My Lovely Daughter Thumbnail

My Lovely Daughter similar games & best alternatives

My Lovely Daughter

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2018

Related articles

Quick resume

My Lovely Daughter is an alchemist simulator that explores the depth of a father’s grief and how far he will go to resurrect his daughter. Contains dark and disturbing subject matters, might not be suitable for children or those who are easily disturbed.

Global score

70/100

Genres

Adventure, Indie, Simulator, Visual Novel, Strategy, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Unique dark story and theme
    • Emotional narrative and atmosphere
    • Interesting alchemy and experimentation
    • Distinctive art style and music
    • Multiple endings and replayability

    Cons

    • Repetitive and grindy gameplay
    • Limited gameplay depth
    • Short overall length
    • Some players find theme disturbing
    • Save deletion on some endings frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to direct daughter's growth, choose activities, classes, and relationships with many options and meaningful choices."

      Capsule for Volcano Princess Volcano Princess

      "Players direct the creation, management, and sacrifice of homunculi daughters with freedom to experiment and choose strategies."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves learning different treatments and managing resources, with some skill in multitasking and prioritization, but overall fairly simple and repetitive."

      Capsule for Monster Care Simulator Monster Care Simulator

      "Gameplay involves managing resources and experimenting with alchemy combinations, requiring some skill but largely repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual progression and story experience without player-vs-player or leaderboard elements."

      Capsule for SPACEPLAN SPACEPLAN

      "Focus is on personal progression and story experience without player-vs-player or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players engaged in multiple playthroughs or played with friends, but others found it too long or repetitive."

      Capsule for WTF Is Wrong With You? WTF Is Wrong With You?

      "Players engage in multiple playthroughs to unlock endings and achievements, but gameplay becomes grindy and repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience focused on individual objectives and story."

      Capsule for SILENT HILL f SILENT HILL f

      "Entirely single-player experience focused on individual management and story."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize homunculi abilities, equipment, and build varied combat styles."

      Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

      "Players experiment with alchemy combinations to create different homunculi daughters and optimize outcomes."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are solitary and narrative-driven."

      Capsule for Fran Bow Fran Bow

      "No social dominance or power over others; interactions are solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark, immersive narrative and atmosphere provide a strong escape from real life through emotional engagement."

      Capsule for LISA: The Painful LISA: The Painful

      "Dark, emotional story and atmosphere provide a strong escape from real life through immersive narrative."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by curiosity and interest in story and atmosphere"

      Capsule for The Old City: Leviathan The Old City: Leviathan

      "Players engage voluntarily driven by curiosity and interest in the dark theme and story."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trial and error in farming and combat skill experimentation."

      Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

      "Trial and error with homunculi creation and management is core to gameplay and discovery."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore narrative branches and mysteries, though the environment is mostly static and familiar."

      Capsule for Flowers -Le volume sur printemps- Flowers -Le volume sur printemps-

      "Players explore story elements, homunculi types, and village secrets, though environment is static."

    • Expression

      Game with the same Expression vibe

      1

      "Some cosmetic customization of daughters, but limited overall self-expression options."

      Capsule for Othercide Othercide

      "Limited customization mainly through naming and gift-giving to daughters, some personal expression possible."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural elements, alchemy, golems, and mystical storylines."

      Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

      "Game features dark fantasy elements with alchemy, homunculi, and supernatural resurrection themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; solitary gameplay experience."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "No multiplayer or community features; solitary gameplay experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex alchemy and game mechanics, improving skills over time."

      Capsule for The Genesis Project The Genesis Project

      "Players learn alchemy combinations and optimize resource management, gaining mastery over game systems."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management of time and resources; not suited for casual or background play."

      Capsule for Back to the Dawn Back to the Dawn

      "Requires focused attention on resource and time management; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection through story of mother and daughter, but limited social interaction."

      Capsule for Monument Valley 2 Monument Valley 2

      "Emotional connection to homunculi daughters through letters and affection, though limited social depth."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts alone."

      Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

      "No leadership or group management roles; player acts alone."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through story advancement, puzzle completion, earning credits and achievements, and unlocking new areas."

      Capsule for Nancy Drew®: Warnings at Waverly Academy Nancy Drew®: Warnings at Waverly Academy

      "Progression through acquiring resources, upgrading home, and unlocking story endings and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Atmosphere is tense and unsettling rather than relaxing, though gameplay is low pressure."

      Capsule for Gray Dawn Gray Dawn

      "Atmosphere is tense and unsettling; gameplay can be repetitive but not fully relaxing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Artistic visuals and eerie music provide sensory engagement, though not intense stimulation."

      Capsule for Rusty Lake: Roots Rusty Lake: Roots

      "Dark art style and eerie music provide emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional, dark, and mysterious story elements driving player engagement."

      Capsule for PRICE PRICE

      "Strong narrative focus with emotional, dark, and disturbing story driving player engagement."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving to optimize resource use and meet level objectives."

      Capsule for 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition)

      "Requires planning and problem solving to optimize homunculi creation and resource use."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some emotional tension from story but gameplay is low risk and predictable."

      Capsule for The Mammoth: A Cave Painting The Mammoth: A Cave Painting

      "Some emotional tension from story and moral choices, but gameplay risk is low and predictable."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially when purchased on sale; short but memorable experience."

      Capsule for LIMBO LIMBO

      "Generally considered good value especially on sale; short but memorable experience."

    • Violence

      Game with the same Violence vibe

      5

      "Central theme is violent killings using supernatural powers and environmental manipulation."

      Capsule for Lucius Demake Lucius Demake

      "Central mechanic involves killing homunculi daughters; violent and disturbing theme."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding failure elements, but no high-risk survival mechanics."

      Capsule for Ravenous Devils Ravenous Devils

      "Some resource management and risk of failure, but no traditional survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026