SPACEPLAN similar games & best alternatives
SPACEPLAN
2017
Related articles
Quick resume
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
Global score
92/100
Genres
Adventure, Casual, Indie, Simulator
Similar games
Pros
- Engaging sci-fi narrative with satisfying ending
- Phenomenal soundtrack and sound design
- Minimalist and appealing visuals
- Well-paced incremental gameplay with timing elements
- Affordable price for quality content
Cons
- Short game length with limited replayability
- Some slow progression and waiting periods
- No multiplayer or social features
- Lack of customization and expression options
- No achievements or trading cards
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over progression choices, upgrades, and character management, though gameplay is largely clicker-based with some routine elements."
Spiral Clicker
"Players have control over clicking and upgrade choices, with some timing elements, but gameplay follows a linear progression and story."
-
Competence
Game with the same Competence vibe
2"Game involves skill in managing upgrades and progression, but largely consists of repetitive clicking and grinding with slow progression."
Cell to Singularity - Evolution Never Ends
"Players engage in incremental skill growth and timed clicking challenges, with feedback through upgrades and story progression."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story experience without player-vs-player or leaderboard elements."
My Lovely Daughter
"Focus is on individual progression and story experience without player-vs-player or leaderboard elements."
-
Continuation
Game with the same Continuation vibe
-3"The game is short and some players felt it ended abruptly, limiting long-term engagement."
Discolored
"Game is short with a fixed ending and no prestige or replay incentives, leading to limited long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Players customize their hero lineup and upgrade paths, but game structure and levels are preset and repetitive."
Nimble Quest
"Players customize progression paths through upgrade choices and timing, but within a fixed game structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solitary and non-competitive."
Axiom Verge
"No social dominance or power dynamics; gameplay is solitary and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Immersive sci-fi world, music, and story provide strong escapism and emotional engagement."
Transistor
"Immersive sci-fi narrative, relaxing music, and surreal visuals provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in story and gameplay without obligation or external pressure."
Mars: War Logs
"Players engage voluntarily for intrinsic interest in story, music, and gameplay without external pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with upgrade choices and strategies, but overall gameplay is repetitive and incremental."
Deep Space Cache
"Some experimentation with upgrade order and timing, but overall gameplay follows established incremental routines."
-
Exploration
Game with the same Exploration vibe
1"Limited exploration mainly through unlocking new machines and campaign maps; no open-world or discovery focus."
Arcade Tycoon ™ : Simulation Game
"Limited exploration through story progression and planetary orbit visuals, but no open-world or discovery focus."
-
Expression
Game with the same Expression vibe
-3"Minimalist visuals with limited customization; no avatar or environment personalization."
Cubot
"Minimalist art style and fixed visuals with no avatar or environment customization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong surreal and abstract narrative elements, blending fiction with imaginative storytelling."
The 25th Ward: The Silver Case
"Strong sci-fi and surreal narrative elements with imaginative fiction and humor."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely individual play."
Miss Neko
"No social or community features; purely individual play."
-
Growth
Game with the same Growth vibe
3"Players develop skills in resource management and progress through story and upgrades."
Tiny Rails
"Players develop skills in managing upgrades and timing, and gain knowledge through story progression."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity involved."
Majesty 2 Collection
"Typical sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
4"Designed for idle play with offline progression and casual engagement."
Tap Tap Infinity
"Designed for passive play with offline progression and long waiting periods."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated single-player experience."
Blameless
"No social or emotional relationship building; isolated single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
4"Core gameplay revolves around accumulating resources, upgrades, and unlocking new content."
Trimps
"Core gameplay revolves around accumulating resources, upgrades, and unlocking story milestones."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, chill atmosphere with relaxing music and no time pressure."
LEGO® Bricktales
"Calm, chill atmosphere with relaxing music and minimal stress."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual experience with stylish graphics, music, and sound design."
Shadow Burglar
"Enjoyable audiovisual experience with pleasing music and simple but effective visuals."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Strong narrative focus with engaging characters, humor, and multiple endings."
Nefarious
"Strong narrative focus with humor, sci-fi themes, and a satisfying ending."
-
Strategy
Game with the same Strategy vibe
2"Requires planning upgrade purchases and timing resets, but overall straightforward incremental mechanics."
Pincremental
"Requires some planning in upgrade purchases and timing, but overall straightforward mechanics."
-
Thrill
Game with the same Thrill vibe
-2"Low risk, low tension gameplay focused on calm rather than suspense."
Leaf it Alone
"Low risk, low tension gameplay focused on steady progression rather than suspense."
-
Value
Game with the same Value vibe
4"Highly praised for content and quality relative to low price"
Ember
"Highly praised for quality content, music, and story relative to low price."
-
Violence
Game with the same Violence vibe
-4"No combat or destructive gameplay; focus on building and resource management."
Sixty Four
"No combat or destructive gameplay; focus on building and resource management."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Sherlock Holmes: Crimes and Punishments
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026