Audiosurf 2 similar games & best alternatives
Audiosurf 2
2015
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Quick resume
Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection. Hundreds of mods/skins on Workshop. Free demo available.
Global score
83/100
Genres
Indie, Music, Puzzle
Similar games
Pros
- Extensive mod and skin support
- Ability to play any song from local files or soundcloud
- Multiple game modes with strategic depth
- Engaging leaderboards and competitive features
- Strong sensory and relaxation experience
Cons
- Removal of official youtube streaming support
- Some bugs and ui issues reported
- Limited social and cooperative play
- Can be visually intense and tiring for some players
- Lack of narrative or story elements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose any song from their own music library or online sources, and select difficulty and shield types, allowing personal control over gameplay."
Audioshield
"Players can freely choose any song from their own library or SoundCloud, customize skins and modes, and select gameplay styles, indicating high personal control and freedom."
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Competence
Game with the same Competence vibe
3"The game features challenging skill checks, combat, hunting, and puzzles requiring learning and mastery, rewarding player skill development."
Golden Treasure: The Great Green
"The game offers skill-based scoring, strategic puzzle-like modes, and competitive leaderboards, requiring mastery and learning, though some modes are accessible to casual players."
-
Competition
Game with the same Competition vibe
3"Leaderboards and score comparisons with friends encourage competitive play."
Pinball FX Classic VR
"Leaderboards, dethrone notifications, and score comparisons with others encourage competitive play, but many players also enjoy casual, personal experiences."
-
Continuation
Game with the same Continuation vibe
4"Players report habitual play, long sessions, and high replay value due to custom songs and community content."
Synth Riders
"Players report habitual daily play, long sessions, and high replay value due to mod support and endless song variety, indicating strong desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
-3"The game is mainly single-player focused with limited multiplayer; cooperation is minimal and not a core feature."
Medieval: Total War™ - Collection
"The game is primarily single-player focused with limited local multiplayer; cooperation is minimal and not a core feature."
-
Creativity
Game with the same Creativity vibe
4"Supports custom maps, skins, and game modifiers via Steam Workshop, enabling player creativity and customization."
Redmatch 2
"Extensive mod and skin support via Steam Workshop allows players to create and customize game modes and visuals extensively."
-
Domination
Game with the same Domination vibe
-2"Interactions emphasize friendly competition and community support rather than dominance or power over others."
Initial Drift Online
"Interactions emphasize friendly competition and community respect rather than exerting power or authority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction with engaging visuals and music, often to relieve stress."
Renfield: Bring Your Own Blood
"Players use the game to relax, relieve stress, and immerse themselves in music and visuals, often as a distraction or mood enhancer."
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Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by personal interest in music and rhythm gameplay."
AudioSurf
"Engagement is driven by intrinsic interest and personal enjoyment of music and gameplay rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with movement techniques, mods, and different game modes, showing high novelty seeking."
Gorilla Tag
"Players explore multiple game modes, try different skins, and experiment with various songs and mods, showing high novelty seeking."
-
Exploration
Game with the same Exploration vibe
3"Exploration occurs through discovering new songs, custom content, and session mode improvisation."
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
"Exploration occurs through discovering new songs, modes, and community content, though the physical environment is procedurally generated and familiar."
-
Expression
Game with the same Expression vibe
4"Customization of characters with skins and colors; players can personalize appearance and game experience."
Teeworlds
"Customization of skins and game modes allows players to express personal aesthetic preferences and style."
-
Fantasy
Game with the same Fantasy vibe
-1"The game is grounded in realistic music interaction and physical movement rather than imaginative fiction or roleplay."
Audioshield
"The game is grounded in realistic music tracks and visualizations rather than imaginative fiction or roleplay."
-
Fellowship
Game with the same Fellowship vibe
2"Community aspects via leaderboards and local co-op foster a sense of belonging, though online social interaction is limited."
Geometry Wars™ 3: Dimensions Evolved
"Community features like leaderboards, dethrone notifications, and forums foster a sense of belonging, though social interaction is limited."
-
Growth
Game with the same Growth vibe
3"Players develop skills in movement, aiming, and strategy, with a learning curve that rewards practice and mastery."
Drunken Robot Pornography
"Players develop skills in timing, strategy, and mastering modes, with a learning curve that rewards practice and improvement."
-
Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity or health-related features."
Phasmophobia
"The game is sedentary with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during play; not suited for passive or background gaming."
Rhythm Sprout: Sick Beats & Bad Sweets
"Requires focused attention and active engagement during play; not designed for passive or background gaming."
-
Intimacy
Game with the same Intimacy vibe
-4"Social connections are minimal and surface-level; focus is on individual experience rather than close relationships."
Heart of the Machine
"Social connections are surface-level and competitive rather than close or emotionally intimate."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or management roles; players act independently or in equal competition."
FPV LOGIC
"No leadership or management roles; players participate individually or in equal competition."
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Progression
Game with the same Progression vibe
3"Players accumulate points, unlock skins and backgrounds, and complete achievements indicating progression."
My Suika – Kyo’s Fruit Merge
"Players accumulate scores, achievements, and unlock new skins and modes, reflecting progression and growth."
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Relaxation
Game with the same Relaxation vibe
3"Players find the game relaxing with pleasant music and a balance of challenge and flow."
Guards
"Many players use the game for relaxation and flow states, enjoying the balance of challenge and music-driven gameplay."
-
Sensation
Game with the same Sensation vibe
4"The game provides strong sensory stimulation with vibrant visuals, dynamic audio, and impactful feedback."
Go Mecha Ball
"The game provides strong sensory stimulation through vivid visuals, dynamic colors, and rhythmic audio-visual feedback."
-
Status
Game with the same Status vibe
2"Leaderboards and ranked modes provide some social recognition and status."
Inkbound
"Recognition through leaderboards and dethrone notifications offers some social status, though limited to competitive circles."
-
Story
Game with the same Story vibe
-5"No narrative or plot; gameplay focuses on music creation and experimentation."
ODDADA
"The game lacks narrative or plot, focusing purely on gameplay and music interaction."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, quick thinking, and problem solving to optimize block placement and combos."
Lumines Arise
"Modes require strategic planning, timing, and decision-making to optimize scores and manage block placement."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced multiplayer and timed modes provide excitement and tension."
Tumblestone
"Fast-paced modes and high-score chasing provide excitement and tension, though some modes are more relaxed."
-
Value
Game with the same Value vibe
3"Players perceive good value from extensive content, mod support, and replayability, especially on sale."
Farming Simulator 22
"Players perceive good value due to extensive content, mod support, and replayability, though some mention price concerns."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive content; gameplay is constructive and music-focused."
Spin Rhythm XD
"No violent or destructive gameplay elements; focus is on constructive interaction with music and visuals."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; gameplay is stable and low-risk."
The Wonderful End of the World
"No survival or threat avoidance mechanics; gameplay is stable and low-risk."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Survival, Violence, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026