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Conrad Stevenson's Paranormal P.I. similar games & best alternatives

Conrad Stevenson's Paranormal P.I.

PC (Microsoft Windows) • 2023

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Quick resume

I made this first-person single player ghost hunting simulation game, trying to take an authentic approach at investigating ghosts. Use essential paranormal tools to help your community alleviate their concerns and put their minds at ease.

Global score

93/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Realistic and immersive ghost investigation
    • Strong narrative and ghost lore
    • Atmospheric audio and visuals
    • Slow paced, tension building gameplay
    • Active developer and frequent updates

    Cons

    • Limited content and maps currently
    • Slow pacing may frustrate some players
    • Lack of multiplayer or social features
    • Some ui and control issues
    • Equipment switching cooldown can be tedious

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore maps, choose equipment, and decide how to approach ghost hunting and capturing."

      Capsule for Ghost Watchers Ghost Watchers

      "Players have freedom to explore locations at their own pace and choose how to investigate ghosts with various equipment."

    • Competence

      Game with the same Competence vibe

      3

      "Solving cases requires skillful deduction, piecing clues together, and overcoming investigative challenges, though some tasks can become repetitive."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Requires skillful use of investigative tools and patience to gather evidence; some learning curve noted."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focused with no mention of competitive or ranked modes; emphasis on personal progress."

      Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

      "Single-player focus with no competitive or ranked elements; emphasis on personal investigation."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and long sessions, returning repeatedly to improve skills and participate in events."

      Capsule for VRC PRO VRC PRO

      "Players engage in repeated investigations and return to locations to gather more evidence, showing habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively piece together clues and decide how to approach investigations, though within a structured narrative."

      Capsule for This Bed We Made This Bed We Made

      "Players piece together ghost stories and evidence in investigative ways, but within predefined scenarios."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are solitary and respectful."

      Capsule for Botany Manor Botany Manor

      "No social dominance or power dynamics; interactions are solitary and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players seek immersive ghost hunting experience and stress relief through engaging paranormal investigations."

      Capsule for This is a Ghost This is a Ghost

      "Provides immersive paranormal investigation experience that allows players to escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity, not obligation or external pressure."

      Capsule for IMSCARED IMSCARED

      "Players engage voluntarily out of interest and curiosity, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different evidence combinations and interrogation approaches to solve cases, encouraging experimentation."

      Capsule for The Darkest Files The Darkest Files

      "Players try different investigative approaches and equipment setups to find evidence."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring the haunted house and uncovering story elements is a core part of the experience."

      Capsule for Black Rose Black Rose

      "Exploring detailed haunted locations and discovering ghost lore and secrets is a core activity."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; players mostly use predefined characters and equipment."

      Capsule for Labyronia RPG 2 Labyronia RPG 2

      "Limited customization; players use standard equipment and predefined character voice."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in a supernatural, sci-fi mystery with ghostly phenomena and alternate realities."

      Capsule for Chasing Static Chasing Static

      "Engages players in paranormal fiction with ghost stories and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Alone in the Dark Alone in the Dark

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn ghost hunting mechanics and improve skills over time."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Players develop investigative skills and knowledge of ghost types and lore over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay includes slow walking and waiting segments, allowing for relaxed pacing and intermittent attention."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "Gameplay includes waiting and slow pacing, with periods of low activity requiring patience."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo player experience only."

      Capsule for Mitsurugi Kamui Hikae Mitsurugi Kamui Hikae

      "No leadership or group management roles; solo player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by unlocking new maps and collecting hidden objects and achievements."

      Capsule for Hidden Folks Hidden Folks

      "Players unlock new maps, equipment, and complete ghost investigations to progress."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and slow-paced gameplay creates a relaxing, immersive experience with moments of tension."

      Capsule for Oxenfree Oxenfree

      "Slow paced and atmospheric gameplay provides moments of tension release and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique visual and audio design provide strong sensory stimulation and emotional engagement."

      Capsule for Zeno Clash Zeno Clash

      "Effective audio and visual design create sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative element with ghost backstories and investigation-driven gameplay that immerses players in lore."

      Capsule for Remnant Records Remnant Records

      "Strong narrative focus with detailed ghost backstories and investigative lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use reasoning and planning to identify ghosts and complete exorcisms."

      Capsule for Demonologist Demonologist

      "Requires planning and analytical thinking to gather evidence and identify ghosts."

    • Thrill

      Game with the same Thrill vibe

      3

      "Creates suspense and tension through atmosphere and occasional jump scares."

      Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

      "Builds suspense and occasional jump scares, but overall slow and atmospheric tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price, especially given content and ongoing updates."

      Capsule for StarsOne StarsOne

      "Players perceive good value for price with rich content and ongoing updates."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on investigation and exploration."

      Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

      "No combat or destructive actions; focus on investigation and understanding."

    • Survival

      Game with the same Survival vibe

      -5

      "No threat of death or failure; no survival mechanics present."

      Capsule for Yoku's Island Express Yoku's Island Express

      "No threat to player character's life; no survival mechanics present."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Idle, Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026