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Mars Power Industries Deluxe similar games & best alternatives

Mars Power Industries Deluxe

PC (Microsoft Windows), Xbox One, Mac, Linux • 2019

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Quick resume

Mysterious puzzle inspired by 2001:Space Odyssey. Manage resources, solve challenging puzzles and uncover what lies beneath the surface! Year after year, strange happenings plague our tiny colony, darkness devours Mars. Your job as an Electrician? Bring light where darkness reigns!

Global score

94/100

Genres

Casual, Indie, Strategy, Puzzle

Similar games

    Pros

    • Relaxing and accessible puzzle gameplay
    • Well-designed progressive mechanics
    • Pleasant pixel art and music
    • Good value for price
    • Ample content with bonus levels and collectibles

    Cons

    • Minimal and unclear story
    • Ui and controls sometimes clunky
    • Some puzzles rely on trial and error
    • Short overall playtime
    • Lack of replay value after completion

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose activities, build and terraform at their own pace without forced routines."

      Capsule for Dinkum Dinkum

      "Players have freedom to place power nodes strategically on a grid with no timers or penalties, allowing undoing moves and personal pacing."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and problem solving, providing a sense of skill and accomplishment."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Puzzles require logical thinking and planning with increasing complexity, providing a satisfying sense of accomplishment."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual experience and personal puzzle solving without any multiplayer or leaderboard competition."

      Capsule for s.p.l.i.t s.p.l.i.t

      "Focus is on individual puzzle solving without any multiplayer or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often engage in several hours of play and some replay puzzles or bonus content, but overall game is short and linear."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "Players tend to engage in multiple levels and bonus content, but the game is relatively short and can be completed in a few hours."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player puzzle experience with no cooperative elements."

      Capsule for Zup! 5 Zup! 5

      "Entirely single-player puzzle experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different paths and strategies, but within fixed puzzle structures."

      Capsule for Puzzle Dimension Puzzle Dimension

      "Players experiment with different placements and strategies within fixed puzzle constraints, but no creation or modification of game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or competitive dominance elements; gameplay is solitary and survival-focused."

      Capsule for Dead Space (2008) Dead Space (2008)

      "No social or competitive dominance aspects; gameplay is solitary and equal."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing and calming gameplay helps players escape stress and unwind"

      Capsule for Cute Cats Cute Cats

      "Relaxing and atmospheric gameplay helps players unwind and escape daily stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

      Capsule for Railbound Railbound

      "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encouraged to experiment with item combinations and puzzle solutions, though some puzzles require trial and error."

      Capsule for STASIS STASIS

      "Trial and error and testing different puzzle solutions is encouraged and common."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery of secrets and collectibles exists, but mostly within fixed puzzle levels."

      Capsule for Chip Chip

      "Some discovery of secret levels and collectibles, but mostly confined to known puzzle grids."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; fixed pixel art style."

      Capsule for Pink Hour Pink Hour

      "No character or environment customization; fixed pixel art style."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set on Mars with a sci-fi narrative and supernatural elements, providing an imaginative fictional experience."

      Capsule for Super Motherload Super Motherload

      "Set on Mars with sci-fi elements and mysterious story hints, providing imaginative context."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics progressively."

      Capsule for Machinika: Museum Machinika: Museum

      "Players develop puzzle-solving skills and learn new mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not a background or idle game."

      Capsule for Freeways Freeways

      "Requires focused attention and problem solving; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Burger Burger

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels and unlock new mechanics and bonus puzzles."

      Capsule for Railbound Railbound

      "Players unlock new levels, mechanics, and bonus content as they advance."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, tension-free gameplay with no timers or penalties; music and pacing promote relaxation."

      Capsule for Voxelgram Voxelgram

      "Calm, no-pressure gameplay with soothing music and no timers promotes relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant pixel art and music provide moderate sensory enjoyment."

      Capsule for dotAGE dotAGE

      "Pleasant pixel art and ambient music provide mild sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      1

      "Story is present but minimal and cryptic; lore is scattered and not a major focus compared to gameplay."

      Capsule for Remnant: From the Ashes Remnant: From the Ashes

      "Minimal and cryptic story elements sprinkled throughout, but not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving to navigate obstacles and use power-ups effectively."

      Capsule for ALTF4 ALTF4

      "Requires logical planning and problem solving to place power nodes effectively."

    • Thrill

      Game with the same Thrill vibe

      -3

      "No significant suspense or risk; gameplay is predictable and low pressure."

      Capsule for The Happy Hereafter The Happy Hereafter

      "No suspense or risk; gameplay is controlled and low pressure."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price and content."

      Capsule for Roboquest VR Roboquest VR

      "Players feel the game offers good value for its price and content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on constructive puzzle solving."

      Capsule for Closure Closure

      "No combat or destruction; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; stable puzzle environment."

      Capsule for Rusty Lake Hotel Rusty Lake Hotel

      "No survival or threat mechanics; stable puzzle environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Thrill, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026