FINAL FANTASY VII similar games & best alternatives
FINAL FANTASY VII
2013
Related articles
Quick resume
The RPG classic FINAL FANTASY VII returns to PC, now with brand new online features!
Global score
93/100
Genres
Role-playing (RPG)
Similar games
Pros
- Engaging and deep story
- Memorable characters
- Innovative materia system
- Long playtime with side quests and minigames
- Iconic soundtrack
Cons
- Dated graphics
- Frequent random encounters
- Awkward controls on pc
- Some grinding required
- Requires square enix account to play
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, build, choose playstyle, and customize character progression."
Block Story™
"Players have freedom to customize characters with Materia system and choose exploration paths, though story progression is linear."
-
Competence
Game with the same Competence vibe
3"Engages players in strategic turn-based combat with skill development and class management; some difficulty spikes and grinding."
DRAGON QUEST III HD-2D Remake
"Engages players in strategic turn-based combat with skillful use of Materia and Limit Breaks; some grinding required."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal story progression and exploration without competitive or ranked multiplayer elements."
The Legend of Heroes: Trails in the Sky
"Focus is on personal story progression and exploration; no multiplayer or competitive modes."
-
Continuation
Game with the same Continuation vibe
5"High replay value with many hours played, multiple characters, challenges, and modes encourage habitual and extended play."
Backpack Hero
"High replay value with long playtime, side quests, minigames, and deep story encourage habitual and extended play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player RPG with no multiplayer or cooperative gameplay elements."
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
"Single-player RPG with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Strong customization of characters, combining classes, skill trees, and mod support enable creative playstyles and builds."
Sands of Salzaar
"Materia system allows creative customization of character abilities and strategies."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is solo and narrative-driven."
Tomb Raider V: Chronicles (2000)
"No evidence of dominance or power over others; gameplay is solo and narrative-driven."
-
Escapism
Game with the same Escapism vibe
5"Immersive fantasy world and story provide strong escape from real life."
SpellForce 3 Fallen God
"Strong immersive fantasy world and story provide escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal desire and nostalgia, not obligation."
Worms W.M.D
"Players engage voluntarily out of personal desire and nostalgia, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment extensively with parts, abilities, and builds, exploring many combinations and playstyles."
GUNDAM BREAKER 4
"Players experiment with Materia combinations and strategies; exploration of world and secrets."
-
Exploration
Game with the same Exploration vibe
4"Open world with multiple areas, side quests, collectibles, and secrets encourages discovery and curiosity."
River City Girls 2
"Open world with many locations, secrets, and minigames encourages discovery."
-
Expression
Game with the same Expression vibe
3"Customization of characters through talents and equipment allows some degree of self-expression."
Mini Healer
"Character customization via Materia and equipment allows some self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Highly imaginative fictional world with fantasy elements, characters, and story."
FINAL FANTASY VII REBIRTH
"Highly imaginative fictional world with magic, summons, and sci-fi elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player experience with minimal social interaction."
A Plague Tale: Innocence
"Single-player experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
4"Leveling system and skill point allocation provide learning and character development opportunities."
Castle Crashers®
"Character and Materia leveling systems promote learning and development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during battles and exploration; not designed for idle or background play."
Mega Man Battle Network Legacy Collection Vol. 1
"Requires focused attention during battles and exploration; not idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional connections formed through gameplay; solo experience."
Erannorth Reborn
"No close social relationships formed through gameplay; solo narrative experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership roles; player acts independently without managing or guiding others."
Hitman 2: Silent Assassin
"No leadership roles; player controls a party but no social leadership."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on character leveling, acquiring items, and unlocking abilities."
FINAL FANTASY VI
"Strong emphasis on character progression, item acquisition, and unlocking abilities."
-
Relaxation
Game with the same Relaxation vibe
3"Balanced challenge with satisfying gameplay flow; some tension in boss fights but overall enjoyable pacing."
Turbo Kid
"Balanced challenge with moments of tension and emotional engagement; some stressful boss fights."
-
Sensation
Game with the same Sensation vibe
3"Engaging audio-visual presentation and memorable soundtrack provide sensory stimulation despite dated graphics."
METAL GEAR SOLID - Master Collection Version
"Engaging soundtrack and visual effects provide sensory stimulation despite dated graphics."
-
Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; individual play focus."
Moonscars
"No social recognition or popularity mechanics; individual play focus."
-
Story
Game with the same Story vibe
5"Strong narrative focus with engaging characters, plot twists, and thematic depth."
American Arcadia
"Deep, engaging narrative with memorable characters and plot twists."
-
Strategy
Game with the same Strategy vibe
4"Combat and equipment systems require planning, problem solving, and tactical thinking."
FINAL FANTASY IX
"Combat and Materia systems require planning, problem solving, and tactical thinking."
-
Thrill
Game with the same Thrill vibe
3"Some suspense and tension from mystery and boss battles, though overall controlled and paced."
Persona 4 Golden
"Some suspense and emotional tension in story and boss battles."
-
Value
Game with the same Value vibe
4"Long playtime and replayability provide good value for money."
Thimbleweed Park™
"Long playtime and replayability provide good value for money."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting enemies and bosses with weapons and magic."
FINAL FANTASY VII REBIRTH
"Combat involves fighting enemies and bosses with weapons and magic."
-
Survival
Game with the same Survival vibe
2"Players manage resources and avoid defeat in battles; survival elements present but not extreme."
LUNAR Remastered Collection
"Players manage resources and avoid defeat in battles; moderate survival elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Continuation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026