Tricky Madness similar games & best alternatives
Tricky Madness
2024
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Quick resume
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080. Race down the mountain, explore secret areas, catch big air and perform Wicked tricks.
Global score
96/100
Genres
Racing, Simulator, Sport, Early Access, Indie
Similar games
Pros
- Faithful recreation of ssx gameplay and feel
- Smooth and responsive controls
- Strong nostalgia and arcade vibe
- Promising development with active dev
- Good value for price
Cons
- Limited content in early access (few maps and characters)
- Lack of multiplayer and co-op currently
- Some ui and graphical polish needed
- Boost mechanic differs from classic ssx
- No tutorial or progression systems yet
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose characters, ships, weapons, and playstyles, with multiple difficulty modes and customizable options, supporting personal control over gameplay."
BLUE REVOLVER
"Players can freely choose characters, levels, and game modes with some customization options planned; gameplay encourages player-driven trick combos and route choices."
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Competence
Game with the same Competence vibe
4"Game features skill-based trick execution, physics challenges, and a learning curve that rewards mastery."
ScootX
"Game features skill-based trick execution, timing, and racing against AI with challenging mechanics and feedback rewarding mastery."
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Competition
Game with the same Competition vibe
3"Includes multiplayer races and competitions against other players and AI, with leaderboards and rankings, but also supports solo play."
Hamster Playground
"Includes race modes against AI and time trials; multiplayer is planned, and leaderboards or score chasing are implied but not yet fully implemented."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play and desire for more content; some mention replaying runs and long play sessions."
Survivors of the Dawn
"Players express desire to keep playing, replaying maps for high scores and times; some mention habitual play and anticipation for updates."
-
Cooperation
Game with the same Cooperation vibe
-3"Currently single-player only with no multiplayer; co-op is highly anticipated but not yet available."
Salt 2: Shores of Gold
"Currently focused on single-player or AI competition; multiplayer and co-op modes are planned but not yet available."
-
Creativity
Game with the same Creativity vibe
2"Players explore shortcuts and alternative routes; some customization of characters and skins available."
Sprint Vector
"Some customization of characters and boards is requested and planned; players can experiment with trick combos and routes but limited content currently."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."
Mewing Simulator 🤫🧏🏻♂️
"No evidence of exerting control or superiority over others; interactions are friendly or competitive without toxic behavior reported."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic, stress-relieving arcade experience."
Annalynn
"Strong nostalgia and stress relief reported; players use the game to recapture fond memories and escape real life through arcade fun."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal desire and nostalgia; no obligation or pressure to play."
Commander Keen
"Players engage voluntarily out of personal desire and nostalgia; no pressure or obligation to play noted."
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Experimenting
Game with the same Experimenting vibe
3"Players explore mechanics, try different tricks, and experiment with controls and customization."
SkateBIRD
"Players explore different trick combinations, routes, and hope for more mechanics and customization to experiment with."
-
Exploration
Game with the same Exploration vibe
2"Map navigation involves some discovery and route planning, though limited by current content."
Breachway
"Maps have multiple routes and shortcuts; players enjoy discovering new lines but content is limited currently."
-
Expression
Game with the same Expression vibe
2"Character customization and cosmetic options allow some self-expression."
Hellish Quart
"Character customization and cosmetic options are desired and planned; current options are limited but self-expression is encouraged."
-
Fantasy
Game with the same Fantasy vibe
3"Arcade-style skateboarding with exaggerated tricks and moves, not realistic but imaginative."
Tony Hawk's™ Pro Skater™ 1 + 2
"Arcade-style exaggerated snowboarding with over-the-top tricks and announcer commentary creates an imaginative, non-realistic experience."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with minimal social features; community engagement exists but limited in-game social interaction."
Aero GPX
"Currently mostly solo play with AI; community engagement exists but social multiplayer features are not yet implemented."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn advanced movement and trick shots, and progress through levels and unlocks."
Robot Roller-Derby Disco Dodgeball
"Players learn and improve trick execution and track mastery; some desire progression systems and unlockables."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related features; purely sedentary gameplay."
Bunny Hop League
"No physical activity or health-related features; purely sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous input; not suitable for passive or background play."
Aaero
"Requires focused attention and continuous input; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; mostly individual gameplay."
Master of Magic
"No close social or emotional interactions reported; mostly individual gameplay experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual or competitive without hierarchical structures."
Dino Run DX
"No leadership or group management roles; gameplay is individual or competitive without hierarchical dynamics."
-
Progression
Game with the same Progression vibe
2"Some progression through unlocking characters, cosmetics, and future planned content, but limited currently."
Liar's Bar
"Some progression through unlocking characters, boards, and cosmetics is planned; currently limited but expected to expand."
-
Relaxation
Game with the same Relaxation vibe
3"Casual arcade gameplay balances challenge and flow, providing enjoyable tension release."
PAC-MAN 256
"Players report flow and fun, balancing challenge and skill with a relaxed arcade vibe."
-
Sensation
Game with the same Sensation vibe
4"Engaging visuals, soundtrack, and satisfying trick feedback provide strong sensory stimulation."
Tony Hawk's™ Pro Skater™ 1 + 2
"Enjoyable music, fast-paced visuals, and satisfying trick feedback provide strong sensory stimulation."
-
Status
Game with the same Status vibe
1"Some social recognition through leaderboards and multiplayer status."
UNO
"Some social recognition through leaderboards and multiplayer expected but not yet prominent."
-
Story
Game with the same Story vibe
-3"No narrative or story mode; gameplay is context-free multiplayer matches."
Sky Knights
"No narrative or story mode currently; gameplay is context-free arcade style with story mode planned for future."
-
Strategy
Game with the same Strategy vibe
2"Players plan trick sequences and timing to maximize scores and complete objectives."
OlliOlli
"Players plan routes and trick sequences to maximize score and speed; some tactical decision-making involved."
-
Thrill
Game with the same Thrill vibe
3"Risk and suspense from racing and challenging maneuvers provide excitement and thrill."
Uncrashed : FPV Drone Simulator
"Fast-paced racing and risk-reward trick system create excitement and tension."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price, especially given nostalgia and gameplay quality."
Zombieville USA 3D
"Players feel the game offers good value for price, especially given nostalgia and potential for future content."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay; focus is on racing, training, and character interaction."
Umamusume: Pretty Derby
"No violent or destructive gameplay; focus is on sports and tricks."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; gameplay is stable and low-risk."
Audiosurf 2
"No survival or threat avoidance mechanics; gameplay is stable and low-risk."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Survival, Violence, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026