Conrad Stevenson's Paranormal P.I. similar games & best alternatives
Conrad Stevenson's Paranormal P.I.
2023
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Quick resume
I made this first-person single player ghost hunting simulation game, trying to take an authentic approach at investigating ghosts. Use essential paranormal tools to help your community alleviate their concerns and put their minds at ease.
Global score
93/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Realistic and immersive ghost investigation
- Strong narrative and ghost lore
- Atmospheric audio and visuals
- Slow paced, tension building gameplay
- Active developer and frequent updates
Cons
- Limited content and maps currently
- Slow pacing may frustrate some players
- Lack of multiplayer or social features
- Some ui and control issues
- Equipment switching cooldown can be tedious
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore maps, choose equipment, and decide how to approach ghost hunting and capturing."
Ghost Watchers
"Players have freedom to explore locations at their own pace and choose how to investigate ghosts with various equipment."
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Competence
Game with the same Competence vibe
3"Solving cases requires skillful deduction, piecing clues together, and overcoming investigative challenges, though some tasks can become repetitive."
Shadows of Doubt
"Requires skillful use of investigative tools and patience to gather evidence; some learning curve noted."
-
Competition
Game with the same Competition vibe
-4"Single-player focused with no mention of competitive or ranked modes; emphasis on personal progress."
BloodRayne 2 (Legacy)
"Single-player focus with no competitive or ranked elements; emphasis on personal investigation."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play and long sessions, returning repeatedly to improve skills and participate in events."
VRC PRO
"Players engage in repeated investigations and return to locations to gather more evidence, showing habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players creatively piece together clues and decide how to approach investigations, though within a structured narrative."
This Bed We Made
"Players piece together ghost stories and evidence in investigative ways, but within predefined scenarios."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are solitary and respectful."
Botany Manor
"No social dominance or power dynamics; interactions are solitary and respectful."
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Escapism
Game with the same Escapism vibe
4"Players seek immersive ghost hunting experience and stress relief through engaging paranormal investigations."
This is a Ghost
"Provides immersive paranormal investigation experience that allows players to escape real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and curiosity, not obligation or external pressure."
IMSCARED
"Players engage voluntarily out of interest and curiosity, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different evidence combinations and interrogation approaches to solve cases, encouraging experimentation."
The Darkest Files
"Players try different investigative approaches and equipment setups to find evidence."
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Exploration
Game with the same Exploration vibe
4"Exploring the haunted house and uncovering story elements is a core part of the experience."
Black Rose
"Exploring detailed haunted locations and discovering ghost lore and secrets is a core activity."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; players mostly use predefined characters and equipment."
Labyronia RPG 2
"Limited customization; players use standard equipment and predefined character voice."
-
Fantasy
Game with the same Fantasy vibe
3"Engages players in a supernatural, sci-fi mystery with ghostly phenomena and alternate realities."
Chasing Static
"Engages players in paranormal fiction with ghost stories and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Alone in the Dark
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
3"Players learn ghost hunting mechanics and improve skills over time."
Untitled Ghost Game
"Players develop investigative skills and knowledge of ghost types and lore over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
3"Gameplay includes slow walking and waiting segments, allowing for relaxed pacing and intermittent attention."
[Chilla's Art] The Ghost Train | 幽霊列車
"Gameplay includes waiting and slow pacing, with periods of low activity requiring patience."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo player experience only."
Mitsurugi Kamui Hikae
"No leadership or group management roles; solo player only."
-
Progression
Game with the same Progression vibe
3"Players progress by unlocking new maps and collecting hidden objects and achievements."
Hidden Folks
"Players unlock new maps, equipment, and complete ghost investigations to progress."
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric and slow-paced gameplay creates a relaxing, immersive experience with moments of tension."
Oxenfree
"Slow paced and atmospheric gameplay provides moments of tension release and flow."
-
Sensation
Game with the same Sensation vibe
3"Unique visual and audio design provide strong sensory stimulation and emotional engagement."
Zeno Clash
"Effective audio and visual design create sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual experience."
System Shock
"No social recognition or status systems; focus is on individual experience."
-
Story
Game with the same Story vibe
5"Strong narrative element with ghost backstories and investigation-driven gameplay that immerses players in lore."
Remnant Records
"Strong narrative focus with detailed ghost backstories and investigative lore."
-
Strategy
Game with the same Strategy vibe
3"Players use reasoning and planning to identify ghosts and complete exorcisms."
Demonologist
"Requires planning and analytical thinking to gather evidence and identify ghosts."
-
Thrill
Game with the same Thrill vibe
3"Creates suspense and tension through atmosphere and occasional jump scares."
The Last Door - Collector's Edition
"Builds suspense and occasional jump scares, but overall slow and atmospheric tension."
-
Value
Game with the same Value vibe
4"Players perceive good value for price, especially given content and ongoing updates."
StarsOne
"Players perceive good value for price with rich content and ongoing updates."
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Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on investigation and exploration."
The Abbey of Crime Extensum
"No combat or destructive actions; focus on investigation and understanding."
-
Survival
Game with the same Survival vibe
-5"No threat of death or failure; no survival mechanics present."
Yoku's Island Express
"No threat to player character's life; no survival mechanics present."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Idle, Thrill, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026