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Tales of the Orient: The Rising Sun similar games & best alternatives

Tales of the Orient: The Rising Sun

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2015

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Quick resume

Dive into an epic story of honor and courage and help a Geisha and a Samurai save the day.

Global score

82/100

Genres

Casual, Indie, Adventure, Strategy, Puzzle, Card & Board Game

Similar games

    Pros

    • Multiple gameplay modes
    • Board rotation mechanic
    • Relaxing music and visuals
    • Good replayability with 100+ levels
    • Accessible difficulty with challenge and relaxed modes

    Cons

    • Minimal story depth
    • Some repetitive gameplay
    • Achievement grind for 200 levels
    • Limited village building impact
    • No multiplayer or social features

    Motivations

    • Autonomy

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      Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

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    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill challenges through combat, character progression, and item collection, with difficulty increasing in higher modes."

      Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

      "Increasing difficulty over 100 levels with obstacles and limited moves in challenge mode provides skill-based challenges, though overall gameplay remains accessible and casual."

    • Competition

      Game with the same Competition vibe

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      "Focus is on individual puzzle solving and personal progress without competitive or ranked elements."

      Capsule for Ahnayro: The Dream World Ahnayro: The Dream World

      "Focus is on personal progress and puzzle completion without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replaying for collectibles and achievements, and enjoying multiple modes, indicating sustained engagement."

      Capsule for POPUCOM POPUCOM

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    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative features."

      Capsule for High Hell High Hell

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can build and arrange village structures but within preset building options and limited customization."

      Capsule for Black Forest Black Forest

      "Players can choose different play styles and rotate the board, offering some creative problem-solving, but building the village is a fixed progression without customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominance or power over others; gameplay is individual and non-confrontational."

      Capsule for Luxor Evolved Luxor Evolved

      "No elements of dominance or power over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "The relaxing, immersive gameplay and charming story provide a pleasant escape from real-life stress."

      Capsule for A Tower Full of Cats A Tower Full of Cats

      "Relaxing music, casual gameplay, and a simple story provide a stress-relieving, immersive experience away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, with no pressure or obligation reported."

      Capsule for Labyrinth City: Pierre the Maze Detective Labyrinth City: Pierre the Maze Detective

      "Players engage voluntarily for enjoyment and relaxation, with no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple game modes and strategic options encourage players to try different tactics and playstyles."

      Capsule for Worm.is: The Game Worm.is: The Game

      "Multiple gameplay modes and board rotation encourage players to try different strategies and approaches."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game consists of fixed levels with no open-world or discovery elements."

      Capsule for Bomb The Monsters! Bomb The Monsters!

      "Game consists of fixed levels with no open exploration or discovery of new areas."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character or environment customization; players use standard mushroom units and buildings."

      Capsule for Mushroom Wars Mushroom Wars

      "Limited to no character or environment customization; village building is predetermined and purely functional."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a stylized feudal Japan with a romantic rescue story, blending some fantasy elements with historical style."

      Capsule for Karateka Karateka

      "Set in a stylized, fictionalized version of Edo-period Japan with samurai and geisha, though story is minimal and more thematic than immersive fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely single-player."

      Capsule for Hob Hob

      "No social or community features; entirely single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new strategies as difficulty increases."

      Capsule for Cats Organized Neatly Cats Organized Neatly

      "Players develop puzzle-solving skills and progress through increasingly difficult levels, with some learning curve."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not designed for idle or background play."

      Capsule for SUPERHOT SUPERHOT

      "Requires active attention and strategic thinking; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building elements."

      Capsule for Rogue Tower Rogue Tower

      "No social or emotional relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features."

      Capsule for Aim Hero Aim Hero

      "No leadership or group management features."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate gold, unlock skills, and upgrade their workshop and weapon designs."

      Capsule for Medieval Blacksmith Medieval Blacksmith

      "Players accumulate gold to build and upgrade a village, unlocking power-ups and extra moves, providing a clear sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calming atmosphere, music, and gentle pacing promote relaxation and flow."

      Capsule for Milkmaid of the Milky Way Milkmaid of the Milky Way

      "Relaxed mode with unlimited moves, soothing music, and gentle pacing promote relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful graphics and sound effects provide sensory enjoyment, though not highly intense."

      Capsule for Feed and Grow: Fish Feed and Grow: Fish

      "Colorful visuals and pleasant sound effects provide sensory enjoyment, though not highly intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative framing the puzzle levels; minimal story but some lore and humor present."

      Capsule for Suicide Guy Suicide Guy

      "Simple narrative framing the puzzle progression, but story depth and character development are minimal."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan moves, manage power-ups, and optimize combos to meet level goals."

      Capsule for Regency Solitaire Regency Solitaire

      "Players must plan moves, manage limited moves in challenge mode, and use power-ups strategically."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is low risk and low suspense; more relaxing than thrilling."

      Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

      "Game is low-risk and calming rather than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale; offers hours of gameplay and achievements."

      Capsule for iBomber Defense Pacific iBomber Defense Pacific

      "Offers many hours of gameplay and achievements for a low price, especially on sale, providing good value."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on constructive city building and puzzle solving, no combat or destruction."

      Capsule for Concrete Jungle Concrete Jungle

      "No violent or destructive gameplay; focus is on constructive puzzle solving and village building."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance elements; stable, low-risk gameplay environment."

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      "No survival or threat avoidance elements; stable, low-risk gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Exploration, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026