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Rem Survival similar games & best alternatives

Rem Survival

PC (Microsoft Windows), Linux • 2021

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Quick resume

Tackle starvation, dehydration, thermal conditions, radiation poisoning, and toxic gas inhalation while trying to keep your sanity intact. Shack up, cook some chicken, and make friends or enemies as you discover, explore, learn, build, and develop your skills needed for a true survival experience.

Global score

76/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Early Access

Similar games

    Pros

    • Challenging and rewarding survival gameplay
    • Robust building and crafting systems
    • Large open world with exploration opportunities
    • Active and responsive solo developer
    • Engaged community and multiplayer support

    Cons

    • Early access with bugs and balancing issues
    • Sparse map areas causing long travel times
    • Limited tutorial and in-game guidance
    • Low player population on official servers
    • Some clunky ui and combat mechanics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose how to approach combat and missions, and customize skills and equipment."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Players have freedom to explore, build, craft, and set their own goals in a large open world with customizable server settings."

    • Competence

      Game with the same Competence vibe

      3

      "Game has a steep learning curve with complex crafting, combat, and strategy systems requiring skill and experimentation."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "The game has a steep learning curve, challenging combat, and progression through skill acquisition and crafting."

    • Competition

      Game with the same Competition vibe

      1

      "PVP is available and some players enjoy it, but many focus on PVE, base building, and solo/co-op play without heavy emphasis on ranked competition."

      Capsule for DeadPoly DeadPoly

      "Some PvP servers exist but many players focus on PvE or solo/co-op play without heavy emphasis on competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and high engagement despite early access state, indicating strong desire to keep playing."

      Capsule for MENACE MENACE

      "Players report long play sessions and high engagement despite early access state, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op and community servers with base building and resource sharing."

      Capsule for Plains of Pain Plains of Pain

      "Supports multiplayer co-op and community servers; players often team up for survival and base building."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly detailed and flexible building system encourages creative base design and customization."

      Capsule for Sons Of The Forest Sons Of The Forest

      "Robust building system with multiple tiers and customization options encourages creative base construction."

    • Domination

      Game with the same Domination vibe

      -2

      "No strong evidence of domination or power assertion over others; interactions are mostly individual or cooperative."

      Capsule for The Slimeking's Tower The Slimeking's Tower

      "Limited evidence of domination behaviors; interactions appear more cooperative or survival-focused than power asserting."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive survival experience and distraction from real life stress."

      Capsule for IfSunSets IfSunSets

      "Players use the game as a challenging survival experience and distraction from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for Sagrada Sagrada

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different crafting paths, base designs, and survival strategies."

      Capsule for ICARUS ICARUS

      "Players explore crafting, base building, and survival mechanics, experimenting with strategies and progression."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large map with multiple biomes and secrets encourages discovery and curiosity-driven play."

      Capsule for Feel The Snow Feel The Snow

      "Large map with diverse biomes and points of interest encourages discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and equipment allows for personal expression within gameplay."

      Capsule for Disgaea 2 PC Disgaea 2 PC

      "Customization of bases and some character gear allows for personal expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Post-apocalyptic flooded world with mutants and factions offers imaginative fiction elements."

      Capsule for Sunkenland Sunkenland

      "Post-apocalyptic setting with mutants and radiation adds a fictional survival theme, though grounded in plausible mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active community on Discord and multiplayer modes foster social connection and group identity."

      Capsule for Fly Dangerous Fly Dangerous

      "Active community on Discord and multiplayer servers fosters social connection and group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn crafting recipes, survival strategies, and improve skills over time."

      Capsule for Forsaken Isle Forsaken Isle

      "Players develop skills, learn crafting recipes, and improve survival abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity; focus is on virtual survival and management."

      Capsule for ASKA ASKA

      "Gameplay is sedentary with no physical activity; focus is on virtual survival rather than physical health."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to survival threats and complex controls."

      Capsule for Ancestors: The Humankind Odyssey Ancestors: The Humankind Odyssey

      "Requires focused attention and continuous engagement due to survival challenges and threats."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited evidence of close emotional relationships."

      Capsule for Farming Simulator 25 Farming Simulator 25

      "Some social interaction in multiplayer but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players lead small groups or clans; limited large-scale leadership roles."

      Capsule for World of Warplanes World of Warplanes

      "Some players lead groups or clans but overall limited data on leadership dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, items, and leveling up characters."

      Capsule for Gachi Heroes Gachi Heroes

      "Strong focus on accumulating items, blueprints, base upgrades, and character leveling."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game is challenging and tense at times but also provides flow and fun moments."

      Capsule for Legend of Dungeon Legend of Dungeon

      "Game is challenging and tense at times, with some moments of flow and immersion."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design provide moderate sensory stimulation with atmospheric effects."

      Capsule for Pantheon: Rise of the Fallen Pantheon: Rise of the Fallen

      "Visuals, weather effects, and sound design provide sensory stimulation and atmospheric immersion."

    • Status

      Game with the same Status vibe

      1

      "Some recognition within community servers but not a major focus on social status or ranking."

      Capsule for Brickadia Brickadia

      "Some recognition within community and servers but limited emphasis on social status or popularity."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative; gameplay focuses on survival and mechanics rather than story immersion."

      Capsule for Grim Nights Grim Nights

      "Minimal narrative or plot; gameplay focuses on survival mechanics and exploration rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan combat tactics, resource management, and base building; some problem solving involved."

      Capsule for SurrounDead SurrounDead

      "Players must plan base building, resource management, and combat tactics to survive."

    • Thrill

      Game with the same Thrill vibe

      3

      "PVP combat, raids, and survival threats create suspense and excitement"

      Capsule for Conan Exiles Conan Exiles

      "Combat and survival threats create suspense and excitement, especially in PvP or hostile environments."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and quality for its price, especially given solo developer effort."

      Capsule for Metro Gravity Metro Gravity

      "Players feel the game offers good content and entertainment value for the price, especially given solo dev effort."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and melee violence against enemies and mutants."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Combat against animals, mutants, and other players involves violence and destruction."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on overcoming threats, managing resources, and staying alive in harsh conditions."

      Capsule for CHANGE: A Homeless Survival Experience CHANGE: A Homeless Survival Experience

      "Core gameplay centers on overcoming threats, managing resources, and staying alive in a harsh environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Status. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026