Gujian3(古剑奇谭三) similar games & best alternatives
Gujian3(古剑奇谭三)
2018
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Quick resume
Gujian 3 is a mass 3D single-person RPG developed by Aurogon Info & Tech (Shanghai), a subsidiary of Wangyuan Shengtang. As the latest hit of the Gujian series, it boasts more free and smooth combat experience with its full real-time combat system. This generation expands the world of Gujian based on previous works.
Global score
86/100
Genres
Role-playing (RPG)
Similar games
Pros
- Beautiful graphics and environments
- Immersive chinese mythology story
- Engaging combat and boss fights
- Rich side content and mini-games
- High value for price
Cons
- Always-online drm requirement
- Somewhat linear story progression
- Repetitive side quests and combat
- Limited character customization
- Translation and localization issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control multiple characters with distinct perspectives and can choose dialogue options and skill builds, allowing personal decision-making despite some linear story elements."
Sovereign Syndicate
"Players can control four characters and choose skill builds; story is mostly linear with few decisions but some freedom in exploration and side activities"
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Competence
Game with the same Competence vibe
3"Combat requires skillful timing and stamina management; bosses provide moderate challenge; crafting and progression systems offer complexity."
Mandragora: Whispers of the Witch Tree
"Combat requires skillful timing, blocking, and combos; bosses are challenging especially on higher difficulties; crafting and mini-games add complexity"
-
Competition
Game with the same Competition vibe
-4"Single-player game focused on personal progress and story, no PvP or leaderboard competition."
Ascension to the Throne
"Single-player game focused on personal progress and story; no PvP or ranked modes mentioned"
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, engaging story and side content encourage habitual and extended play sessions."
Assassin's Creed 2
"Many players report long playtimes (50-100+ hours), engaging story and side content encourage habitual play"
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with limited NPC interaction; no multiplayer or cooperative gameplay."
ASYLUM
"Entirely single-player experience with NPC companions; no multiplayer or cooperative gameplay"
-
Creativity
Game with the same Creativity vibe
3"Players engage in crafting items and building school facilities, customizing the home base environment, adding creative elements to gameplay."
BLUE REFLECTION: Second Light
"Players can customize home base, craft items, decorate house, and develop skill trees; some creative freedom in side activities"
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and story-driven."
Fate Seeker
"No evidence of exerting control or superiority over others; gameplay is personal and story-driven"
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Escapism
Game with the same Escapism vibe
5"Highly immersive fantasy world based on Chinese mythology, providing strong escapism from reality."
Black Myth: Wukong
"Immersive fantasy world based on Chinese mythology; players seek distraction and deep engagement in story and environment"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in stories and culture, not obligation or external pressure."
Where the Water Tastes Like Wine
"Players express intrinsic interest and personal desire to experience Chinese culture and story; no obligation or pressure noted"
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Experimenting
Game with the same Experimenting vibe
2"Players explore different skill builds, monster combinations, and crafting, though some routines exist."
Xuan-Yuan Sword: The Gate of Firmament
"Players try different skill builds, explore multiple areas and mini-games; some routine in combat and crafting"
-
Exploration
Game with the same Exploration vibe
3"Players explore diverse locations and uncover lore, secrets, and side quests"
Dragon Age: Origins - Ultimate Edition
"Players explore multiple distinct areas, revisit locations, find secrets and lore; world is large but somewhat linear"
-
Expression
Game with the same Expression vibe
3"Players customize weapons and outfits with various attachments and cosmetic items, expressing personal style."
SULFUR
"Players customize weapons skins, decorate home base, and craft cosmetic items for characters"
-
Fantasy
Game with the same Fantasy vibe
5"Deeply rooted in Chinese mythology and cultivation fantasy, with supernatural powers and mythical creatures."
Amazing Cultivation Simulator
"Strongly rooted in Chinese mythology and fantasy; supernatural beings, magic, and mythical settings dominate experience"
-
Fellowship
Game with the same Fellowship vibe
-4"Mostly solo play with NPC interactions but limited social or community features."
The Witch of Fern Island
"Mostly solo play with NPC companions; limited social connection or community interaction"
-
Growth
Game with the same Growth vibe
4"Character development through skill trees and equipment; players learn combat tactics and puzzle solving over time."
The Bard's Tale IV: Director's Cut
"Players develop characters through skill trees, crafting, and progressing story; learning combat mechanics and strategies"
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience; no physical activity or health-related gameplay."
Assassin's Creed Mirage
"Typical sedentary gaming experience; no physical activity or health-related gameplay"
-
Idle
Game with the same Idle vibe
-3"Requires active attention for farming, building, and crafting; some downtime but mostly engaged play."
Staxel
"Requires focused attention on combat, story, and crafting; some mini-games and farming but mostly active engagement"
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story is noted, but no close social relationships or multiplayer intimacy."
Smushi Come Home
"Character relationships and romance are part of story; emotional connections with companions but no multiplayer intimacy"
-
Leadership
Game with the same Leadership vibe
1"Players manage their own base and direct units, but no leadership over other players."
ROD: Revolt Of Defense
"Players manage home base and assign tasks to minions; no leadership over other players"
-
Progression
Game with the same Progression vibe
4"Strong emphasis on leveling up, unlocking skills, upgrading gear, and completing quests."
Megadimension Neptunia VIIR
"Strong emphasis on leveling up, skill unlocking, crafting better gear, and completing quests"
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Relaxation
Game with the same Relaxation vibe
3"Calm visuals and music provide relaxing atmosphere despite some combat tension"
Raji: An Ancient Epic
"Beautiful environments and music create relaxing atmosphere; some tension in combat but balanced"
-
Sensation
Game with the same Sensation vibe
3"Appealing visuals and music provide sensory enjoyment; combat effects add excitement."
Cuisineer
"Visually stunning graphics and atmospheric music provide sensory enjoyment; combat effects add excitement"
-
Status
Game with the same Status vibe
-4"No social status or ranking systems; achievements exist but are personal."
Scribblenauts Unlimited
"No social status or ranking systems; achievements exist but are personal"
-
Story
Game with the same Story vibe
5"Highly story-driven with extensive cutscenes, character development, and narrative immersion."
Xuan-Yuan Sword: The Gate of Firmament
"Highly story-driven with extensive cutscenes, character development, and lore immersion"
-
Strategy
Game with the same Strategy vibe
3"Combat requires timing, learning enemy patterns, and strategic use of weapons and skills."
Castlevania: Lords of Shadow 2
"Combat requires learning enemy patterns and timing; crafting and resource management add strategic elements"
-
Thrill
Game with the same Thrill vibe
3"Challenging gameplay and boss fights create suspense and excitement."
Wee Tanks!
"Boss fights and challenging combat provide suspense and excitement; some mini-games add variety"
-
Value
Game with the same Value vibe
4"Players report high value for money with many hours of gameplay and content."
Stoneshard
"Players report high value for money with many hours of content and quality experience"
-
Violence
Game with the same Violence vibe
3"Combat involves fighting monsters and bosses with magic and weapons; violence is stylized and fantasy-based."
FINAL FANTASY XV WINDOWS EDITION
"Combat involves fighting monsters and demons with swords and magic; violence is stylized and fantasy-based"
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Survival
Game with the same Survival vibe
2"Combat requires avoiding damage and managing resources; no hardcore survival elements but some challenge present."
Aeruta
"Combat requires avoiding damage and managing resources; no hardcore survival mechanics"
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026