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Audiosurf 2 similar games & best alternatives

Audiosurf 2

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection. Hundreds of mods/skins on Workshop. Free demo available.

Global score

83/100

Genres

Indie, Music, Puzzle

Similar games

    Pros

    • Extensive mod and skin support
    • Ability to play any song from local files or soundcloud
    • Multiple game modes with strategic depth
    • Engaging leaderboards and competitive features
    • Strong sensory and relaxation experience

    Cons

    • Removal of official youtube streaming support
    • Some bugs and ui issues reported
    • Limited social and cooperative play
    • Can be visually intense and tiring for some players
    • Lack of narrative or story elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose any song from their own music library or online sources, and select difficulty and shield types, allowing personal control over gameplay."

      Capsule for Audioshield Audioshield

      "Players can freely choose any song from their own library or SoundCloud, customize skins and modes, and select gameplay styles, indicating high personal control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game features challenging skill checks, combat, hunting, and puzzles requiring learning and mastery, rewarding player skill development."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "The game offers skill-based scoring, strategic puzzle-like modes, and competitive leaderboards, requiring mastery and learning, though some modes are accessible to casual players."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards and score comparisons with friends encourage competitive play."

      Capsule for Pinball FX Classic VR Pinball FX Classic VR

      "Leaderboards, dethrone notifications, and score comparisons with others encourage competitive play, but many players also enjoy casual, personal experiences."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, long sessions, and high replay value due to custom songs and community content."

      Capsule for Synth Riders Synth Riders

      "Players report habitual daily play, long sessions, and high replay value due to mod support and endless song variety, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "The game is mainly single-player focused with limited multiplayer; cooperation is minimal and not a core feature."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "The game is primarily single-player focused with limited local multiplayer; cooperation is minimal and not a core feature."

    • Creativity

      Game with the same Creativity vibe

      4

      "Supports custom maps, skins, and game modifiers via Steam Workshop, enabling player creativity and customization."

      Capsule for Redmatch 2 Redmatch 2

      "Extensive mod and skin support via Steam Workshop allows players to create and customize game modes and visuals extensively."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize friendly competition and community support rather than dominance or power over others."

      Capsule for Initial Drift Online Initial Drift Online

      "Interactions emphasize friendly competition and community respect rather than exerting power or authority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with engaging visuals and music, often to relieve stress."

      Capsule for Renfield: Bring Your Own Blood Renfield: Bring Your Own Blood

      "Players use the game to relax, relieve stress, and immerse themselves in music and visuals, often as a distraction or mood enhancer."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by personal interest in music and rhythm gameplay."

      Capsule for AudioSurf AudioSurf

      "Engagement is driven by intrinsic interest and personal enjoyment of music and gameplay rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with movement techniques, mods, and different game modes, showing high novelty seeking."

      Capsule for Gorilla Tag Gorilla Tag

      "Players explore multiple game modes, try different skins, and experiment with various songs and mods, showing high novelty seeking."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration occurs through discovering new songs, custom content, and session mode improvisation."

      Capsule for Rocksmith® 2014 Edition REMASTERED LEARN & PLAY Rocksmith® 2014 Edition REMASTERED LEARN & PLAY

      "Exploration occurs through discovering new songs, modes, and community content, though the physical environment is procedurally generated and familiar."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters with skins and colors; players can personalize appearance and game experience."

      Capsule for Teeworlds Teeworlds

      "Customization of skins and game modes allows players to express personal aesthetic preferences and style."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "The game is grounded in realistic music interaction and physical movement rather than imaginative fiction or roleplay."

      Capsule for Audioshield Audioshield

      "The game is grounded in realistic music tracks and visualizations rather than imaginative fiction or roleplay."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community aspects via leaderboards and local co-op foster a sense of belonging, though online social interaction is limited."

      Capsule for Geometry Wars™ 3: Dimensions Evolved Geometry Wars™ 3: Dimensions Evolved

      "Community features like leaderboards, dethrone notifications, and forums foster a sense of belonging, though social interaction is limited."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in movement, aiming, and strategy, with a learning curve that rewards practice and mastery."

      Capsule for Drunken Robot Pornography Drunken Robot Pornography

      "Players develop skills in timing, strategy, and mastering modes, with a learning curve that rewards practice and improvement."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related features."

      Capsule for Phasmophobia Phasmophobia

      "The game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play; not suited for passive or background gaming."

      Capsule for Rhythm Sprout: Sick Beats & Bad Sweets Rhythm Sprout: Sick Beats & Bad Sweets

      "Requires focused attention and active engagement during play; not designed for passive or background gaming."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social connections are minimal and surface-level; focus is on individual experience rather than close relationships."

      Capsule for Heart of the Machine Heart of the Machine

      "Social connections are surface-level and competitive rather than close or emotionally intimate."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; players act independently or in equal competition."

      Capsule for FPV LOGIC FPV LOGIC

      "No leadership or management roles; players participate individually or in equal competition."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate points, unlock skins and backgrounds, and complete achievements indicating progression."

      Capsule for ‎My Suika – Kyo’s Fruit Merge ‎My Suika – Kyo’s Fruit Merge

      "Players accumulate scores, achievements, and unlock new skins and modes, reflecting progression and growth."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing with pleasant music and a balance of challenge and flow."

      Capsule for Guards Guards

      "Many players use the game for relaxation and flow states, enjoying the balance of challenge and music-driven gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "The game provides strong sensory stimulation with vibrant visuals, dynamic audio, and impactful feedback."

      Capsule for Go Mecha Ball Go Mecha Ball

      "The game provides strong sensory stimulation through vivid visuals, dynamic colors, and rhythmic audio-visual feedback."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and ranked modes provide some social recognition and status."

      Capsule for Inkbound Inkbound

      "Recognition through leaderboards and dethrone notifications offers some social status, though limited to competitive circles."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; gameplay focuses on music creation and experimentation."

      Capsule for ODDADA ODDADA

      "The game lacks narrative or plot, focusing purely on gameplay and music interaction."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, quick thinking, and problem solving to optimize block placement and combos."

      Capsule for Lumines Arise Lumines Arise

      "Modes require strategic planning, timing, and decision-making to optimize scores and manage block placement."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced multiplayer and timed modes provide excitement and tension."

      Capsule for Tumblestone Tumblestone

      "Fast-paced modes and high-score chasing provide excitement and tension, though some modes are more relaxed."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from extensive content, mod support, and replayability, especially on sale."

      Capsule for Farming Simulator 22 Farming Simulator 22

      "Players perceive good value due to extensive content, mod support, and replayability, though some mention price concerns."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive content; gameplay is constructive and music-focused."

      Capsule for Spin Rhythm XD Spin Rhythm XD

      "No violent or destructive gameplay elements; focus is on constructive interaction with music and visuals."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; gameplay is stable and low-risk."

      Capsule for The Wonderful End of the World The Wonderful End of the World

      "No survival or threat avoidance mechanics; gameplay is stable and low-risk."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Survival, Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026