The Abbey of Crime Extensum similar games & best alternatives
The Abbey of Crime Extensum
2016
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Quick resume
A free game inspired by Umberto Eco's novel and Jean-Jaques Annaud's film "The Name of the Rose", and based on the game "La abadía del crimen" by Paco Menéndez and Juan Delcán.
Global score
86/100
Genres
Adventure, Free To Play
Similar games
Pros
- Faithful and immersive narrative
- Atmospheric pixel art and soundtrack
- Free to play
- Challenging puzzles and exploration
- Nostalgic remake of a classic
Cons
- Slow pacing and frequent walking
- Confusing camera angles
- Steep learning curve for controls
- Lack of in-game guidance
- Some frustrating timed events
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, craft, and complete tasks at their own pace with some guidance but no strict routines."
Summer in Mara Prologue
"Players have freedom to explore the abbey and choose actions within the monastic routine, but must follow strict schedules and rules."
-
Competence
Game with the same Competence vibe
3"The game challenges players with puzzles, resource management, and survival strategy that require skillful planning and execution."
Don't Escape: 4 Days to Survive
"The game challenges players with puzzle-solving, managing schedules, and navigating complex environments, requiring skill and attention."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal exploration and experience."
THRESHOLD
"No evidence of competitive elements; focus is on personal investigation and exploration."
-
Continuation
Game with the same Continuation vibe
2"Players report immersive atmosphere and story that encourage extended play sessions, though some find it slow."
Dark Fall: The Journal
"Players report immersive story and atmosphere encouraging continued play, though some find the slow pace challenging."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual investigation without multiplayer or cooperative play."
IMMORTALITY
"Single-player experience focused on individual investigation without multiplayer or cooperative play."
-
Creativity
Game with the same Creativity vibe
-2"Players follow a fixed narrative and environment with limited interaction; minor puzzle solving but no creation or modification."
Titan Station
"Players follow a fixed narrative and routine with limited creative modification; some exploration involved."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are narrative-driven and equal."
NEKOPARA After
"No elements of exerting control over others; interactions are balanced and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a fictional paranormal mystery world, providing escape from real life."
PARANORMASIGHT: The Mermaid's Curse
"Strong immersion in a medieval mystery setting provides escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and desire to experience the story and puzzles."
Syberia II
"Players engage voluntarily out of interest in the story, mystery, and nostalgia."
-
Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle solving encourage some experimentation, though gameplay is straightforward."
Farewell North
"Exploration and puzzle-solving encourage some experimentation within the game’s systems."
-
Exploration
Game with the same Exploration vibe
4"Large, varied environments encourage discovery and navigation of new areas."
The Land of Pain
"Large, complex abbey environment encourages discovery and navigation of new areas."
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Expression
Game with the same Expression vibe
-4"Limited customization; players experience a fixed environment and character."
Verde Station
"Limited customization; players experience fixed characters and environments faithful to source material."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictionalized 15th century abbey with some supernatural and meta elements, blending historical fiction and imaginative narrative."
Misericorde: Volume One
"Set in a fictionalized medieval abbey with mystery elements inspired by a novel and film."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
3"Players learn game mechanics and story progression through repeated play and puzzle solving."
Confess My Love
"Players learn game mechanics, controls, and story progression through exploration and puzzle-solving."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Half-Life 2
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
3"Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."
my eyes deceive
"Gameplay involves slow-paced exploration and waiting for scheduled events, allowing for intermittent attention."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are narrative and task-focused."
Sherlock Holmes - Nemesis
"No close social relationships or emotional sharing; interactions are narrative and task-focused."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management; player acts independently."
Hitman: Codename 47
"No leadership or group management; player acts independently."
-
Progression
Game with the same Progression vibe
3"Progression through story and puzzle completion; some item collection and use involved."
Hector: Badge of Carnage - Full Series
"Progression through story and puzzle completion with some item collection and task fulfillment."
-
Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but includes tense moments and quick time events that create suspense."
The Wolf Among Us
"Atmospheric and immersive but includes tense moments and challenging timed events."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art visuals and soothing soundtrack provide sensory pleasure."
Kingdom Two Crowns
"Enjoyable pixel art visuals and medieval soundtrack provide sensory engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Cargo! The Quest for Gravity
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
5"Strong narrative immersion based on a novel with deep characters and a bleak setting."
Marauder
"Strong narrative immersion based on Umberto Eco’s novel and its film adaptation."
-
Strategy
Game with the same Strategy vibe
3"Requires planning routes, managing resources, and timing to solve puzzles efficiently."
Solar Flux
"Requires planning and problem solving to manage schedules, avoid detection, and solve puzzles."
-
Thrill
Game with the same Thrill vibe
2"Includes suspenseful and tense moments, especially in stealth and survival sections."
Tomb Raider V: Chronicles (2000)
"Includes suspenseful stealth and timed events, but overall a contemplative experience."
-
Value
Game with the same Value vibe
5"Free to play with high perceived entertainment value and quality content."
Jerma & Otto: The Curse of the Late Streamer
"Free to play with high-quality content and nostalgic value."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on exploration and atmosphere."
Anemoiapolis: Chapter 1
"No combat or destruction; focus on investigation and exploration."
-
Survival
Game with the same Survival vibe
2"Players must avoid detection and failure, adding survival-like tension."
Hacknet
"Players must avoid failure by following routines and evading the abbot, adding survival-like tension."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Violence, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026