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Horizon Forbidden West™ Complete Edition similar games & best alternatives

Horizon Forbidden West™ Complete Edition

PC (Microsoft Windows) • 2024

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Quick resume

Experience the epic Horizon Forbidden West™ in its entirety with bonus content and the Burning Shores expansion included. The Burning Shores add-on contains additional content for Aloy’s adventure, including new storylines, characters, and experiences in a stunning yet hazardous new area.

Global score

88/100

Genres

Action, Role-playing (RPG)

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    Pros

    • Beautiful and immersive open world
    • Well-optimized pc port with high performance
    • Engaging story and character development
    • Deep and satisfying combat system
    • Extensive customization and exploration options

    Cons

    • Some grind and farming required for upgrades
    • Story pacing issues and some weak villain motivations
    • Minor bugs and occasional performance drops in cutscenes
    • Arena mode considered frustrating by some players
    • Some players dislike heavy-handed social themes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore large open worlds, choose skill trees, customize weapons and armor, and solve puzzles with multiple tools."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Players have extensive freedom to explore a large open world, customize HUD and difficulty, and choose play styles and skill trees."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful use of melee, shooting, and abilities; some difficulty spikes and boss fights demand strategic play."

      Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

      "Combat requires skill and strategy with varied weapons and enemy weak points; some players note challenging arena modes and boss fights."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboards."

      Capsule for Evoland 2 Evoland 2

      "Focus is primarily on single-player experience with no significant evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replayability, and habitual engagement with the game and its DLCs."

      Capsule for Saints Row: The Third Saints Row: The Third

      "Many players report long playtimes, habitual engagement, and replayability including new game plus and DLC content."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is primarily a single-player experience with limited or no cooperative multiplayer elements."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Game is designed as a single-player experience with limited or no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skills, weapons, and outfits; exploration and puzzle-solving encourage creative problem solving."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "Players can customize characters, skill trees, and HUD; exploration and combat approaches allow creative problem solving."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are mostly narrative and single-player focused with no evidence of exerting control over other players."

      Capsule for METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version

      "Interactions are mostly single-player and narrative-driven with no evidence of exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive open world and story provide strong escape from real life."

      Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

      "Highly immersive open world and story provide strong escape from real life; players use it for relaxation and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

      Capsule for inZOI inZOI

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combos, and explore various areas; some experimentation with combat styles is encouraged."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players try different weapons, skills, and exploration paths; some experimentation with combat strategies is encouraged."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large, detailed world with many secrets and biomes encourages extensive discovery and curiosity-driven play."

      Capsule for Enshrouded Enshrouded

      "Large, dense open world with diverse biomes, secrets, and verticality encourages discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of HUD, skins, and items allows personal expression, though limited cosmetic options."

      Capsule for Intralism Intralism

      "Customization of HUD, gear, and character appearance allows for personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a post-apocalyptic sci-fi world with robotic creatures and tribal societies, rich in imaginative fiction."

      Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

      "Set in a post-apocalyptic world with robotic creatures and sci-fi elements, offering a strong imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction or community features; focus is on solo play."

      Capsule for Touhou Danmaku Kagura Phantasia Lost Touhou Danmaku Kagura Phantasia Lost

      "Minimal social or community features; focus is on solo play and individual narrative experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters through leveling and skill trees, learning enemy abilities and tactics."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Skill trees, character progression, and learning enemy patterns provide opportunities for player development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of single-player RPGs; no physical activity or health-related mechanics."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "Sedentary gameplay typical of single-player RPGs; no indication of physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on combat and exploration; not casual or background play."

      Capsule for Apotheon Apotheon

      "Requires focused attention with complex combat and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited to narrative relationships and character interactions, with no direct player social bonding."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Limited to narrative relationships and character interactions; no evidence of forming close social bonds with other players."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Player leads only their own character; no group leadership or managing others."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "No multiplayer leadership or group management; player leads only their own character's actions."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and skill points; clear sense of progression through leveling and items."

      Capsule for BLADECHIMERA BLADECHIMERA

      "Players accumulate weapons, gear, and upgrades; leveling and skill trees provide clear progression paths."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite some challenging boss fights."

      Capsule for Sword and Fairy 7 Sword and Fairy 7

      "Many players find the game immersive and relaxing, though some note tension in combat and boss fights."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, sound, and animations provide strong sensory stimulation and emotional engagement."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "High-quality graphics, sound design, and animations provide strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Ghostwire: Tokyo Ghostwire: Tokyo

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character development and lore; story is a major motivation for players."

      Capsule for Metro Awakening Metro Awakening

      "Strong narrative with character development and lore; story is a major motivator for player engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and exploration require tactical thinking, use of environment, and skillful planning."

      Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

      "Combat and exploration require planning, problem solving, and tactical thinking; skill trees add strategic depth."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging combat and boss fights create suspense and excitement, though some frustration noted."

      Capsule for Death Must Die Death Must Die

      "Combat and boss fights provide moments of suspense and excitement, though some players find certain challenges frustrating."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money, especially with replayability and content."

      Capsule for Blaster Master Zero Blaster Master Zero

      "Players generally feel the game offers good value for time and money, especially with included DLC and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting robotic enemies with melee and ranged attacks; violence is stylized and part of the gameplay."

      Capsule for ENSLAVED™: Odyssey to the West™ Premium Edition ENSLAVED™: Odyssey to the West™ Premium Edition

      "Combat involves fighting and destroying robotic creatures; violence is a core gameplay element but stylized and tactical."

    • Survival

      Game with the same Survival vibe

      2

      "Combat requires avoiding failure and managing health and stamina; some resource management but not extreme survival mechanics."

      Capsule for Hell is Us Hell is Us

      "Some resource management and avoiding failure in combat, but overall stable environment with limited survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026