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Realms of Magic similar games & best alternatives

Realms of Magic

PC (Microsoft Windows) • 2022

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Quick resume

Embark on a journey through the Old Kingdom in Realms of Magic - a sandbox RPG where you customize your character, choose your path, and immerse yourself in the fantasy world as a knight, wizard, miner, lumberjack, farmer, and more. After all, this is YOUR adventure.

Global score

81/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Deep rpg progression and talent system
    • Large world with handcrafted and procedural areas
    • Extensive crafting and building mechanics
    • Frequent updates and active developer engagement
    • Cozy and immersive fantasy atmosphere

    Cons

    • Combat can be too easy and unchallenging
    • Lack of multiplayer or social features
    • Some repetitive quests and limited enemy variety
    • Minor bugs and occasional ui issues
    • Limited replay value due to linear story and static world

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to choose activities, playstyles, and progression paths in a vast sandbox world."

      Capsule for Black Desert Black Desert

      "Players have freedom to choose playstyle, character races, talent trees, and progression pace; open world with sandbox and quest areas allowing self-directed actions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing, dodging, and skillful use of abilities; leveling and crafting systems offer meaningful progression"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "Skill and profession leveling systems provide a sense of mastery and progression; combat and crafting require some skill though combat can be easy if over-leveled."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without social comparison."

      Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

      "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without social comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (20-40+ hours), extensive exploration, and engagement with crafting and character builds encouraging habitual play."

      Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

      "Many players report long play sessions and habitual engagement due to crafting, questing, and exploration; game offers substantial content for hours of play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual interaction with NPCs; no multiplayer or cooperative gameplay."

      Capsule for While We Wait Here While We Wait Here

      "Single-player only with no multiplayer or cooperative gameplay; interactions mainly with NPCs and solo activities."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive crafting, base building, and customization options allow players to create and modify their environment."

      Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

      "Extensive building and crafting systems allow players to create bases, farms, and customize environments; sandbox areas enable free construction."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of player dominance over others; gameplay is solo and cooperative social dominance is absent."

      Capsule for Demon Hunt Demon Hunt

      "No evidence of player dominance over others; gameplay is individual and cooperative social dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing fantasy escape with immersive story and environments."

      Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

      "Players use the game as a relaxing fantasy escape with immersive RPG elements and world exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

      Capsule for Hidden Deep Hidden Deep

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with talent trees and builds; crafting and skill training offer variety"

      Capsule for Eldevin Eldevin

      "Players can experiment with different talent trees, character builds, and crafting combinations; some routines exist but novelty is encouraged."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore a large world map with many dungeons, side quests, and lore-filled locations."

      Capsule for Tales of Maj'Eyal Tales of Maj'Eyal

      "Large world map with many handcrafted and procedural areas; players explore new biomes, dungeons, and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and choice of race/class allow personal expression, though limited cosmetic modification."

      Capsule for ADOM (Ancient Domains Of Mystery) ADOM (Ancient Domains Of Mystery)

      "Character customization with races and appearances; building and decorating bases allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with magic, monsters, and RPG elements provides imaginative fiction experience."

      Capsule for Crea Crea

      "Strong fantasy setting with magic, races, quests, and RPG storylines; imaginative fiction dominates player experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social connection; primarily a solo experience with NPC interactions but no multiplayer community focus."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "Minimal social connection; single-player focus with NPC interactions but no player community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skill mastery and accumulate knowledge of characters and builds over time."

      Capsule for BlazBlue Entropy Effect BlazBlue Entropy Effect

      "Skill acquisition through crafting, combat, and professions; players develop character abilities and knowledge over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

      "Primarily sedentary gameplay with no physical activity; no features encouraging physical exercise."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention for exploration, combat, and crafting; not designed for background or idle play."

      Capsule for Salt 2: Shores of Gold Salt 2: Shores of Gold

      "Requires focused attention for combat, crafting, and exploration; not designed for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships; interactions are limited to NPCs with no emotional sharing."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "No evidence of forming close relationships; interactions are limited to NPCs with minimal emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles; gameplay is individual without managing or guiding others."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "No player leadership roles; gameplay is individual without managing or guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, new abilities, and collectibles; progression through exploration and quest completion."

      Capsule for HAAK HAAK

      "Character levels, talent points, and crafting skills accumulate; players gain items and upgrades through quests and exploration."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a chill, cozy experience with a balance of challenge and flow, suitable for relaxation."

      Capsule for Dice & Fold Dice & Fold

      "Game provides a cozy, low-stress experience with balanced challenge and flow; some players find it relaxing and immersive."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant pixel art and music provide moderate sensory enjoyment."

      Capsule for dotAGE dotAGE

      "Visual and auditory elements are pleasant but not highly stimulating; pixel art and music provide moderate sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanisms; achievements are personal and not publicly ranked."

      Capsule for Dishonored 2 Dishonored 2

      "No social recognition or popularity mechanics; achievements and progress are personal and not publicly evaluated."

    • Story

      Game with the same Story vibe

      3

      "Lore and quests provide narrative immersion, though story delivery is minimal and sometimes cryptic."

      Capsule for IfSunSets IfSunSets

      "Narrative and quests provide story immersion though some quests are repetitive; lore and dialogue add depth to the world."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning involved in crafting, resource management, and exploration, but combat is simple."

      Capsule for Junk Jack Junk Jack

      "Some tactical combat and skill tree planning involved; overall combat and crafting are straightforward with limited complexity."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and relaxing; combat offers some challenge but no high suspense or risk."

      Capsule for Everafter Falls Everafter Falls

      "Combat is generally low risk and easy when over-leveled; game lacks sustained tension or high suspense moments."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money due to extensive content and addictive gameplay."

      Capsule for Galactic Mining Corp Galactic Mining Corp

      "Players perceive good value for time and money due to extensive content, frequent updates, and enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but not emphasized as chaotic or destructive; balanced with adventure and puzzle elements."

      Capsule for Quest for Glory 1-5 Quest for Glory 1-5

      "Combat and defeating enemies are part of gameplay but not emphasized as chaotic or destructive; balanced with crafting and building."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements like temperature and combat, but no hunger or thirst; survival is light and casual."

      Capsule for DYSMANTLE DYSMANTLE

      "Some survival elements like hunger and thirst exist but are mild; game lacks high-risk or intense survival challenges."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Thrill, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026