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SPACEPLAN similar games & best alternatives

SPACEPLAN

PC (Microsoft Windows), iOS, Mac, Android, Web browser • 2017

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Quick resume

SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.

Global score

92/100

Genres

Adventure, Casual, Indie, Simulator

Similar games

    Pros

    • Engaging sci-fi narrative with satisfying ending
    • Phenomenal soundtrack and sound design
    • Minimalist and appealing visuals
    • Well-paced incremental gameplay with timing elements
    • Affordable price for quality content

    Cons

    • Short game length with limited replayability
    • Some slow progression and waiting periods
    • No multiplayer or social features
    • Lack of customization and expression options
    • No achievements or trading cards

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over progression choices, upgrades, and character management, though gameplay is largely clicker-based with some routine elements."

      Capsule for Spiral Clicker Spiral Clicker

      "Players have control over clicking and upgrade choices, with some timing elements, but gameplay follows a linear progression and story."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill in managing upgrades and progression, but largely consists of repetitive clicking and grinding with slow progression."

      Capsule for Cell to Singularity - Evolution Never Ends Cell to Singularity - Evolution Never Ends

      "Players engage in incremental skill growth and timed clicking challenges, with feedback through upgrades and story progression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story experience without player-vs-player or leaderboard elements."

      Capsule for My Lovely Daughter My Lovely Daughter

      "Focus is on individual progression and story experience without player-vs-player or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "The game is short and some players felt it ended abruptly, limiting long-term engagement."

      Capsule for Discolored Discolored

      "Game is short with a fixed ending and no prestige or replay incentives, leading to limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

      Capsule for Loddlenaut Loddlenaut

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize their hero lineup and upgrade paths, but game structure and levels are preset and repetitive."

      Capsule for Nimble Quest Nimble Quest

      "Players customize progression paths through upgrade choices and timing, but within a fixed game structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is solitary and non-competitive."

      Capsule for Axiom Verge Axiom Verge

      "No social dominance or power dynamics; gameplay is solitary and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi world, music, and story provide strong escapism and emotional engagement."

      Capsule for Transistor Transistor

      "Immersive sci-fi narrative, relaxing music, and surreal visuals provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and gameplay without obligation or external pressure."

      Capsule for Mars: War Logs Mars: War Logs

      "Players engage voluntarily for intrinsic interest in story, music, and gameplay without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with upgrade choices and strategies, but overall gameplay is repetitive and incremental."

      Capsule for Deep Space Cache Deep Space Cache

      "Some experimentation with upgrade order and timing, but overall gameplay follows established incremental routines."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration mainly through unlocking new machines and campaign maps; no open-world or discovery focus."

      Capsule for Arcade Tycoon ™ : Simulation Game Arcade Tycoon ™ : Simulation Game

      "Limited exploration through story progression and planetary orbit visuals, but no open-world or discovery focus."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimalist visuals with limited customization; no avatar or environment personalization."

      Capsule for Cubot Cubot

      "Minimalist art style and fixed visuals with no avatar or environment customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong surreal and abstract narrative elements, blending fiction with imaginative storytelling."

      Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

      "Strong sci-fi and surreal narrative elements with imaginative fiction and humor."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely individual play."

      Capsule for Miss Neko Miss Neko

      "No social or community features; purely individual play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in resource management and progress through story and upgrades."

      Capsule for Tiny Rails Tiny Rails

      "Players develop skills in managing upgrades and timing, and gain knowledge through story progression."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      4

      "Designed for idle play with offline progression and casual engagement."

      Capsule for Tap Tap Infinity Tap Tap Infinity

      "Designed for passive play with offline progression and long waiting periods."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player experience."

      Capsule for Blameless Blameless

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Core gameplay revolves around accumulating resources, upgrades, and unlocking new content."

      Capsule for Trimps Trimps

      "Core gameplay revolves around accumulating resources, upgrades, and unlocking story milestones."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, chill atmosphere with relaxing music and no time pressure."

      Capsule for LEGO® Bricktales LEGO® Bricktales

      "Calm, chill atmosphere with relaxing music and minimal stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual experience with stylish graphics, music, and sound design."

      Capsule for Shadow Burglar Shadow Burglar

      "Enjoyable audiovisual experience with pleasing music and simple but effective visuals."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging characters, humor, and multiple endings."

      Capsule for Nefarious Nefarious

      "Strong narrative focus with humor, sci-fi themes, and a satisfying ending."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning upgrade purchases and timing resets, but overall straightforward incremental mechanics."

      Capsule for Pincremental Pincremental

      "Requires some planning in upgrade purchases and timing, but overall straightforward mechanics."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk, low tension gameplay focused on calm rather than suspense."

      Capsule for Leaf it Alone Leaf it Alone

      "Low risk, low tension gameplay focused on steady progression rather than suspense."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for content and quality relative to low price"

      Capsule for Ember Ember

      "Highly praised for quality content, music, and story relative to low price."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus on building and resource management."

      Capsule for Sixty Four Sixty Four

      "No combat or destructive gameplay; focus on building and resource management."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026