Tomb Raider V: Chronicles (2000) Thumbnail

Tomb Raider V: Chronicles (2000) similar games & best alternatives

Tomb Raider V: Chronicles (2000)

PC (Microsoft Windows) • 2012

Related articles

Quick resume

Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..

Global score

73/100

Genres

Action, Adventure

Similar games

    Pros

    • Nostalgic classic tomb raider gameplay
    • Varied level settings and atmospheres
    • Challenging puzzles and platforming
    • Introduction of stealth and new moves
    • Level editor included on second cd

    Cons

    • Short game length
    • Bugs and glitches especially in final levels
    • Outdated graphics and controls
    • Fragmented episodic story lacking cohesion
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over Lara's movements, exploration, puzzle solving, and combat with some freedom in approach, despite some linear level design."

      Capsule for Tomb Raider: Legend Tomb Raider: Legend

      "Players control Lara Croft through various levels with freedom to explore and solve puzzles, though within linear level design."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers a variety of puzzles and platforming challenges that require skill and problem solving, though some puzzles are easy or repetitive."

      Capsule for Climb The Backrooms Climb The Backrooms

      "The game offers challenging puzzles and platforming requiring skill and problem solving, though some parts are easier than previous titles."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal progression without any competitive elements."

      Capsule for Kraven Manor Kraven Manor

      "Single-player experience focused on personal progression without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replay value and nostalgia; some frustration with bugs but overall attachment to game."

      Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

      "Fans show nostalgia and replay value, but the game is relatively short and some players report frustration with bugs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Lights Off! Lights Off!

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes secrets, multiple endings, and some player-driven exploration, though gameplay follows set levels and mechanics."

      Capsule for Jerma's Big Adventure Jerma's Big Adventure

      "Includes new gameplay mechanics like tightrope walking and stealth, plus level editor on second CD, but mostly follows established Tomb Raider formula."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; gameplay is solo and narrative-driven."

      Capsule for FINAL FANTASY VII FINAL FANTASY VII

      "No evidence of dominance or power over others; gameplay is solo and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a suspenseful, mysterious world, escaping real life through exploration and stealth."

      Capsule for Hello Neighbor Alpha 4 Hello Neighbor Alpha 4

      "Players use the game to immerse in adventurous and suspenseful settings, escaping real life through exploration and puzzles."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage out of personal desire and nostalgia rather than obligation"

      Capsule for Stronghold Legends: Steam Edition Stronghold Legends: Steam Edition

      "Players engage out of personal desire and nostalgia, though some mention obligation to complete the series."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with weapons, slow-motion mechanics, and environmental cover, but mostly follows established gameplay routines."

      Capsule for F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

      "Some experimentation with new moves and stealth mechanics, but largely follows familiar gameplay routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover secrets, hidden items, and varied environments across many levels."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "Emphasis on exploring varied environments and uncovering secrets across multiple distinct levels."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization via outfits (e.g. winter parka) but limited overall expression options."

      Capsule for LostWinds 2: Winter of the Melodias LostWinds 2: Winter of the Melodias

      "Some character customization with different Lara outfits per episode, but limited overall expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Story includes supernatural elements and imaginative fiction beyond realistic scenarios."

      Capsule for Little Busters! English Edition Little Busters! English Edition

      "Features imaginative fiction with supernatural elements, ancient myths, and adventurous scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in platforming and puzzle solving, though learning curve is moderate and gameplay is straightforward."

      Capsule for BEEP BEEP

      "Players develop skills in platforming and puzzle solving, though learning curve is moderate."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement to solve puzzles and platform challenges."

      Capsule for Red Trigger Red Trigger

      "Requires focused attention and continuous engagement due to puzzles and platforming challenges."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; solo gameplay only."

      Capsule for Crown Trick Crown Trick

      "No close social interactions or relationship building; solo gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Afterimage Afterimage

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect weapons and ammo during levels, but inventory resets between chapters limiting long-term progression."

      Capsule for Grandpa High on Retro Grandpa High on Retro

      "Players collect items and secrets within levels, but inventory resets between episodes limiting long-term accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some moments of flow and satisfaction, but also frustration from difficulty spikes."

      Capsule for Nuclear Blaze Nuclear Blaze

      "Some moments of flow and atmosphere, but also frustration from difficulty spikes and bugs."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric visuals and music provide sensory engagement, though graphics are dated."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Atmospheric sound and visuals provide sensory engagement, though graphics are dated."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "Narrative is simple and light but present, providing some immersion and plot progression."

      Capsule for Stranded In Time Stranded In Time

      "Narrative told through episodic flashbacks with some immersion, but lacks a cohesive overarching plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some problem solving and planning to progress through puzzles and avoid threats."

      Capsule for Infliction Infliction

      "Requires problem solving and planning to overcome puzzles and navigate levels."

    • Thrill

      Game with the same Thrill vibe

      2

      "Includes suspenseful stealth and timed events, but overall a contemplative experience."

      Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

      "Includes suspenseful and tense moments, especially in stealth and survival sections."

    • Value

      Game with the same Value vibe

      2

      "Good value especially on sale; extensive content and replayability for fans justify the investment."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Offers reasonable entertainment value especially for fans and collectors at low price points."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and enemy encounters involve violence, but also include nonviolent puzzle and exploration elements."

      Capsule for Monomyth Monomyth

      "Contains combat and enemy encounters, but less emphasis on violence compared to exploration and puzzles."

    • Survival

      Game with the same Survival vibe

      2

      "Some avoidance of enemies and survival elements, but not a core focus."

      Capsule for INMOST INMOST

      "Some survival elements in stealth and avoiding enemies, though not a core focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026