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Gujian3(古剑奇谭三) similar games & best alternatives

Gujian3(古剑奇谭三)

PC (Microsoft Windows) • 2018

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Quick resume

Gujian 3 is a mass 3D single-person RPG developed by Aurogon Info & Tech (Shanghai), a subsidiary of Wangyuan Shengtang. As the latest hit of the Gujian series, it boasts more free and smooth combat experience with its full real-time combat system. This generation expands the world of Gujian based on previous works.

Global score

86/100

Genres

Role-playing (RPG)

Similar games

    Pros

    • Beautiful graphics and environments
    • Immersive chinese mythology story
    • Engaging combat and boss fights
    • Rich side content and mini-games
    • High value for price

    Cons

    • Always-online drm requirement
    • Somewhat linear story progression
    • Repetitive side quests and combat
    • Limited character customization
    • Translation and localization issues

    Motivations

    • Autonomy

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      3

      "Players control multiple characters with distinct perspectives and can choose dialogue options and skill builds, allowing personal decision-making despite some linear story elements."

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    • Competence

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      3

      "Combat requires skillful timing and stamina management; bosses provide moderate challenge; crafting and progression systems offer complexity."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "Combat requires skillful timing, blocking, and combos; bosses are challenging especially on higher difficulties; crafting and mini-games add complexity"

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player game focused on personal progress and story, no PvP or leaderboard competition."

      Capsule for Ascension to the Throne Ascension to the Throne

      "Single-player game focused on personal progress and story; no PvP or ranked modes mentioned"

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, engaging story and side content encourage habitual and extended play sessions."

      Capsule for Assassin's Creed 2 Assassin's Creed 2

      "Many players report long playtimes (50-100+ hours), engaging story and side content encourage habitual play"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with limited NPC interaction; no multiplayer or cooperative gameplay."

      Capsule for ASYLUM ASYLUM

      "Entirely single-player experience with NPC companions; no multiplayer or cooperative gameplay"

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in crafting items and building school facilities, customizing the home base environment, adding creative elements to gameplay."

      Capsule for BLUE REFLECTION: Second Light BLUE REFLECTION: Second Light

      "Players can customize home base, craft items, decorate house, and develop skill trees; some creative freedom in side activities"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and story-driven."

      Capsule for Fate Seeker Fate Seeker

      "No evidence of exerting control or superiority over others; gameplay is personal and story-driven"

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive fantasy world based on Chinese mythology, providing strong escapism from reality."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Immersive fantasy world based on Chinese mythology; players seek distraction and deep engagement in story and environment"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in stories and culture, not obligation or external pressure."

      Capsule for Where the Water Tastes Like Wine Where the Water Tastes Like Wine

      "Players express intrinsic interest and personal desire to experience Chinese culture and story; no obligation or pressure noted"

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different skill builds, monster combinations, and crafting, though some routines exist."

      Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

      "Players try different skill builds, explore multiple areas and mini-games; some routine in combat and crafting"

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse locations and uncover lore, secrets, and side quests"

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      "Players explore multiple distinct areas, revisit locations, find secrets and lore; world is large but somewhat linear"

    • Expression

      Game with the same Expression vibe

      3

      "Players customize weapons and outfits with various attachments and cosmetic items, expressing personal style."

      Capsule for SULFUR SULFUR

      "Players customize weapons skins, decorate home base, and craft cosmetic items for characters"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Deeply rooted in Chinese mythology and cultivation fantasy, with supernatural powers and mythical creatures."

      Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

      "Strongly rooted in Chinese mythology and fantasy; supernatural beings, magic, and mythical settings dominate experience"

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play with NPC interactions but limited social or community features."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Mostly solo play with NPC companions; limited social connection or community interaction"

    • Growth

      Game with the same Growth vibe

      4

      "Character development through skill trees and equipment; players learn combat tactics and puzzle solving over time."

      Capsule for The Bard's Tale IV: Director's Cut The Bard's Tale IV: Director's Cut

      "Players develop characters through skill trees, crafting, and progressing story; learning combat mechanics and strategies"

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience; no physical activity or health-related gameplay."

      Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

      "Typical sedentary gaming experience; no physical activity or health-related gameplay"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention for farming, building, and crafting; some downtime but mostly engaged play."

      Capsule for Staxel Staxel

      "Requires focused attention on combat, story, and crafting; some mini-games and farming but mostly active engagement"

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story is noted, but no close social relationships or multiplayer intimacy."

      Capsule for Smushi Come Home Smushi Come Home

      "Character relationships and romance are part of story; emotional connections with companions but no multiplayer intimacy"

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage their own base and direct units, but no leadership over other players."

      Capsule for ROD: Revolt Of Defense ROD: Revolt Of Defense

      "Players manage home base and assign tasks to minions; no leadership over other players"

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, unlocking skills, upgrading gear, and completing quests."

      Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

      "Strong emphasis on leveling up, skill unlocking, crafting better gear, and completing quests"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm visuals and music provide relaxing atmosphere despite some combat tension"

      Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

      "Beautiful environments and music create relaxing atmosphere; some tension in combat but balanced"

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing visuals and music provide sensory enjoyment; combat effects add excitement."

      Capsule for Cuisineer Cuisineer

      "Visually stunning graphics and atmospheric music provide sensory enjoyment; combat effects add excitement"

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements exist but are personal."

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      "No social status or ranking systems; achievements exist but are personal"

    • Story

      Game with the same Story vibe

      5

      "Highly story-driven with extensive cutscenes, character development, and narrative immersion."

      Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

      "Highly story-driven with extensive cutscenes, character development, and lore immersion"

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, learning enemy patterns, and strategic use of weapons and skills."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Combat requires learning enemy patterns and timing; crafting and resource management add strategic elements"

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging gameplay and boss fights create suspense and excitement."

      Capsule for Wee Tanks! Wee Tanks!

      "Boss fights and challenging combat provide suspense and excitement; some mini-games add variety"

    • Value

      Game with the same Value vibe

      4

      "Players report high value for money with many hours of gameplay and content."

      Capsule for Stoneshard Stoneshard

      "Players report high value for money with many hours of content and quality experience"

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters and bosses with magic and weapons; violence is stylized and fantasy-based."

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      "Combat involves fighting monsters and demons with swords and magic; violence is stylized and fantasy-based"

    • Survival

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      2

      "Combat requires avoiding damage and managing resources; no hardcore survival elements but some challenge present."

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      "Combat requires avoiding damage and managing resources; no hardcore survival mechanics"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026