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Leaf it Alone

PC (Microsoft Windows) • 2025

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Quick resume

Finally, it's that time of the year to clean up this leafy mess. It's been a while since the last time you've done it, so don't waste any second and derust your raking skills!

Global score

97/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Relaxing and cozy atmosphere
    • Satisfying and polished gameplay
    • Good progression and upgrades
    • Accessible and intuitive controls
    • Leaderboards and achievements add replay value

    Cons

    • Very short game length
    • Limited map variety and content
    • No multiplayer or social features
    • Minimal story and narrative depth
    • Some achievements require speedrunning which may stress some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose how to clean, use upgrades, and explore different areas at their own pace."

      Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

      "Players freely choose how to clean leaves, upgrade tools, and decide their own pace and strategy."

    • Competence

      Game with the same Competence vibe

      3

      "Progression through skill upgrades and automation provides a satisfying sense of mastery and effectiveness."

      Capsule for Outpath: First Journey Outpath: First Journey

      "Progression through upgrades and achievements provides a sense of skill improvement and effectiveness."

    • Competition

      Game with the same Competition vibe

      2

      "Presence of leaderboards and speedrunning achievements encourages comparing performance with others, though many play casually."

      Capsule for BETON BRUTAL BETON BRUTAL

      "Leaderboards and speedrun achievements encourage comparison with others, but many play casually."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game with some replayability through achievements and difficulty modes, but limited long-term engagement."

      Capsule for FROSTBITE: Deadly Climate FROSTBITE: Deadly Climate

      "Short game with some replayability via achievements and leaderboards, but limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay follows a fixed loop of chopping and upgrading with minimal customization or creative expression."

      Capsule for Lumberjacked Lumberjacked

      "Gameplay follows a fixed leaf cleaning loop with upgrades; no user-generated content or customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely personal experience."

      Capsule for Myst Myst

      "No elements of exerting control or superiority over others; purely personal experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Relaxing, cozy atmosphere and gentle gameplay provide a pleasant escape from real-life stress."

      Capsule for Shelldiver Shelldiver

      "Relaxing, cozy atmosphere provides a calming escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and enjoyment, not out of obligation."

      Capsule for Glass Masquerade 3: Honeylines Glass Masquerade 3: Honeylines

      "Players engage voluntarily for relaxation and enjoyment, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different upgrade paths and strategies to meet level objectives and improve performance."

      Capsule for Sky Force Anniversary Sky Force Anniversary

      "Players try different tools and upgrade paths, experiment with strategies for achievements."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and secret spots reported, but maps are small and limited, reducing extensive discovery."

      Capsule for PROP AND SEEK® PROP AND SEEK®

      "Multiple yard zones and a secret room provide some discovery, but limited map variety."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or personalization; standardized presentation throughout."

      Capsule for A Work of Art A Work of Art

      "No character customization or expressive elements; standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Realistic backyard setting and digging mechanics with some light narrative elements; not heavily fictional or fantastical."

      Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

      "Grounded in a realistic suburban yard setting with mundane tasks, minimal fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play."

      Capsule for ORCS ORCS

      "No social or community features; fully solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn upgrade systems and strategies over time, showing personal development within the game's mechanics."

      Capsule for Idle Bouncer Idle Bouncer

      "Learning efficient strategies and upgrading tools provides personal development within the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Nurse Love Addiction Nurse Love Addiction

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus; not a background or idle game."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Requires active engagement and focus; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building."

      Capsule for The House of Da Vinci The House of Da Vinci

      "No social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Senza Peso Senza Peso

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through acquiring power-ups, weapon upgrades, and unlocking new areas."

      Capsule for Xeodrifter Xeodrifter

      "Clear progression through earning money, buying upgrades, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing and cozy gameplay designed for stress relief and comfort."

      Capsule for Calico Calico

      "Highly relaxing and cozy gameplay designed to reduce stress and promote calm."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant visuals, soothing music, and gentle sound effects provide sensory enjoyment."

      Capsule for It's Spring Again It's Spring Again

      "Pleasant visuals, satisfying leaf physics, and soothing audio provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards offer some recognition, but social status is not a major focus."

      Capsule for One Finger Death Punch One Finger Death Punch

      "Leaderboards offer some recognition, but social status is not a major focus."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with light lore and thematic progression; story is secondary to gameplay and humor."

      Capsule for WHAT THE GOLF? WHAT THE GOLF?

      "Minimal story with some lore and a quirky ending; story is light and secondary."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning cleaning routes and managing resources like mop water and incinerator use."

      Capsule for Viscera Cleanup Detail: Shadow Warrior Viscera Cleanup Detail: Shadow Warrior

      "Some planning required for efficient cleaning and achievement hunting, but overall simple."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk, low tension gameplay focused on steady progression rather than suspense."

      Capsule for SPACEPLAN SPACEPLAN

      "Low risk, low tension gameplay focused on calm rather than suspense."

    • Value

      Game with the same Value vibe

      3

      "Good value for price given unique gameplay and enjoyable experience despite short length."

      Capsule for Grow Home Grow Home

      "Good value for price considering quality and satisfying gameplay despite short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on cleaning and exploration."

      Capsule for Rumu Rumu

      "No violence; gameplay centers on constructive cleaning and tidying."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable, safe environment."

      Capsule for DOGWALK DOGWALK

      "No survival or threat mechanics; stable, safe environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Violence, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026