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Eldevin similar games & best alternatives

Eldevin

PC (Microsoft Windows), Mac • 2014

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Quick resume

Eldevin is the award winning indie story-driven Free to Play MMORPG (Massively Multiplayer Online Role Playing Game) from Hunted Cow Studios. Join thousands of other players and explore the mystical lands of Eldevin.

Global score

80/100

Genres

Casual, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Classless character customization
    • Engaging crafting and professions
    • Friendly and helpful community
    • Large world with many quests and dungeons
    • Free to play with optional subscriptions

    Cons

    • Small playerbase limits multiplayer experience
    • Dated graphics and clunky camera
    • Some grind and slow leveling
    • Lack of auction house and guilds
    • Infrequent content updates

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, skills, and progression paths without class restrictions."

      Capsule for Orake Classic Orake Classic

      "Classless system with free talent point allocation and ability to respec; players can freely choose playstyle and progression path"

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful use of melee, ranged, and magic abilities; game is challenging especially on higher difficulties."

      Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

      "Requires skillful use of talents and abilities; combat is interactive and challenging especially in group dungeons and PvP"

    • Competition

      Game with the same Competition vibe

      1

      "Some PvP modes exist but playerbase is small; emphasis mostly on PvE and personal skill rather than ranked competition."

      Capsule for Fracture Dominion Fracture Dominion

      "PvP modes and battlegrounds exist but playerbase is small, limiting competitive play"

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."

      Capsule for Poop Clicker Poop Clicker

      "Players report long play sessions and habitual engagement, though some quit due to small community or grind"

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Group raids and dungeons encourage teamwork, though solo content and solo raids are also available."

      Capsule for Lost Ark Lost Ark

      "Group dungeons, raids, and social interactions encourage teamwork; community described as friendly and helpful"

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can build and decorate their homestead and choose professions, but limited character customization and crafting variety."

      Capsule for Luma Island Luma Island

      "Crafting system with multiple professions and item creation; character builds are highly customizable"

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and cooperative; no strong evidence of dominance or toxic behavior."

      Capsule for VERSUS SQUAD VERSUS SQUAD

      "Community described as friendly and cooperative with little evidence of dominance or toxic behavior"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."

      Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

      "Players use game to relax, enjoy fantasy world, and escape real life; immersive story and exploration"

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

      Capsule for Sudden Strike 4 Sudden Strike 4

      "Players engage voluntarily out of interest and nostalgia; no reports of obligation or pressure"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players can experiment with different talent trees, character builds, and crafting combinations; some routines exist but novelty is encouraged."

      Capsule for Realms of Magic Realms of Magic

      "Players experiment with talent trees and builds; crafting and skill training offer variety"

    • Exploration

      Game with the same Exploration vibe

      4

      "Game world is large with many locations to discover; players enjoy uncovering secrets and lore."

      Capsule for The Lost Crown The Lost Crown

      "Large world with many areas, secrets, and quests; players enjoy discovering new locations"

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and costume options are present, allowing limited self-expression."

      Capsule for Ittle Dew 2+ Ittle Dew 2+

      "Character customization limited but present; vanity items, pets, and mounts allow self-expression"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy setting with magic, quests, and mythical creatures."

      Capsule for Orake Classic Orake Classic

      "Fantasy setting with magic, mythical creatures, and story-driven quests"

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community is small but close-knit and supportive; players form friendships and play together regularly."

      Capsule for Immortal Empire Immortal Empire

      "Small but close-knit community; players form friendships and help each other"

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees, leveling, and crafting provide learning and character development opportunities."

      Capsule for Terminator: Resistance Terminator: Resistance

      "Skill leveling, crafting, and character development provide learning and progression opportunities"

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features"

      Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

      "Typical sedentary gameplay with no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -2

      "Requires consistent attention and active engagement during combat and questing."

      Capsule for AdventureQuest 3D AdventureQuest 3D

      "Requires attention and active engagement in combat, crafting, and quests"

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Cooperative play and shared experiences foster social connection."

      Capsule for Handshakes Handshakes

      "Friendly social interactions and cooperative play foster some close connections"

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players take leadership roles in guilds and community groups, but not a dominant feature."

      Capsule for LAST CLOUDIA LAST CLOUDIA

      "Some players lead groups in dungeons and PvP but no strong evidence of dominant leadership roles"

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill trees, crafting recipes, and equipment upgrades drive progression."

      Capsule for Feel The Snow Feel The Snow

      "Leveling, gear acquisition, crafting upgrades, and achievements drive progression"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable, with soothing music and satisfying progression."

      Capsule for Spiral Clicker Spiral Clicker

      "Players find the game relaxing and enjoyable despite some grind; music and atmosphere praised"

    • Sensation

      Game with the same Sensation vibe

      1

      "Moderate sensory stimulation with music and visuals; not highly intense or thrilling."

      Capsule for Star Trek: Voyager - Across the Unknown Star Trek: Voyager - Across the Unknown

      "Moderate sensory stimulation from music and visuals; not highly intense or thrilling"

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and multiplayer rankings, but limited by small player base."

      Capsule for Post Apocalyptic Mayhem Post Apocalyptic Mayhem

      "Some recognition through achievements and rare items but limited by small playerbase"

    • Story

      Game with the same Story vibe

      3

      "Simple but engaging narrative that motivates players through quests and progression."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "Engaging story with quests that allow choices and impact; narrative praised by players"

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and skill builds require planning and tactical thinking."

      Capsule for Death Trash Death Trash

      "Combat and talent builds require planning and tactical thinking"

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in combat and dungeon exploration, but overall a low-risk, controlled experience."

      Capsule for Fields of Mistria Fields of Mistria

      "Some suspense in combat and dungeon challenges but overall moderate thrill level"

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional purchases; many players find good value in gameplay and content."

      Capsule for Closers Closers

      "Free to play with optional subscriptions and purchases; good value for content and gameplay"

    • Violence

      Game with the same Violence vibe

      2

      "Combat against monsters and enemies is present but not excessively violent or chaotic."

      Capsule for Forsaken Isle Forsaken Isle

      "Combat involves fighting monsters and PvP but not excessively violent or chaotic"

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in avoiding death in dungeons and events, but not a survival-focused game."

      Capsule for RIFT RIFT

      "Some challenge in avoiding death in combat and dungeons but not a core survival focus"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026