Hero of the Kingdom III similar games & best alternatives

Hero of the Kingdom III

PC (Microsoft Windows) • 2018

Should you play it?

Lovely adventuring RPG series. Casual, story-driven journey and quests. An ancient evil awakened in the kingdom. Travel through the four valleys to become a hero and save the kingdom on the brink of destruction.

What works
  • Relaxing and casual gameplay
  • Crafting and skill progression systems
  • Pleasant fantasy setting and music
  • Resource respawn allowing extended play
  • Accessible for all ages
Things to keep in mind
  • Grindy and repetitive gameplay
  • Slow pacing and frequent clicking
  • Weak or simplistic story
  • Lack of multiplayer or social features
  • Some ui and quality of life issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hero of the Kingdom: The Lost Tales 2

  • Dungeons of Dreadrock

  • Hero of the Kingdom: The Lost Tales 1

  • Evoland Legendary Edition

  • Hand of Doom

  • Impossible Quest

  • Choice of Life: Middle Ages

  • My Friend is a Raven

  • Apocalipsis

Hidden Gems

Less popular games with surprisingly high similarity

  • Hero of the Kingdom: The Lost Tales 2

  • Dungeons of Dreadrock

  • Hand of Doom

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Hidden Cats in Paris

  • Fantasy

    Castle In The Darkness

  • Progression

    Sunless Skies: Sovereign Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hero of the Kingdom III: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore maps, choose quest order, and decide how to gather resources and progress."

    Capsule for Hero of the Kingdom Hero of the Kingdom

    "Players can freely explore the map, choose quests, craft items, and decide their own pace, though the game has some structured progression."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves crafting, resource gathering, and some combat, but overall difficulty is low and mechanics are straightforward."

    Capsule for Above Snakes Above Snakes

    "The game involves skill leveling and crafting systems that require some effort, but overall challenges are low and combat is easy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player or leaderboard competition; focus is on personal progress."

    Capsule for Voodoo Garden Voodoo Garden

    "No evidence of player-vs-player or ranked competition; focus is on personal progress and casual play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and long playtimes, with some grinding and repeated playthroughs."

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    "Many players report long playtimes and habitual grinding, with some describing addictive qualities and repeated playthroughs."

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative elements mentioned."

    Capsule for OMORI OMORI

    "Single-player experience with no multiplayer or cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    2

    "Crafting system allows players to create weapons, food, and upgrades, encouraging experimentation with resources."

    Capsule for SKYHILL SKYHILL

    "Crafting system allows creating weapons, potions, and food, adding some creative engagement beyond predefined tasks."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are solo and non-confrontational."

    Capsule for The Polynomial - Space of the music The Polynomial - Space of the music

    "No social dominance or power over others; interactions are solo and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many players describe the game as relaxing, stress-relieving, and a pleasant distraction from real life."

    Capsule for Hidden Cats in Paris Hidden Cats in Paris

    "Players describe the game as relaxing, stress-relieving, and a pleasant distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

    Capsule for FOTONICA FOTONICA

    "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of puzzles and mechanics, but mostly linear progression with limited novelty in gameplay."

    Capsule for Bramble: The Mountain King Bramble: The Mountain King

    "Some exploration of crafting and skill systems, but largely repetitive and grindy gameplay limits novelty."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple maps with varied environments, though maps are reused from the original game with some new additions."

    Capsule for Primal Carnage: Extinction Primal Carnage: Extinction

    "Game features multiple maps and areas to explore, though some players note reuse of backgrounds and limited new locations."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with fixed characters and environments without personalization."

    Capsule for Time Gentlemen, Please! and Ben There, Dan That! Special Edition  Double Pack Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

    "Limited customization; players interact with fixed characters and environments with minimal personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."

    Capsule for Castle In The Darkness Castle In The Darkness

    "Set in a medieval fantasy world with quests, magic potions, and mythical story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Leveling, skill trees, and crafting progression provide learning and development opportunities."

    Capsule for Portal Knights Portal Knights

    "Skill leveling and crafting progression provide learning and development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active clicking and attention; not designed for background or idle play."

    Capsule for Bubble People Bubble People

    "Requires active clicking and attention; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are with NPCs in a narrative context only."

    Capsule for BioShock™ Remastered BioShock™ Remastered

    "No social or emotional relationship building; interactions are limited to NPCs in a narrative context."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, items, and experience to advance through the game."

    Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

    "Strong emphasis on accumulating items, crafting, and skill upgrades to advance in the game."

  • Relaxation

    Game with the same Relaxation vibe

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    "Many players describe the game as relaxing and enjoyable, suitable for casual play and stress relief."

    Capsule for Bloons Monkey City Bloons Monkey City

    "Many players describe the game as relaxing, calming, and suitable for casual play."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pleasant visuals and music provide moderate sensory enjoyment."

    Capsule for Beecarbonize Beecarbonize

    "Pleasant visuals and music contribute to sensory enjoyment, though not highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "There is a narrative and quests, but story is not the main focus; some players find it engaging."

    Capsule for Mist Legacy Mist Legacy

    "Has a narrative and quests, though some players find the story weaker or less engaging than previous entries."

  • Strategy

    Game with the same Strategy vibe

    0

    "Minimal strategic depth; gameplay involves simple choices without complex planning."

    Capsule for Hookah Haze Hookah Haze

    "Minimal strategic depth; gameplay mostly involves resource gathering and simple quest completion."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is predictable and low pressure."

    Capsule for Zup! 3 Zup! 3

    "Low suspense or risk; gameplay is predictable and low pressure."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for time spent, especially on sale."

    Capsule for Automachef Automachef

    "Players generally feel the game offers good value for time spent, especially at sale prices."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting monsters but is not graphic or emphasized; violence is mild and cartoonish."

    Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

    "Includes combat and defeating monsters, but violence is mild and cartoonish without graphic content."

  • Survival

    Game with the same Survival vibe

    0

    "Some resource management and risk of failure, but no traditional survival mechanics."

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    "No significant survival mechanics; resource management exists but without high risk or failure states."

Last update: 01/06/2026