Total Miner Thumbnail

Total Miner similar games & best alternatives

Total Miner

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Total Miner is an open world voxel sandbox game. It is primarily designed for creative RPG game builders, but also has two action/adventure style game modes where you can just jump in and play.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Similar games

    Pros

    • Deep exploration and layered worlds
    • Extensive creative and scripting tools
    • Skill and progression systems
    • Strong nostalgia and community support
    • Affordable price

    Cons

    • Lack of official multiplayer at launch
    • Some bugs and ui issues
    • Combat and animations feel weak
    • Slow development and updates
    • Limited narrative and social depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, create businesses, customize gameplay style, and build maps."

      Capsule for BROKE PROTOCOL BROKE PROTOCOL

      "Players have freedom to build, explore, script, and customize gameplay extensively"

    • Competence

      Game with the same Competence vibe

      3

      "Skill and profession leveling systems provide a sense of mastery and progression; combat and crafting require some skill though combat can be easy if over-leveled."

      Capsule for Realms of Magic Realms of Magic

      "Skill system and progression through blueprints and leveling provide challenges and feedback"

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on personal progress and enjoyment; multiplayer exists but competitive ranking or leaderboards are not emphasized."

      Capsule for Chicken Invaders 4 Chicken Invaders 4

      "Focus is mostly on personal progression and creativity; multiplayer and leaderboards are limited or absent"

    • Continuation

      Game with the same Continuation vibe

      4

      "Strong nostalgia and addictive grind encourage long play sessions and habitual engagement."

      Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

      "Long play sessions, nostalgia, and deep exploration modes encourage habitual play"

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer exists and is enjoyed, but community is small and cooperation is limited; mostly individual play."

      Capsule for Scoot Scoot

      "Multiplayer exists but is limited; community and modding encourage some cooperative play"

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive modding, custom game creation, scripting, and environment customization enable high creativity."

      Capsule for Tabletop Simulator Tabletop Simulator

      "Strong emphasis on building, scripting, custom worlds, and creative tools"

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions tend to be cooperative and balanced; no strong evidence of domination or power imposition over others."

      Capsule for Fight The Dragon Fight The Dragon

      "Interactions are generally balanced and cooperative; no strong evidence of domination or power imposition"

    • Escapism

      Game with the same Escapism vibe

      4

      "Nostalgia and immersive gameplay provide a strong escape from real life."

      Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

      "Nostalgia and immersive exploration provide escape from real life"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia"

      Capsule for Talisman: Digital Classic Edition Talisman: Digital Classic Edition

      "Players engage voluntarily out of personal interest and nostalgia"

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore new mechanics, experiment with scripting, and try novel creations."

      Capsule for Manyland Manyland

      "Scripting, building, and exploration encourage trying new things and tinkering"

    • Exploration

      Game with the same Exploration vibe

      5

      "Large, detailed worlds with secrets and collectibles encourage curiosity-driven exploration."

      Capsule for The Talos Principle 2 The Talos Principle 2

      "Deep worlds, layered caves, and discovery of blueprints drive exploration"

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and building allow self-expression, though some find customization limited."

      Capsule for LEGO® Worlds LEGO® Worlds

      "Customization of characters, blocks, and environments supports self-expression"

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative elements like cultists, magic, and quirky NPCs in a fictional setting."

      Capsule for Saleblazers Saleblazers

      "Imaginative elements like magic, RPG skills, and scripted NPCs create a fantasy experience"

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Online multiplayer and community modding foster some social connection."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Community and multiplayer mod support foster social connection, though limited"

    • Growth

      Game with the same Growth vibe

      4

      "Skill leveling by use and learning new abilities supports personal development."

      Capsule for Devil Spire Falls Devil Spire Falls

      "Skill leveling and blueprint discovery promote learning and personal development"

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements"

      Capsule for It came from space and ate our brains It came from space and ate our brains

      "Primarily sedentary gameplay with no physical activity elements"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement during play sessions."

      Capsule for Abiotic Factor Abiotic Factor

      "Requires focused attention and engagement during play sessions"

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level within multiplayer or community forums."

      Capsule for rFactor rFactor

      "Social interactions are mostly surface-level or casual within community and multiplayer"

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Character progression via leveling, skill trees, and item acquisition is central to gameplay."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Progression through item acquisition, skills, and blueprints is core to gameplay"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Building and exploration provide a satisfying flow state and creative relaxation."

      Capsule for Starship EVO Starship EVO

      "Creative mode and exploration provide flow and relaxation, though survival adds tension"

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are enjoyable but not highly stimulating."

      Capsule for SPORE™ Galactic Adventures SPORE™ Galactic Adventures

      "Visual and auditory elements are enjoyable but not highly stimulating"

    • Status

      Game with the same Status vibe

      -2

      "Limited social status or recognition mechanics; focus is on personal achievement and creativity."

      Capsule for Planet Zoo Planet Zoo

      "Limited social recognition; focus is on individual creativity and skill"

    • Story

      Game with the same Story vibe

      -3

      "No overarching narrative; gameplay is context-free and focused on sandbox activities."

      Capsule for Domestic Dog Domestic Dog

      "No strong narrative; gameplay is context-free and sandbox oriented"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving in time management, resource allocation, and skill development."

      Capsule for Coral Island Coral Island

      "Skill system, resource management, and scripting require planning and problem solving"

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from survival challenges and exploration, but overall controlled and low risk."

      Capsule for Farmer's Life Farmer's Life

      "Some suspense from survival and combat, but overall controlled and low risk"

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for price due to nostalgia, content, and replayability."

      Capsule for Papa's Freezeria Deluxe Papa's Freezeria Deluxe

      "Players perceive good value for price and content, especially given nostalgia and features"

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is simple and not a major focus; some combat and boss fights."

      Capsule for Blue Fire Blue Fire

      "Combat exists but is simplistic and not a major focus"

    • Survival

      Game with the same Survival vibe

      3

      "Survival and defense modes involve avoiding failure and managing limited resources under threat."

      Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

      "Survival and Dig Deep modes involve threat avoidance and resource management"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Story, Leadership, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026