaginative elements, parodying RPG tropes and featuring exaggerated characters."

      Capsule for DeathSpank DeathSpank

      "Strong fantasy elements with absurd car transformations and surreal, humorous scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community engagement via Discord and shared humor, but gameplay is mostly solo."

      Capsule for LOEK LOEK

      "Community sharing and Discord engagement exist, but gameplay is mostly solo."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skill and mastery over challenging physics controls and level completion."

      Capsule for Gun Rocket Gun Rocket

      "Players develop skills to master physics and complete challenging levels and speedruns."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or rehab elements."

      Capsule for Bomb Rush Cyberfunk Bomb Rush Cyberfunk

      "Sedentary gameplay with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and problem solving; not a background or idle game."

      Capsule for Mars Power Industries Deluxe Mars Power Industries Deluxe

      "Requires focused attention to complete levels and challenges; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; mostly solo play with indirect community involvement."

      Capsule for Time Rifters Time Rifters

      "Minimal social interaction; mostly individual play with light community involvement."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players participate individually or collaboratively without hierarchy."

      Capsule for Soundodger+ Soundodger+

      "No leadership or management roles; players participate individually or collaboratively without hierarchy."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and achievements; collecting gold medals and completing challenges."

      Capsule for Spoiler Alert Spoiler Alert

      "Collecting gold medals, cards, and achievements provides sense of progression and accomplishment."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally lighthearted and fun, though some levels can be challenging and induce tension."

      Capsule for Moving Out Moving Out

      "Generally lighthearted and fun, though some levels induce frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, sound effects, and humorous animations provide sensory stimulation."

      Capsule for Apocalypse Party Apocalypse Party

      "Bright visuals, quirky sound effects, and humorous animations provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide recognition, though social status is not a major focus."

      Capsule for Slice & Dice Slice & Dice

      "Leaderboards and achievements offer recognition, though social status is not a major focus."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; mostly context-free puzzle gameplay."

      Capsule for Sometimes: Success Requires Sacrifice Sometimes: Success Requires Sacrifice

      "Minimal narrative; gameplay centers on isolated, context-light challenges and puzzles."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some levels require planning and timing, but mostly focus on precise execution."

      Capsule for Dungeon Escape Dungeon Escape

      "Some levels require planning and problem solving, but many are straightforward time trials."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in timed levels and boss fights, but overall a lighthearted experience."

      Capsule for Spyro™ Reignited Trilogy Spyro™ Reignited Trilogy

      "Some suspense and challenge in harder levels, but overall a lighthearted experience."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price due to abundant content, frequent updates, and replayability."

      Capsule for Wobbly Life Wobbly Life

      "Players report strong value for price with abundant content, frequent updates, and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; gameplay is constructive and focused on control and balance."

      Capsule for Roll'd Roll'd

      "No focus on combat or destruction; gameplay is constructive and playful."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable, low-risk gameplay."

      Capsule for Drift Legends 2 Drift Legends 2

      "No survival or threat avoidance mechanics; stable, low-risk gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Survival, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026