Tomb Raider V: Chronicles (2000) similar games & best alternatives
Tomb Raider V: Chronicles (2000)
2012
Related articles
Quick resume
Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..
Global score
73/100
Genres
Action, Adventure
Similar games
Pros
- Nostalgic classic tomb raider gameplay
- Varied level settings and atmospheres
- Challenging puzzles and platforming
- Introduction of stealth and new moves
- Level editor included on second cd
Cons
- Short game length
- Bugs and glitches especially in final levels
- Outdated graphics and controls
- Fragmented episodic story lacking cohesion
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over Lara's movements, exploration, puzzle solving, and combat with some freedom in approach, despite some linear level design."
Tomb Raider: Legend
"Players control Lara Croft through various levels with freedom to explore and solve puzzles, though within linear level design."
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Competence
Game with the same Competence vibe
3"The game offers a variety of puzzles and platforming challenges that require skill and problem solving, though some puzzles are easy or repetitive."
Climb The Backrooms
"The game offers challenging puzzles and platforming requiring skill and problem solving, though some parts are easier than previous titles."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal progression without any competitive elements."
Kraven Manor
"Single-player experience focused on personal progression without competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
2"Players report replay value and nostalgia; some frustration with bugs but overall attachment to game."
BloodRayne 2 (Legacy)
"Fans show nostalgia and replay value, but the game is relatively short and some players report frustration with bugs."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Includes secrets, multiple endings, and some player-driven exploration, though gameplay follows set levels and mechanics."
Jerma's Big Adventure
"Includes new gameplay mechanics like tightrope walking and stealth, plus level editor on second CD, but mostly follows established Tomb Raider formula."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is solo and narrative-driven."
FINAL FANTASY VII
"No evidence of dominance or power over others; gameplay is solo and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a suspenseful, mysterious world, escaping real life through exploration and stealth."
Hello Neighbor Alpha 4
"Players use the game to immerse in adventurous and suspenseful settings, escaping real life through exploration and puzzles."
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Expectation
Game with the same Expectation vibe
-3"Players engage out of personal desire and nostalgia rather than obligation"
Stronghold Legends: Steam Edition
"Players engage out of personal desire and nostalgia, though some mention obligation to complete the series."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with weapons, slow-motion mechanics, and environmental cover, but mostly follows established gameplay routines."
F.E.A.R. 2: Project Origin
"Some experimentation with new moves and stealth mechanics, but largely follows familiar gameplay routines."
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Exploration
Game with the same Exploration vibe
3"Players discover secrets, hidden items, and varied environments across many levels."
Trine 5: A Clockwork Conspiracy
"Emphasis on exploring varied environments and uncovering secrets across multiple distinct levels."
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Expression
Game with the same Expression vibe
1"Some character customization via outfits (e.g. winter parka) but limited overall expression options."
LostWinds 2: Winter of the Melodias
"Some character customization with different Lara outfits per episode, but limited overall expression."
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Fantasy
Game with the same Fantasy vibe
3"Story includes supernatural elements and imaginative fiction beyond realistic scenarios."
Little Busters! English Edition
"Features imaginative fiction with supernatural elements, ancient myths, and adventurous scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Zero Stress King: Idle Defense
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
2"Players develop skills in platforming and puzzle solving, though learning curve is moderate and gameplay is straightforward."
BEEP
"Players develop skills in platforming and puzzle solving, though learning curve is moderate."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles and platform challenges."
Red Trigger
"Requires focused attention and continuous engagement due to puzzles and platforming challenges."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; solo gameplay only."
Crown Trick
"No close social interactions or relationship building; solo gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Afterimage
"No leadership or group management roles present."
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Progression
Game with the same Progression vibe
2"Players collect weapons and ammo during levels, but inventory resets between chapters limiting long-term progression."
Grandpa High on Retro
"Players collect items and secrets within levels, but inventory resets between episodes limiting long-term accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Some moments of flow and satisfaction, but also frustration from difficulty spikes."
Nuclear Blaze
"Some moments of flow and atmosphere, but also frustration from difficulty spikes and bugs."
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Sensation
Game with the same Sensation vibe
2"Atmospheric visuals and music provide sensory engagement, though graphics are dated."
Sherlock Holmes and The Hound of The Baskervilles
"Atmospheric sound and visuals provide sensory engagement, though graphics are dated."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Narrative is simple and light but present, providing some immersion and plot progression."
Stranded In Time
"Narrative told through episodic flashbacks with some immersion, but lacks a cohesive overarching plot."
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Strategy
Game with the same Strategy vibe
2"Requires some problem solving and planning to progress through puzzles and avoid threats."
Infliction
"Requires problem solving and planning to overcome puzzles and navigate levels."
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Thrill
Game with the same Thrill vibe
2"Includes suspenseful stealth and timed events, but overall a contemplative experience."
The Abbey of Crime Extensum
"Includes suspenseful and tense moments, especially in stealth and survival sections."
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Value
Game with the same Value vibe
2"Good value especially on sale; extensive content and replayability for fans justify the investment."
ONE PIECE: PIRATE WARRIORS 4
"Offers reasonable entertainment value especially for fans and collectors at low price points."
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Violence
Game with the same Violence vibe
2"Combat and enemy encounters involve violence, but also include nonviolent puzzle and exploration elements."
Monomyth
"Contains combat and enemy encounters, but less emphasis on violence compared to exploration and puzzles."
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Survival
Game with the same Survival vibe
2"Some avoidance of enemies and survival elements, but not a core focus."
INMOST
"Some survival elements in stealth and avoiding enemies, though not a core focus."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026