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Feed and Grow: Fish

PC (Microsoft Windows) • 2016

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Quick resume

Hunt and eat other fish - simply, grow into larger beasts!

Global score

78/100

Genres

Action, Indie, Simulator, Early Access, Adventure

Similar games

    Pros

    • Addictive and fun gameplay
    • Variety of fish and maps
    • Good progression and growth system
    • Relaxing underwater atmosphere
    • Runs well on low-end pcs

    Cons

    • Multiplayer is broken or unreliable
    • Limited content and maps
    • Repetitive gameplay over time
    • Lack of save feature
    • Some bugs and camera control issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to design aquariums, choose fish combinations, and customize layouts with sandbox and campaign modes offering different levels of control."

      Capsule for Megaquarium Megaquarium

      "Players can choose different fish species, maps, and play styles freely, with multiple modes and abilities to customize gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves tactical decision-making, evolving builds, and overcoming challenging AI, though some balance issues reduce skill impact."

      Capsule for Buggos 2 Buggos 2

      "Players experience skill growth through mastering controls, leveling up fish, and overcoming AI challenges, though some find difficulty imbalanced."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and multiplayer modes, but multiplayer is often inactive; competition exists but is limited."

      Capsule for Roll'd Roll'd

      "Includes multiplayer and leaderboards, but multiplayer is often broken; competition exists but is limited and not the main focus."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and high replayability, though some note eventual repetitiveness."

      Capsule for Game Dev Tycoon Game Dev Tycoon

      "Many players report habitual and long play sessions with high replayability, though some find it repetitive over time."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Includes some multiplayer modes with cooperative elements, but main gameplay is primarily single-player."

      Capsule for de Blob de Blob

      "Some modes like crab madness involve group mechanics, but mostly gameplay is singleplayer or independent."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization mainly involves choosing and combining fishing gear; limited creative building or modification."

      Capsule for Fishing Planet Fishing Planet

      "Limited customization beyond fish choice and abilities; no extensive building or creation features."

    • Domination

      Game with the same Domination vibe

      1

      "Players exert control over cells and dominate AI opponents, but no social dominance or player interaction."

      Capsule for Microcosmum: survival of cells Microcosmum: survival of cells

      "Players can dominate biomes as big fish, but interactions are mostly AI-based with limited player-to-player dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic escape and stress relief, enjoying a lighthearted, imaginative underwater world."

      Capsule for Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 3: The Case of the Stolen Conch Shell

      "Players use the game as a relaxing, immersive escape into an underwater world with simple, stress-relieving gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for Cat Quest II Cat Quest II

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different fish combinations, feeding strategies, and pet setups to optimize gameplay."

      Capsule for Insaniquarium Deluxe Insaniquarium Deluxe

      "Players try different fish, abilities, and strategies; exploration of mechanics and growth paths is encouraged."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and game modes offer some exploration, though environments are mostly known and repeated."

      Capsule for The Ultimatest Battle The Ultimatest Battle

      "Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; players use predefined characters and environments."

      Capsule for Handshakes Handshakes

      "Minimal character or environment customization; players use predefined fish models and skins."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features imaginative microscopic lifeforms and fictional aquatic settings."

      Capsule for Boid Boid

      "Players roleplay as various fish and sea creatures, including prehistoric species, in a fictional aquatic ecosystem."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Multiplayer exists but limited social community features; mostly individual play with some social interaction."

      Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

      "Some multiplayer exists but is unreliable; community interaction is limited, mostly singleplayer experience."

    • Growth

      Game with the same Growth vibe

      4

      "Clear progression through growth stages and unlocking new fish and abilities."

      Capsule for Feeding Frenzy 2 Deluxe Feeding Frenzy 2 Deluxe

      "Strong progression system with leveling, unlocking new fish, and improving abilities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active control; not designed for background or idle play."

      Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

      "Requires active attention and control; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; multiplayer is minimal and lacks deep social connections."

      Capsule for Winter Resort Simulator 2 Winter Resort Simulator 2

      "Limited social interaction; multiplayer is minimal and lacks deep social features."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team modes may involve guiding others, but mostly players act independently or competitively."

      Capsule for Hidden in Plain Sight Hidden in Plain Sight

      "Some modes involve leading groups (e.g., crab armies), but mostly players act independently."

    • Progression

      Game with the same Progression vibe

      5

      "Core gameplay revolves around accumulating experience, leveling weapons, and unlocking upgrades."

      Capsule for Cally's Caves 3 Cally's Caves 3

      "Core gameplay revolves around accumulating experience, coins, and unlocking bigger fish."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive, with a calm pace and soothing atmosphere."

      Capsule for Farthest Frontier Farthest Frontier

      "Many players find the game relaxing and enjoyable, with a soothing underwater atmosphere."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful graphics, music, and sound effects provide sensory enjoyment though not highly intense."

      Capsule for TY the Tasmanian Tiger 4 TY the Tasmanian Tiger 4

      "Colorful graphics and sound effects provide sensory enjoyment, though not highly intense."

    • Status

      Game with the same Status vibe

      0

      "Minimal emphasis on social recognition or popularity; achievements and multiplayer status are limited."

      Capsule for DAEMON X MACHINA DAEMON X MACHINA

      "Limited social recognition; multiplayer is broken and achievements are mostly personal."

    • Story

      Game with the same Story vibe

      -4

      "No meaningful narrative or story; gameplay is context-free and focused on mechanics and progression."

      Capsule for PickCrafter PickCrafter

      "No narrative or story; gameplay is context-free survival and growth."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players use stealth, resource management, and tactical decisions to hunt and survive."

      Capsule for Squirrel Stapler Squirrel Stapler

      "Players use some tactical thinking in hunting, avoiding predators, and choosing growth paths."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from dangerous animals and hunting challenges, but overall low intensity."

      Capsule for Hunting Unlimited 2010 Hunting Unlimited 2010

      "Some suspense from predator-prey dynamics and survival challenges, but overall low tension."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price for gameplay and replayability, especially on sale."

      Capsule for Ghostrunner Ghostrunner

      "Generally considered worth the price for the gameplay and replayability, despite some bugs and lack of updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and predation are core gameplay elements involving killing and survival."

      Capsule for Beasts of Bermuda Beasts of Bermuda

      "Core mechanic involves eating and destroying other fish, with combat and predation central to gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Survival elements like hunger, temperature, and resource management are important gameplay aspects."

      Capsule for Feel The Snow Feel The Snow

      "Survival elements like hunger, avoiding predators, and resource management are key gameplay aspects."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Expression, Intimacy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026