My Lovely Daughter similar games & best alternatives
My Lovely Daughter
2018
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Quick resume
My Lovely Daughter is an alchemist simulator that explores the depth of a father’s grief and how far he will go to resurrect his daughter. Contains dark and disturbing subject matters, might not be suitable for children or those who are easily disturbed.
Global score
70/100
Genres
Adventure, Indie, Simulator, Visual Novel, Strategy, Role-playing (RPG), Puzzle
Similar games
Pros
- Unique dark story and theme
- Emotional narrative and atmosphere
- Interesting alchemy and experimentation
- Distinctive art style and music
- Multiple endings and replayability
Cons
- Repetitive and grindy gameplay
- Limited gameplay depth
- Short overall length
- Some players find theme disturbing
- Save deletion on some endings frustrating
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to direct daughter's growth, choose activities, classes, and relationships with many options and meaningful choices."
Volcano Princess
"Players direct the creation, management, and sacrifice of homunculi daughters with freedom to experiment and choose strategies."
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Competence
Game with the same Competence vibe
2"Gameplay involves learning different treatments and managing resources, with some skill in multitasking and prioritization, but overall fairly simple and repetitive."
Monster Care Simulator
"Gameplay involves managing resources and experimenting with alchemy combinations, requiring some skill but largely repetitive."
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Competition
Game with the same Competition vibe
-4"Focus is on individual progression and story experience without player-vs-player or leaderboard elements."
SPACEPLAN
"Focus is on personal progression and story experience without player-vs-player or leaderboard elements."
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Continuation
Game with the same Continuation vibe
1"Some players engaged in multiple playthroughs or played with friends, but others found it too long or repetitive."
WTF Is Wrong With You?
"Players engage in multiple playthroughs to unlock endings and achievements, but gameplay becomes grindy and repetitive."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience focused on individual objectives and story."
SILENT HILL f
"Entirely single-player experience focused on individual management and story."
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Creativity
Game with the same Creativity vibe
3"Players can customize homunculi abilities, equipment, and build varied combat styles."
ENDER MAGNOLIA: Bloom in the Mist
"Players experiment with alchemy combinations to create different homunculi daughters and optimize outcomes."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are solitary and narrative-driven."
Fran Bow
"No social dominance or power over others; interactions are solitary and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Dark, immersive narrative and atmosphere provide a strong escape from real life through emotional engagement."
LISA: The Painful
"Dark, emotional story and atmosphere provide a strong escape from real life through immersive narrative."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and interest in story and atmosphere"
The Old City: Leviathan
"Players engage voluntarily driven by curiosity and interest in the dark theme and story."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages trial and error in farming and combat skill experimentation."
Sakuna: Of Rice and Ruin
"Trial and error with homunculi creation and management is core to gameplay and discovery."
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Exploration
Game with the same Exploration vibe
2"Players explore narrative branches and mysteries, though the environment is mostly static and familiar."
Flowers -Le volume sur printemps-
"Players explore story elements, homunculi types, and village secrets, though environment is static."
-
Expression
Game with the same Expression vibe
1"Some cosmetic customization of daughters, but limited overall self-expression options."
Othercide
"Limited customization mainly through naming and gift-giving to daughters, some personal expression possible."
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Fantasy
Game with the same Fantasy vibe
4"Game features supernatural elements, alchemy, golems, and mystical storylines."
Alchemy Mysteries: Prague Legends
"Game features dark fantasy elements with alchemy, homunculi, and supernatural resurrection themes."
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Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or community features; solitary gameplay experience."
Prince of Persia: The Two Thrones™
"No multiplayer or community features; solitary gameplay experience."
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Growth
Game with the same Growth vibe
3"Players learn complex alchemy and game mechanics, improving skills over time."
The Genesis Project
"Players learn alchemy combinations and optimize resource management, gaining mastery over game systems."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and active management of time and resources; not suited for casual or background play."
Back to the Dawn
"Requires focused attention on resource and time management; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection through story of mother and daughter, but limited social interaction."
Monument Valley 2
"Emotional connection to homunculi daughters through letters and affection, though limited social depth."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts alone."
Alien Shooter 2 Conscription
"No leadership or group management roles; player acts alone."
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Progression
Game with the same Progression vibe
4"Progression through story advancement, puzzle completion, earning credits and achievements, and unlocking new areas."
Nancy Drew®: Warnings at Waverly Academy
"Progression through acquiring resources, upgrading home, and unlocking story endings and achievements."
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Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and unsettling rather than relaxing, though gameplay is low pressure."
Gray Dawn
"Atmosphere is tense and unsettling; gameplay can be repetitive but not fully relaxing."
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Sensation
Game with the same Sensation vibe
2"Artistic visuals and eerie music provide sensory engagement, though not intense stimulation."
Rusty Lake: Roots
"Dark art style and eerie music provide emotional and sensory engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with emotional, dark, and mysterious story elements driving player engagement."
PRICE
"Strong narrative focus with emotional, dark, and disturbing story driving player engagement."
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Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving to optimize resource use and meet level objectives."
12 Labours of Hercules V: Kids of Hellas (Platinum Edition)
"Requires planning and problem solving to optimize homunculi creation and resource use."
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Thrill
Game with the same Thrill vibe
1"Some emotional tension from story but gameplay is low risk and predictable."
The Mammoth: A Cave Painting
"Some emotional tension from story and moral choices, but gameplay risk is low and predictable."
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Value
Game with the same Value vibe
3"Generally considered good value especially when purchased on sale; short but memorable experience."
LIMBO
"Generally considered good value especially on sale; short but memorable experience."
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Violence
Game with the same Violence vibe
5"Central theme is violent killings using supernatural powers and environmental manipulation."
Lucius Demake
"Central mechanic involves killing homunculi daughters; violent and disturbing theme."
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Survival
Game with the same Survival vibe
1"Some resource management and avoiding failure elements, but no high-risk survival mechanics."
Ravenous Devils
"Some resource management and risk of failure, but no traditional survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026